Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 207 208 [209] 210 211 ... 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1300388 times)

Repulsion

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3120 on: July 26, 2011, 08:38:49 am »

-SNIP-

You absolute modding maniac. Seems like everything I see has been modded by you. :P Great job.
I expect in the future we will see for this roguelike an over +200 new item mod from you or some such?

Also, is there any way to transfer saves? If not, no huge worries, but I'd like to keep my character if it's possible. EDIT: Looking at the folders, it seems like it COULD be possible to transfer a save from one versions save folder to the next versions save folder, in practice, but in reality, I've no idea.

Edit 2: This new experimental update/change is a godsend. So far, I've recorded NO crashes, no graphical fuckups when I open my inventory or morale screen, nothing bad. Yeah, it works and it's awesome.
« Last Edit: July 26, 2011, 08:58:24 am by Repulsion »
Logged
Electrum, pedophilia, and necrophilia at the same time!?

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3121 on: July 26, 2011, 08:47:52 am »

Characters can be easily transferred between worlds.

Simply, rename your old "save" folder, gen a new world, then take your "Character Name".txt file in your old save and move it over. Files such as "Charname".seen.(numbers) supposedly reveal what parts of the world you've explored and can be safely left behind.

However, if you're transferring between mods/versions, keep in mind that item numbers may have been changed. Moving your character to that mod/version may cause their inventory to change entirely or even make the game crash. In that case, simply drop all items before transferring your character and wish them back if you so desire.

This can also apply to things like bionics, mutations, and skills, but there haven't really been any additions to them yet.

Edit: When it comes to entire worlds, the chance of something going wrong increases exponentially. This mostly depends on how much the game has changed between versions/mods. From what I've seen, there shouldn't be too much of an issue in transferring your save; maybe. You will probably not be able to experience the new copbots and security changes though.

In this case, you'd simply transfer the entire save folder to the new version. Again, items and such may interfere with proper loading, there's not really much you can do in that case.
« Last Edit: July 26, 2011, 08:56:43 am by Blaze »
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3122 on: July 26, 2011, 08:57:13 am »

Yep, my mod will definitely grow a lot. I just try to figure out how to do stuff first to make it more interesting and expand the game in more directions.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Ordokai

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3123 on: July 26, 2011, 09:21:42 am »

Yep, my mod will definitely grow a lot. I just try to figure out how to do stuff first to make it more interesting and expand the game in more directions.

You should occasionally nudge people our way from the DF part of the forum when inquired about your latest work hahaha  ;)
Logged

DalGren

  • Bay Watcher
  • Arcade survivor.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3124 on: July 26, 2011, 09:24:43 am »

I personally prefer to finish getting bored of the original game before getting into mods, but hey, if the mod is good...
Although, technically speaking, you are doing a variant right now. You've grown up from modder.
Logged
I often play devil's advocate for the sake of debate. Don't take it personally.

Repulsion

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3125 on: July 26, 2011, 09:46:28 am »

Hmmm, how do you use scissors to cut clothing into rags? I'm not getting a crafting option in my crafting menu, so I assume it's something more manual, but I can't find out the command...
Logged
Electrum, pedophilia, and necrophilia at the same time!?

majikero

  • Bay Watcher
  • Poi~
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3126 on: July 26, 2011, 09:47:09 am »

i think you use the "use tool" command
Logged

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3127 on: July 26, 2011, 09:47:34 am »

Hmmm, how do you use scissors to cut clothing into rags? I'm not getting a crafting option in my crafting menu, so I assume it's something more manual, but I can't find out the command...
"a"pply the scissors.
Logged

majikero

  • Bay Watcher
  • Poi~
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3128 on: July 26, 2011, 09:50:19 am »

I just remembered something.
One of my spawn place is a house in the middle of the forest with a lab across the map. No zombies or animals. Found dead soldiers and scientist for supplies and clothes. Died in the lab due to mutants. Would have survived longer if I didn't go to the lab.

It's in deon's mod ver. 0.6
« Last Edit: July 26, 2011, 09:54:34 am by majikero »
Logged

Repulsion

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3129 on: July 26, 2011, 10:30:21 am »

Hrrm, I have a tough choice to make. Uzi 9mm, of which I have 50 normal 9mm rounds and 20 +P+ 9mm rounds, or Marlin 39A of which I have 3 100 .22 CB rounds? I have no prior skill in anything...

The Marlin is "highly accurate and damaging, and essentially has no recoil" but it fires the weak .22 round. Weighs 26, accuracy of 90, -5 recoil, +3 damage, moves per attack 146, to-hit bonus of +3, 12 bash damage. The .22 is 4 recoil, 84 accuracy, 7 damage, 10 range, 0 armor-pierce, 62 moves per attack.

Uzi is -2 recoil, 29 weight, 10 bash, +1 to-hit, +0 damage, 75 accuracy, burst size of 8, 132 moves per attack. Normal 9mm is 13 recoil, 84 accuracy, 14 range, 1 armor pierce, 18 damage, MPA 64, 3 weight. The +P+ round is 1 bash, MPA 54, 22 damage, 6 armor pierce, 16 range, 86 accuracy, 15 recoil.

Overall, I don't understand guns too much. Do the gun stats and ammo stats combine? As in, if you are using 9mm rounds with a recoil of 13, and a Uzi with a recoil of -2, will the overall recoil of your shots come out to 11? With an accuracy 84 for 9mm rounds and 75 accuracy for the Uzi, will the total accuracy come out to be 159? Or will it come out to 159 and then be divided by two? And so on.

EDIT: Also, how do you wish for something? When I try to wish, say, for cargo pants, I type in cargo pants and it says "wish granted" and then a 'nothing' appears in my inventory and when I select it/drop it/use it at all it says I don't have that item and the 'nothing' disappears.
 
« Last Edit: July 26, 2011, 10:34:49 am by Repulsion »
Logged
Electrum, pedophilia, and necrophilia at the same time!?

FunctionZero

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3130 on: July 26, 2011, 10:38:34 am »

I'd say go for the Marlin 39A. Once you get skilled, headshots usually instakill, no matter of the caliber. And using burst on the Uzi will just chew through your ammo.
Logged

kulik

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3131 on: July 26, 2011, 10:52:34 am »

Hrrm, I have a tough choice to make. Uzi 9mm, of which I have 50 normal 9mm rounds and 20 +P+ 9mm rounds, or Marlin 39A of which I have 3 100 .22 CB rounds? I have no prior skill in anything...

The Marlin is "highly accurate and damaging, and essentially has no recoil" but it fires the weak .22 round. Weighs 26, accuracy of 90, -5 recoil, +3 damage, moves per attack 146, to-hit bonus of +3, 12 bash damage. The .22 is 4 recoil, 84 accuracy, 7 damage, 10 range, 0 armor-pierce, 62 moves per attack.

Uzi is -2 recoil, 29 weight, 10 bash, +1 to-hit, +0 damage, 75 accuracy, burst size of 8, 132 moves per attack. Normal 9mm is 13 recoil, 84 accuracy, 14 range, 1 armor pierce, 18 damage, MPA 64, 3 weight. The +P+ round is 1 bash, MPA 54, 22 damage, 6 armor pierce, 16 range, 86 accuracy, 15 recoil.

Overall, I don't understand guns too much. Do the gun stats and ammo stats combine? As in, if you are using 9mm rounds with a recoil of 13, and a Uzi with a recoil of -2, will the overall recoil of your shots come out to 11? With an accuracy 84 for 9mm rounds and 75 accuracy for the Uzi, will the total accuracy come out to be 159? Or will it come out to 159 and then be divided by two? And so on.

EDIT: Also, how do you wish for something? When I try to wish, say, for cargo pants, I type in cargo pants and it says "wish granted" and then a 'nothing' appears in my inventory and when I select it/drop it/use it at all it says I don't have that item and the 'nothing' disappears.

Playing balanced or ranged character i would go with the .22. At level 3 firearms you will headshot pointblank zombies anyway and .22 is more common and weights less.
The uzi burst can be a lifesaver against hulks and brutes thoug. Especially if you're a good melee character and you want only a backup weapon. If that's the case go for the uzi.
Logged

mattie2009

  • Bay Watcher
  • Methodless Madness
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3132 on: July 26, 2011, 11:14:20 am »

I tried to make this work. I really tried. But then I downloaded the SDL file and, well...

A .tar.gz file? Really? I'm following the instructions of a guide that wants me to get files out of a compressed tarball. On Windows.


Anyone know any way to get files out of a .tgz? Because I sure as hell don't.
Logged
Quote from: TGWeaver
Boy
I sure drew a lot of Quorum porn
SOLD.

Akigagak

  • Bay Watcher
  • Omnipimping
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3133 on: July 26, 2011, 11:16:57 am »

I tried to make this work. I really tried. But then I downloaded the SDL file and, well...

A .tar.gz file? Really? I'm following the instructions of a guide that wants me to get files out of a compressed tarball. On Windows.


Anyone know any way to get files out of a .tgz? Because I sure as hell don't.

: |

The Goddamn OP:
Windows Version (ported by Head): https://github.com/headswe/Cataclysm
Logged
But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

FunctionZero

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #3134 on: July 26, 2011, 11:20:01 am »

I tried to make this work. I really tried. But then I downloaded the SDL file and, well...

A .tar.gz file? Really? I'm following the instructions of a guide that wants me to get files out of a compressed tarball. On Windows.


Anyone know any way to get files out of a .tgz? Because I sure as hell don't.
How hard is it to extract a tarball? I know 7zip can open it just fine. But then again, 7z can open just about anything. :P
Don't tell me people still use WinRar??
Logged
Pages: 1 ... 207 208 [209] 210 211 ... 777