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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1315947 times)

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3375 on: July 27, 2011, 07:26:05 pm »

I think furniture would be easy to create. I think that A lot of life could be added to vanilla houses just by adding things like counters in the kitchens and couches in the livingrooms. Also, bigger houses. Like 3 or 4 bedrooms instead of 1 sometimes.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3376 on: July 27, 2011, 07:26:33 pm »

Guys guys, what we really could use is making sewers and subway tunnels interesting !
This. They're really boring as they are.
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Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3377 on: July 27, 2011, 07:27:52 pm »

Guys guys, what we really could use is making sewers and subway tunnels interesting !

I don't wanna be tentacle raped... The Triffids do that enough as it is >.<
I haven't been in the sewers, are there hordes of things down there? Maybe running through the sewers could fog up your scent trail a little?
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3378 on: July 27, 2011, 07:32:33 pm »

While its true the underground could use some sprucing up, I think it should have a lower priority in vanilla than new above ground building types and sprucing up. New  sewer enemies would be nice though.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3379 on: July 27, 2011, 07:45:33 pm »

I was thinking about adding couches and tables to houses, so yeah, I will work on it later. Right now I am struggling to release the new version because I've decided to add a new lot type.

Playgrounds everywhere are no fun. Now they are playgrounds AND basketball courts.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3380 on: July 27, 2011, 07:47:31 pm »

Id like to see malls implemented in vanilla as well.
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Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3381 on: July 27, 2011, 07:48:52 pm »


Playgrounds everywhere are no fun. Now they are playgrounds AND basketball courts.

Are the courts surrounded by fencing?
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3382 on: July 27, 2011, 07:49:54 pm »

Now that I think about it, they should be... But right now, no. Just a court with benches on the sides. I will tweak it later.

[EDIT]: This is how they look (those red T are backboards, and #'s are benches).

« Last Edit: July 27, 2011, 07:53:35 pm by Deon »
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Ordokai

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3383 on: July 27, 2011, 07:57:01 pm »

So yeah, the underground. Nothing fancy needed for now, just a bunch of spawns like mutated crocodiles and other fun stuff and at least one loot-related reason to come down there like survivor stashes, hideouts whatever and its good. This should not pose much technical difficulty but would immediately fill a gaping hole.
« Last Edit: July 27, 2011, 08:01:31 pm by Ordokai »
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3384 on: July 27, 2011, 08:01:42 pm »

I thought about maintenance storage rooms with tools of sorts, as well as hobo hideouts with junk and rare canned food.
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Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3385 on: July 27, 2011, 08:04:14 pm »

Looks good. The playgrounds and courts will give the parkour trait more use now.

Sewer stations? Have things like pipes, wrenches, etc. Could belong to a survivor that died, so it could be trapped too.
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3386 on: July 27, 2011, 08:04:56 pm »

Wow! Deon, take it easy man people will start thinking "There is a new game named DLM and and an awesome mod called Cataclysm to play with it" if you keep working hard like this  :o

Just joking around. Awesome mod! Keep it coming.  :)

Whales, you currently use "rotate(rng(0, 4))" for rotation, shouldn't it be "rotate(rng(0, 3))"? Because 4 turns = 0 turns, so it makes the first orientation more frequent (it is listed twice in the RNG choices).
Deon, I am continuously blown away by your modding prowesss.  Hopefully tonight I will have the time to go through and merge a lot of this stuff in.  Are you planning on writing an armor-mod system?  I can try to squeeze that in too, so we're not duplicating work.
You guys should work together :D
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3387 on: July 27, 2011, 08:08:38 pm »

Heh, nooo, nothing can defeat the awesomeness of Whales and his game (and clean and easy-to-mod code!)!!!

I cannot stop. Seriously.

Remember Rogue Survivor and how I was crying about inability to mod most of the stuff? And wished that it would go open source?

Whales' project is what I wanted of a game! Since I cannot learn enough coding and game design due to my little son and wife to write my own game, I have to make mods. And I love to make mods more than to play games :P. The Cataclysm is a dream come true for me.



That talk aside, I've made fences around basketball courts.



The Parkour Expert trait is more useful now in the city environment.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3388 on: July 27, 2011, 08:11:05 pm »

Hmmm. . . How about dirt roads and rural houses?
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Aqizzar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3389 on: July 27, 2011, 08:11:13 pm »

Is it possible to do any modding if all you have is the Windows build?  Or do I have to get the Linux source and open it with an emulator?
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