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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1310934 times)

Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5160 on: August 12, 2011, 09:04:34 pm »

No idea if this would be useful or relevant, but could guns possibly have a 'noise' stat added at some point in the future? I can understand that generally pistols are quieter than shotguns, but it would be nice to have a more definitive value. I don't know if that makes it too easy, though.

Also, I like the idea of sunglasses. Maybe 1 encumberance on the eyes, a little protection, but it offers sun protection like a ballcap without being worn on the head.  Maybe it could offer reduced night vision as well if you're still wearing them?

Just thoughts.

Heh, funny that you would suggest that. I just randomly decided to add "Noise" attribute for guns in my mod like 20 mins ago while working on changing the displayed info for food containers. Only took one line:
dump << "\n Noise: " << noise();
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BoxMacLeod

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5161 on: August 12, 2011, 09:11:27 pm »

@Bishop:

Well that's one way to do it! That's kinda clever, really. I didn't know if having a number openly displayed would be 'cheap' in this mind of this game or not.

@Paul:

Awesome. I approve.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5162 on: August 12, 2011, 09:18:46 pm »

*facepalms*   Seriously? How did we not think of sun glasses before?!? BRILLIANT, I SAY!!
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5163 on: August 12, 2011, 09:52:30 pm »

Heh, I ran around looking for sunglasses for a while when I first started playing before I realized they didn't exist.

Just checked out of curiosity, apparently all that affects glare is the environmental factor. Baseball caps help because they have +2 for that. Baseball cap by itself won't stop glare - but adding some safety glasses will. A "sunglasses" item with enough protection to stop glare by itself might be nice, although it would need to be 0 encumberance to be remotely useful. All glare does is -1 perception, and 1 encumberance is -1 perception for firearms and spotting things. So with 1 encumberance sunglasses would be trading -1 perception while in sunlight for a permanent -1 perception :P
« Last Edit: August 12, 2011, 10:11:12 pm by Paul »
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5164 on: August 12, 2011, 11:13:32 pm »

Man, if only the living worked fine. I want to give them shotguns and run around saying "it's time to saddle up, getch'ya buckshot out let's fuck shit up" while killing everything that moves.

Also, horses. I don't know WHERE you could find a horse, but they would be a nice addition.

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5165 on: August 12, 2011, 11:17:38 pm »

Im sure horses could be good if there was good risk for reward when writing it.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5166 on: August 12, 2011, 11:20:24 pm »

The first risks I could think of are increased noise (from the sound of its hooves, the sounds it makes etc.) and increased smell (it's a horse)

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5167 on: August 12, 2011, 11:27:04 pm »

Also, a chance to fall off of the horse, for the horse to fall, or for it to bolt in a random direction for a certain number of turns.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5168 on: August 12, 2011, 11:28:56 pm »

Another risk would be making the horse buck you off/bolt randomly when you fire a gun, some police horses (if the towns even had any) less likely to do so because they are, well, police horses. Possibly trained to be familiar with that noise or they have already been around it several times.

Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5169 on: August 12, 2011, 11:45:13 pm »

Also would bring up skill in riding?
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5170 on: August 12, 2011, 11:48:11 pm »

Also would bring up skill in riding?
Yeah. Perhaps if your riding skill was high enough you have a chance of calming the horse if it panics.

iceball3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5171 on: August 12, 2011, 11:50:42 pm »

I now envision it. Someone who's a level three cooking, holding a sack full of pherapods, reaching in and groping them individually periodically, while riding a hulk, fighting off queen triffids. Yes.
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Jacob/Lee

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5172 on: August 12, 2011, 11:52:05 pm »

I now envision it. Someone who's a level three cooking, holding a sack full of pherapods, reaching in and groping them individually periodically, while riding a hulk, fighting off queen triffids. Yes.
Amazing picture.

Also, what is up with your personal text and sig?

a1s

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5173 on: August 12, 2011, 11:53:39 pm »

I have some bug reports, unfortunately I'm using the windows port, and from what I read the current (what do you guys call it?) active release is somewhat different from it (for example the guns still make sounds as they shoot stuff).

Just spawned in a walled off room (some sort of emergency toilet- bandages and first aids abound, but no way to exit).
Spoiler (click to show/hide)
Committed suicide while in the room, and got credited with 1 zombie kill.
(come to think of it, that character was a schizo, could that be it?)

There are "cities" in the game seemingly intended to be surviviors' settlements but there's no one there. ever. Even though all items are marked "owned" there seems to be no penalty to taking/using them. (I'm guessing this isn't so much "bug" as it is "unimplemented feature")

Also, shovels are way overpowered in this version- you can dig a hole in under a minute that gives a tactical advantage (and is theorethicaly deep enough to hurt people when they fall in. Offcourse that might just be them tripping). I'm all for digging ditches but it should take something resembling a realistic time (maybe instead of spending an hour doing it, you could be done in 10 minutes, but not in 10 seconds flat)

can't remember any more.
 


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iceball3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #5174 on: August 12, 2011, 11:55:45 pm »

I now envision it. Someone who's a level three cooking, holding a sack full of pherapods, reaching in and groping them individually periodically, while riding a hulk, fighting off queen triffids. Yes.
Amazing picture.

Also, what is up with your personal text and sig?
Those are squiggly stops, used in place of punctuation to make it read more adorably or something.
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