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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1299517 times)

toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3870 on: July 30, 2011, 11:27:39 pm »

Hey guys i found a house at the border of a new city and there are 2 or 3 houses next to it with lots of F /forest just under my house, is it good for a hideout?
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3871 on: July 30, 2011, 11:34:52 pm »

I DO agree XP should be a lot harder to come by though, at the moment its very close to a non-factor, which is sad because I feel the morale system is one of the best things about the game.
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Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3872 on: July 30, 2011, 11:55:32 pm »

It could always increase more slowly when your XP pool starts to get higher in numbers.

And yes, that should suffice for a good hideout. Currently I'm in a small suburban area close to the forest and no zombies have spawned in where I am. Of course the occasional wolf or bear still poses a
great threat. No Triffids surprisingly  :o
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3873 on: July 31, 2011, 12:01:18 am »

It could always increase more slowly when your XP pool starts to get higher in numbers.

And yes, that should suffice for a good hideout. Currently I'm in a small suburban area close to the forest and no zombies have spawned in where I am. Of course the occasional wolf or bear still poses a
great threat. No Triffids surprisingly  :o
Sure, but at least bears and such can't break down doors.
And they'll happily drop dead from a buckshot to the head. Hell, even birdshot should do the trick.

Too bad you don't have Triffids. Those are awesome. They can't either break down doors and provide you with a nice supply of veggies.
It does make a hell of an ammo waste since you need to clear them out each day.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3874 on: July 31, 2011, 12:11:42 am »

Quote
Too bad you don't have Triffids. Those are awesome. They can't either break down doors and provide you with a nice supply of veggies.
It does make a hell of an ammo waste since you need to clear them out each day.

Liiiiiiiiies! Liiiiiies!

Triffids bad. Triffids very bad. So bad. o_o

They come through the walls.

Then they make the walls attack you.

The house becomes one with the triffid threat.

*nightmares of triffids all the time*
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Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3875 on: July 31, 2011, 12:18:55 am »

I have to agree with Glyph. I've had bad experiences with them. They were always the #1 thing to kill me when I first started out.
Bears can't do that? What about windows? But I suppose it doesn't really matter, I have a few bear traps around. I wish I could find a "How to Trap Anything" skill book. I've found two areas full of traps, but
can't disarm them >.<
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adwarf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3876 on: July 31, 2011, 12:20:21 am »

What is a triffid ?
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3877 on: July 31, 2011, 12:22:40 am »

What is a triffid ?

A giant carnivorous, walking plant.
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3878 on: July 31, 2011, 12:23:04 am »

Triffids are the stuff of nightmares
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Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3879 on: July 31, 2011, 12:23:51 am »

Oh gawd! I'm forever scarred because of you!  :'(
I didn't figure they were that horrifyingly... Horrific D:
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adwarf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3880 on: July 31, 2011, 12:26:06 am »

That looks cool :) I didn't know they were walkign plants awesome.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3881 on: July 31, 2011, 12:26:56 am »

I normally stay in a basement near the middle of the city. I like the challenge of dodging hordes with a back pack full of food. My last character actually had a home in one of the sewer subway connector thingies. (You know, the one that kicked the hulks ass.) I actually had to move because the Hulk destroyed my metal door. Damn him >.<
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adwarf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3882 on: July 31, 2011, 12:31:20 am »

How do you mod this game I want to make it harder to stay alive (Increase spawn rates, and stuff like that)?
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3883 on: July 31, 2011, 12:32:39 am »

The13thRonin has his mod, which basically does what you said. You will NOT want to fight his zombies.

Is there a way to tell if a house has a basement short of going inside and looking for stairs?
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3884 on: July 31, 2011, 12:32:51 am »

Have you tried the cruel world mod?    Edit: DAMN NINJA
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