Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 251 252 [253] 254 255 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1316079 times)

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3780 on: July 30, 2011, 01:37:30 pm »

When I'm in "Battle Mode" or "Explore Mode", I tend to carry my weapon, maybe a backup gun, a few drugs (stimulant and pain reliever) and a first aide kit, and that's it.

I'll make note of anything valuable I come across for potential supply runs later.
Logged

Whales

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3781 on: July 30, 2011, 01:41:19 pm »

There's a lot to be said for traveling light.  You can skip a backpack, making melee much easier, and there's more space for picking up goodies you find.
Logged
Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3782 on: July 30, 2011, 01:42:12 pm »

My friend wore some 6 backpacks at once before.

teoleo

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3783 on: July 30, 2011, 01:43:01 pm »

is possible i have died because my left arm a reach 0 ???

The other part of my body is as 30.....
Logged

FunctionZero

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3784 on: July 30, 2011, 01:45:09 pm »

is possible i have died because my left arm a reach 0 ???

The other part of my body is as 30.....
Nope, it's just the Torso and Head that counts, amongst some other conditions.

Could it be that one of these did reach 0, it just didn't display it since you died the same turn.
Logged

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3785 on: July 30, 2011, 01:45:57 pm »

is possible i have died because my left arm a reach 0 ???

The other part of my body is as 30.....
Are there any penalties for, say, having your arm reach 0? Does it make you shoot less accurate?
Nope, it's just the Torso and Head that counts, amongst some other conditions.

Could it be that one of these did reach 0, it just didn't display it since you died the same turn.

FunctionZero

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3786 on: July 30, 2011, 01:48:28 pm »

is possible i have died because my left arm a reach 0 ???

The other part of my body is as 30.....
Nope, it's just the Torso and Head that counts, amongst some other conditions.

Could it be that one of these did reach 0, it just didn't display it since you died the same turn.
Are there any penalties for, say, having your arm reach 0? Does it make you shoot less accurate?
No, I don't think there is. At least I haven't noticed it, my char was still laying down headshots with arm health around 20. And that happened often since I never bandaged anything but head or torso.
Logged

DalGren

  • Bay Watcher
  • Arcade survivor.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3787 on: July 30, 2011, 01:48:33 pm »

Just to be on the contrary, backpacks aren't the best thing.
Consider a hoarder character, picking up a backpack early on is a bad thing because you need to fill your volume progressively, or hit a massive morale penalty.
Purses and fanny packs are out of style but hey, they are also handy if you can't get that backpack.
(Rationale: It's a freaking apocalypse, I don't think the zombies are going to laugh because you carry your explosives in a purse)

On a tangent, I have seen a few Let's Plays of the game other than PlumpHelmetPunk's... they absolutely neglect reading and forging D: D: D: D: Aren't they too visible? I think they are useful things to do at least...

Another thing. PIPES! Why can't I find any pipes except once every miracle moon lying down on roads and the rare hardware store pipe...for being such a common item in every city/town (and staple of survival horror games) they sure are elusive...Shouldn't burning or exploding a building yield a few spare pipes?
Logged
I often play devil's advocate for the sake of debate. Don't take it personally.

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3788 on: July 30, 2011, 01:50:13 pm »

I really think they should be more common too.
A junkyard area which was full of miscellaneous scrap would be nice
Logged
*Hugs*

FunctionZero

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3789 on: July 30, 2011, 01:51:23 pm »

Just to be on the contrary, backpacks aren't the best thing.
Consider a hoarder character, picking up a backpack early on is a bad thing because you need to fill your volume progressively, or hit a massive morale penalty.
Hoarder sucks. Too big of a limitation.

And depends. If you're playing ranged, backpacks are awesome.
With melee, a bit less so, but it's still quite viable with some skill.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3790 on: July 30, 2011, 02:22:49 pm »

I really think they should be more common too.
A junkyard area which was full of miscellaneous scrap would be nice
You obviously do not play my mods :P.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

DalGren

  • Bay Watcher
  • Arcade survivor.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3791 on: July 30, 2011, 02:23:30 pm »

Just to be on the contrary, backpacks aren't the best thing.
Consider a hoarder character, picking up a backpack early on is a bad thing because you need to fill your volume progressively, or hit a massive morale penalty.
Hoarder sucks. Too big of a limitation.

And depends. If you're playing ranged, backpacks are awesome.
With melee, a bit less so, but it's still quite viable with some skill.

Hoarder actually fits my playing style quite well, so it's an annoyance at worst. Being careful about your volume is key. And it's 3 points that don't bother you at all if you play it well.
Logged
I often play devil's advocate for the sake of debate. Don't take it personally.

Ordokai

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3792 on: July 30, 2011, 02:24:00 pm »

My favorite build is a quick masochistic packmule who's also a near-sighted schizophrenic hoarder
Logged

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3793 on: July 30, 2011, 02:25:16 pm »

I really think they should be more common too.
A junkyard area which was full of miscellaneous scrap would be nice
You obviously do not play my mods :P.
Unfortunately I play on linux mostly for the easier tinkering with source.
Plus less crashing :P
Logged
*Hugs*

DalGren

  • Bay Watcher
  • Arcade survivor.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3794 on: July 30, 2011, 02:51:54 pm »

Oh, a little bug report for Whales. Rain coats do not show "reinforced" status after being reinforced, I've seen them being marked properly at random, but then they end up as "rain coat", yet they are reinforced.
Logged
I often play devil's advocate for the sake of debate. Don't take it personally.
Pages: 1 ... 251 252 [253] 254 255 ... 777