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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1315404 times)

Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3690 on: July 29, 2011, 03:00:35 pm »

This is really bad I have intense pain, and I have nothing to lessen it, and my stats are all way down.

Try Oxycodone. For moderate to intense pain. Pop a few asprin if you don't have any oxy, it will at least bring your pain down a little and help you move faster.

EDIT: By a few, I mean like 4+ Don't over do it though xD
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adwarf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3691 on: July 29, 2011, 03:01:10 pm »

Give us a list of what drugs you have
Asprin, and Tramadol thats it I got attacked by a horde after I began raiding the pharmacy
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3692 on: July 29, 2011, 03:02:27 pm »

Your best option is to hide and wait then, painkillers are only temporary at best.

Aspirin is pretty much useless at high levels of pain.
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majikero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3693 on: July 29, 2011, 03:38:11 pm »

Look for drugs behind the counter. Look at the item discription in the "i"nventory screen.
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adwarf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3694 on: July 29, 2011, 03:42:50 pm »

How do you spend XP points or do they just acumulate?
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3695 on: July 29, 2011, 03:43:39 pm »

They're spent automatically to raise skills.
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adwarf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3696 on: July 29, 2011, 03:45:02 pm »

They're spent automatically to raise skills.
Okay thanks :)
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3697 on: July 29, 2011, 03:47:23 pm »

No probs.
Being happy helps you gain more, so you usually end up getting more than you can spend.
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Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3698 on: July 29, 2011, 03:53:24 pm »

Well that was extremely odd. A necromancer just spawned out of nowhere and raised around 7 zombies that were littering my yard. I'm sure you know how well that turned out :P Was doing good too. Had pits, tons of food, lacked in the medical department because I don't think there was a pharmacy close to my safe house =/

Do crossbow bolts made out of stingers still stun or paralyze enemies? I haven't had the right equipment to go hunt some wasps or bees to find out >.<
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adwarf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3699 on: July 29, 2011, 03:54:26 pm »

No probs.
Being happy helps you gain more, so you usually end up getting more than you can spend.
THis character I am playing is my best one so far (I found a bottle of mutagen, and it increased my speed which helps alot) right now I am waiting for the rain to stop so I can go looking for alchol (Happy Yay). Can you guys give me some tips on how to get a safe house built, and where to do that?
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3700 on: July 29, 2011, 03:55:23 pm »

Near the edge of town.
Get a hammer, nails and 2x4's and (a)pply the hammer to windows and doors to barricade them.
Then dig a ring of pits around your safehouse and trap the hell out of the inside.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3701 on: July 29, 2011, 03:56:23 pm »

Suggestions to Deon:

Add priest robes, sacramental wine, holy water and bible or holy scriptures to the churches. Also a trait called "Piety" that gives large increase in moral by consuming the sacramental wine and holy water, and reading the bible.

I really want to create a character called "Father Anderson" and go kill zombies with machetes. Then read the Bible to let their damned souls to rest.
Today I had a hard day at work. I travelled the city, mostly on feet, and I was COVERED IN THAT GODDAMN RAIN! I mean I like rain, but it was raining like cats and dogs and a phone in my backpack died :P.

So yeah, while I was doing it with my -100 morale IRL, I was comforted by a thought that I will get home in the midnight (1 a.m. here now) and start modding :P. And I decided to add robes (and abilities to make an armored priest robe), bibles and heavy crosses to churches. Crosses will be a good melee weapon, almost as heavy as a crowbar and a bit faster.

I will add blessed water, with some morale effects for drinking it.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3702 on: July 29, 2011, 03:58:40 pm »

Will you be adding spore plants to the Fallout mod when you start working on it again?
They should be possible as modified turrets.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3703 on: July 29, 2011, 04:05:56 pm »

Sure, I just want to add so much more to the vanilla and learn more coding before attempting something as major as a fully supported total conversion :).
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adwarf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3704 on: July 29, 2011, 04:06:52 pm »

Crash ......... Crashed ........... My Computer Crashed .......... All My Hard Work ......... Gone  :'(
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