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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1317068 times)

kilakan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3975 on: July 31, 2011, 06:56:53 pm »

Is it normal my dodge skill stays 2-0% i killed tons of zombies with a machete and gained no cutting weapon skill, also i butchered tons of corpses and gained no skill am i bugged?
You have no experience left, drink liquor.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3976 on: July 31, 2011, 06:57:18 pm »

Check your XP and notice that your progress in skill levels below 1 is not shown.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3977 on: July 31, 2011, 06:59:22 pm »

OOOOOH USING SKILLS REQUIRES EXP? OK I JUST UNDERSTOOD THE WHOLE EXP THING I'M SLOW thanks guys  :D
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3978 on: July 31, 2011, 07:00:00 pm »

Hm! Although I am totally able to play an ASCII-only game, tiles would be sweet.

PROTIP: If using tiles, changing the drawing color tint to match the time/climate would be that extra visual hint for it. It's trivial to do both in SDL and GL, pass the suggestion around to whoever maintains the SDL port. I can write the color code in a hurry, it's my specialty. (did TOME4's in 4 minutes).

EDIT: Just in case, the process is very simple. Just have a color stored in memory related to the climate, this can be done with a simple list and one color for each climate combo, or having them additive (such as day = rgb255,255,255 and rain = -50,-50,-50, night = rgb20,20,150, acid rain = +20,+60,+0, and so on). Then when drawing terrain tiles you modify the color accordingly, but without changing the color of entities like monsters and items (so they aren't blurred too much). Using a lantern can generate yellowish light, would add to flavor, perhaps.
« Last Edit: July 31, 2011, 07:06:16 pm by DalGren »
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Kiktamo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3979 on: July 31, 2011, 07:04:23 pm »

Surviving pretty well currently after being lucky enough to find a purifier early on to cure my bad traits.

Anyway just found and installed some bionics and am wondering what I'm looking for in order to get a internal battery?
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3980 on: July 31, 2011, 07:04:59 pm »

More dead scientists
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3981 on: July 31, 2011, 07:06:06 pm »

Another great looking mod by Deon :D Your genesis mod rekindled my love of Dwarf Fortress. Hopefully this mod can do the same for Cataclysm!
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3982 on: July 31, 2011, 07:08:58 pm »

I would love to help Whales to deliver fun to you, guys :).

As I said, I want to make the floor tiles dark and comfortable, so they won't strain your eyes and the monsters will be clearly visible:

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Repulsion

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3983 on: July 31, 2011, 07:18:57 pm »

As I said, I want to make the floor tiles dark and comfortable, so they won't strain your eyes and the monsters will be clearly visible:

Perhaps make them a little bit lighter. When I first glanced at it, I thought the tiles were bugged, and I had to strain my eyes to see them :P
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iceball3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3984 on: July 31, 2011, 07:30:30 pm »

As I said, I want to make the floor tiles dark and comfortable, so they won't strain your eyes and the monsters will be clearly visible:

Perhaps make them a little bit lighter. When I first glanced at it, I thought the tiles were bugged, and I had to strain my eyes to see them :P
Agreed, something to make them not look like it's unseen area.
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3985 on: July 31, 2011, 07:40:24 pm »

Hey Deon will there be different graphics for everything we wear?
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The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3986 on: July 31, 2011, 07:41:18 pm »

Hey Deon will there be different graphics for everything we wear?
This.
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3987 on: July 31, 2011, 07:46:19 pm »

I imagine that would take a long time...
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3988 on: July 31, 2011, 07:47:26 pm »

There will be graphics for each item. You cannot do it Rogue Survivor-style :).

As I said, I want to make the floor tiles dark and comfortable, so they won't strain your eyes and the monsters will be clearly visible:

Perhaps make them a little bit lighter. When I first glanced at it, I thought the tiles were bugged, and I had to strain my eyes to see them :P
Agreed, something to make them not look like it's unseen area.
They don't for me. Probably monitor brightness. Anyway they are in a bmp file so you can select a line they are in and brighten it up any moment :).

Aww, poor doggie :(. Now when it has a tile I don't want it to die.
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Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3989 on: July 31, 2011, 07:48:03 pm »

Probably. You could always edit them yourself I would imagine, if you don't like the way it looks now.

Edit: It looks like one of the Vault Dweller sprites from your Wasteland mod =D

Edit edit: Do things like strawberries and mushrooms just spawn randomly?
« Last Edit: July 31, 2011, 07:55:05 pm by Lolzwheejars »
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