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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1316010 times)

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3360 on: July 27, 2011, 04:31:00 pm »

A quick preview of my upcoming pic.
(Note: This will take forever with my low skill, might not even be finished.)

Also, it's just a quick sketch.
It's going to be a 2400x1500 wallpaper.

Spoiler (click to show/hide)

Perhaps I'll give him a shotgun instead. Or a fusion gun, to represent the more sci-fi elements of the game and differentiate it from all the other zombie games.
What do you think? (Of the idea, I know the pic currently sucks :P)
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3361 on: July 27, 2011, 04:44:28 pm »

@functionzero: How do you get those marker like lines? Any special programs, or what? I just use gimp for stuff, normally. @everybody else: I forgot to mention, I sometimes do stuff in Blender. I am getting rather good at using it, and know how to do mapping, lighting, camera work and all that jazz, but I often have trouble with the modeling. I might work something out there, too. I love working with blender, but it can be frustrating at times.
Yup, I love modelling in Blender too :D




Spoiler (click to show/hide)


Dude, I LOVE Blender!!!! :D :D :D
« Last Edit: July 27, 2011, 04:56:18 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3362 on: July 27, 2011, 05:22:30 pm »

Whales, you currently use "rotate(rng(0, 4))" for rotation, shouldn't it be "rotate(rng(0, 3))"? Because 4 turns = 0 turns, so it makes the first orientation more frequent (it is listed twice in the RNG choices).
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3363 on: July 27, 2011, 05:28:17 pm »

Whales, you currently use "rotate(rng(0, 4))" for rotation, shouldn't it be "rotate(rng(0, 3))"? Because 4 turns = 0 turns, so it makes the first orientation more frequent (it is listed twice in the RNG choices).

That is correct. Replying for visibility.
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I often play devil's advocate for the sake of debate. Don't take it personally.

Tarran

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3364 on: July 27, 2011, 05:28:42 pm »

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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3365 on: July 27, 2011, 06:18:29 pm »

This is my current bar map:

Code: [Select]
|-"-"-"---++---"-"-"-|
|....................|
|..##...##...##...###|
|..##...##...##...#.}|
|.................#.{|
".................#.{|
|.................#.{|
|..##...##...##...#.{|
|..##...##...##...#..|
|.................##.|
"....................|
|....................|
|..#####....#####....|
|..#####....#####....|
|....................|
|------------------+-|
................+...{|
................|####|
................|----|
......................

The squares of # are tables and the long tables at the bottom are pool tables.
It has a random variant of full glass front wall (1 in 5).

is it fine?


By the way, if you want to make building maps and see them in the game, feel free to ask me.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3366 on: July 27, 2011, 06:49:31 pm »

i should REALLY go to bed, but...

"A zombie walks into a bar..."



I will release a new version first. With slowed down zombie hulks (105 speed but more HP), with bars and new armors from Cacophony. You will be able to reinforce some body items (utility vest, jacket etc.) with scrap kevlar; also there will be a new "spectra vest" for army drops only: high defence and low weight (JA2-inspired).
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Tarran

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3367 on: July 27, 2011, 06:57:34 pm »

Looks fine. Now, about more buildings... I haven't checked the game recently, but there's no army bases right? How about army bases?

Or Schools?

Army outposts?

Hospitals?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3368 on: July 27, 2011, 07:03:01 pm »

Looks fine. Now, about more buildings... I haven't checked the game recently, but there's no army bases right? How about army bases?

Or Schools?

Army outposts?

Hospitals?

Might I add restaurants and factories to that list?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3369 on: July 27, 2011, 07:06:28 pm »

Whales, you currently use "rotate(rng(0, 4))" for rotation, shouldn't it be "rotate(rng(0, 3))"? Because 4 turns = 0 turns, so it makes the first orientation more frequent (it is listed twice in the RNG choices).

Well-spotted!  Will fix later tonight.

Deon, I am continuously blown away by your modding prowesss.  Hopefully tonight I will have the time to go through and merge a lot of this stuff in.  Are you planning on writing an armor-mod system?  I can try to squeeze that in too, so we're not duplicating work.

Schools, hospitals, factories, and malls are all planned for the semi-near future as multi-tile buildings!
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3370 on: July 27, 2011, 07:09:55 pm »

Dont forget teh pawn shops : 3  How about convienience stores? Like gas stations sans the gas. Crack houses. Full of drugs and guns, but with weak walls and busted out windows. MALLS. Could you possibly do a randomising feature for what shops are where and which exsist in the mall? It could be full of zombies and need to be cleared. It could also have security rooms.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3371 on: July 27, 2011, 07:13:21 pm »

Yeah, right now 22x22 (or is it 23x23? I think it's 23x23 :P) is not enough for big buildings.

But I've planned veterinary clinics and sweatshops for the release after the closest one.

Quote
Are you planning on writing an armor-mod system?
Armor-mod? I've just added padded/armored light jacket and armored utility vest (with recipes to craft them and sew a light jacket); plus some items for military (military gas mask, spectra vest, ballistic goggles). If you ask about those, they will come in the closest release (in a few minutes) thanks to Cacophony.

Quote
Dont forget teh pawn shops : 3  How about convienience stores? Like gas stations sans the gas. Crack houses. Full of drugs and guns, but with weak walls and busted out windows. MALLS. Could you possibly do a randomising feature for what shops are where and which exsist in the mall? It could be full of zombies and need to be cleared. It could also have security rooms.
Good ideas. We ran out of color codes, I think I will code all shops as $ because of that :D.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3372 on: July 27, 2011, 07:19:42 pm »

I really like the idea of clearing out a mall and scavenging enough 2x4s to board it up, only to have it run over when a hulk comes through and wrecks every thing.
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Aqizzar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3373 on: July 27, 2011, 07:20:08 pm »

As long as you guys are adding buildings, how about Offices?  Large glass windows, lots of tables and random objects and business clothes.  They'd be totally useless, but they'd add a lot life and realism to the city designs.

Of course, there's not a lot of actual "Office" type objects and furniture to populate them with, but that's a small problem.
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Ordokai

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3374 on: July 27, 2011, 07:25:02 pm »

Guys guys, what we really could use is making sewers and subway tunnels interesting !
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