Rounds I would like to see in game, which I don't believe are in the game yet.
a)cold loads for silenced guns
b)hollow point ammo
c)incendiary loads for shotguns, along the lines of the dragon fire rounds
d)breacher rounds for shotguns
a) Less noise in this game would just mean less damage, which wouldn't be all that useful. Right now silencer reduces noise by 45, which is enough to cut the noise to 0 on all but the largest pistol rounds. Only pistol rounds above 45 noise are: .44 magnum (48.8), .45 ACP (45.6), and .45 Super (47.2). If you wanted a perfectly silenced .45 pistol you could just use the .45 FMJ ammo, with better armor piercing to boot. Silencer already shaves 4 damage off for the silencing effect, so using low damage rounds with an already negative damage gun mod would make your gun a lot less effective. Even if the silencer was less effective, you could just use it on a gun with the quieter .22 or 9mm rounds. I guess if you wanted to nerf the silencer to reduce noise less you could make special cold load rounds that have bonus noise reduction without losing as much damage as would otherwise be required for that noise reduction. Right now noise is damage * .8 + 20 if that's over 5, so even the .22 CB rounds make 25.6 noise.
b) Hollow points are a good idea. Just need an item flag to make them work correctly. Could make it deal extra damage vs soft targets and multiply the effects of armor on armored targets. Not sure how useful they would be though, since most of the tougher monsters are armored.
c) Just making a shotgun round with the incendiary flag would do that. Would be easy to mod, think I might do that for my mod.
d) Not sure if that would be all that useful. We already have crowbars to open locked doors, and 2 shots from a handgun will destroy a door. A breaching round would destroy either the lock or the hinges, in either case closing the door against zombies would be impossible - so for gameplay purposes the door should probably be destroyed. In that case, what would a breaching round do? Kill a door in one shot rather than 2?
Wasn't the same town, it was the same house.
I've had that a few times, but not very often. I usually end up in a different town. On one map I had 3 characters all spawn in the same region though, was able to grab the stuff from my former char's corpse and use the same safehouse full of goodies.