Does killing zombies decrase their population? I mean, if people kill enough of them, will they stop spawning? Should the dog be not so aggresive? He dies before I can help him fighting zombies.
BTW What has just happened here?
Zombies are very tough now. It takes several hits with a baseball bat to kill one.
Yes, the more you kill, the less they'll spawn, at least in the area where you did the killing.
The dog isn't really meant as a long-term companion, like the dog in nethack is. Maybe he'll turn and run once wounded, in the future.
In the image you posted, someone has set fire to that house.
And zombies aren't tougher, you're just weaker
Deleting saves upon load is really not a good idea with that lot of crashing.
Point
I'm implementing an auto-save function, so that if a crash occurs you won't lose more than an game-hour of play.
Why do sardines have less nutrition than beans?
A can of sardines is rather small and not as nutrionally dense as beans.
Any idea when fire will start illuminating stuff and cook stuff?
I find it sort of strange I have to find a hotplate to cook and a flashlight to read by even when I'm right next to a blazing fire.
Also, I must totally resist the urge to offer to add some stuff and help with some parts of the game... I have my own project I need to finish, damn it, I shouldn't even be playing this...
Fire illuminating stuff is technically challenging. But I'll try to make it replace hotplates quickly. And you should totally be helping me!
I think my molotov hit something what wasn't on the line of shot... and burned me to death I think I'll play locally now, because I started playing about 10 times and I've never found any nails probably because they have been looted.
Whales, are you going to add bayonets for guns?
If you have poor dexterity, perception, and throwing skill it's possible for your thrown items to deviate significantly from the line of shot. Be careful!
Someone has written a bayonets patch, I will apply it soon.