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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1299165 times)

Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4320 on: August 03, 2011, 10:37:35 am »

All the bats are wooden? Maybe add some metal ones in? Maybe a little more damage?

Higher damage but less to-hit bonus since its harder to wield, and possibly a slight sound emitted upon the sickening metallic crack of undead skull matter ;)
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4321 on: August 03, 2011, 10:39:04 am »

All the bats are wooden? Maybe add some metal ones in? Maybe a little more damage?

Wouldn't an aluminum bat deal less damage?  I'm not sure, I'll have to check into my warehouse of test zombies and try one out.

At the very least, their reduced weight would make them swing faster.
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Cheese

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4322 on: August 03, 2011, 10:40:22 am »

How do I stop it spamming me with messages about run being turned on whenever I encounter a monster?
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Aklyon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4323 on: August 03, 2011, 10:43:16 am »

push !
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The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4324 on: August 03, 2011, 10:58:03 am »

All the bats are wooden? Maybe add some metal ones in? Maybe a little more damage?

Wouldn't an aluminum bat deal less damage?  I'm not sure, I'll have to check into my warehouse of test zombies and try one out.

At the very least, their reduced weight would make them swing faster.
In my experience, wood bats just weigh more. Metal bats are harder, weigh less, and hurt more. They tend to deform though.
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4325 on: August 03, 2011, 11:32:27 am »

All the bats are wooden? Maybe add some metal ones in? Maybe a little more damage?

Wouldn't an aluminum bat deal less damage?  I'm not sure, I'll have to check into my warehouse of test zombies and try one out.

At the very least, their reduced weight would make them swing faster.
In my experience, wood bats just weigh more. Metal bats are harder, weigh less, and hurt more. They tend to deform though.

Is item damage though use a planned feature? Because that would be a great way of differntiating Wooden bats from metal bats from golf clubs...

Also, hammers are currently the best melee weapon imo. Possibly to the point of being broken. Once you get 2-3 skill in bashing and melee you deal 30+ damage a hit and stun zombies...
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4326 on: August 03, 2011, 11:42:44 am »

What?

What about machetes? once you get 2-3 skill, you one hit everything.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4327 on: August 03, 2011, 11:53:22 am »

One-shotting normal zombies is the norm for a moderately-skilled character.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4328 on: August 03, 2011, 11:53:43 am »

So whales, since you nerfed the xp system, are you still going to implement the boost/artifact system?
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Cheese

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4329 on: August 03, 2011, 11:57:39 am »

How do I open manhole covers?
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4330 on: August 03, 2011, 11:59:00 am »

Wit a crowbar.
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4331 on: August 03, 2011, 11:59:28 am »

The XP system isn't nerfed, just balanced. You can still get up to having 1000's of XP, it's just a bit harder.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4332 on: August 03, 2011, 12:02:47 pm »

Oh, I thought he said he nerfed it. Any ways, when is the boost system planned?
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Ordokai

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4333 on: August 03, 2011, 12:15:30 pm »

Aluminium bats generally tend to have less weight and less kinetic force. Easier to wield the metal ones are no doubt, though not sure on how the different materials act under contact surface conditions for a blow to a meaty body, how much of the force is actually transmitted to the target and how, could go either way.
« Last Edit: August 03, 2011, 12:21:06 pm by Ordokai »
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Cheese

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4334 on: August 03, 2011, 12:27:57 pm »

Are the walled of cities supposed to be devoid of NPCs?
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