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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1314874 times)

Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2745 on: July 23, 2011, 01:06:32 pm »

It's not a wasteland mod, I think that plants will outlive ANY apocalypse, but I plan to add rocky areas and separate forest and plains spawns.
« Last Edit: July 23, 2011, 01:10:38 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2746 on: July 23, 2011, 01:14:14 pm »

I'm playing the game (great game) I have not even seen an animal likely to die of hunger ...
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Greenbane

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2747 on: July 23, 2011, 01:56:40 pm »

I'm playing the game (great game) I have not even seen an animal likely to die of hunger ...


There's rabbits here and there. :P
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2748 on: July 23, 2011, 02:00:39 pm »

In vanilla there are various insects, bears, deer, wolves, rabbits in squirrels. If you use my mod, there're some critters from the Fallout universe as well.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2749 on: July 23, 2011, 02:01:33 pm »

In vanilla there are various insects, bears, deer, wolves, rabbits in squirrels. If you use my mod, there're some critters from the Fallout universe as well.
Did you add in Mutfruit?
Ain't Fallout without some tasty tasty mutfruit
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2750 on: July 23, 2011, 02:04:21 pm »

No, flora will come with the next update, as well as some new drugs.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

areyoua

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2751 on: July 23, 2011, 02:08:00 pm »

I played your mod, deon, and got killed by unhittable mantises. Actually, there was only one, which makes it even worse.

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2752 on: July 23, 2011, 02:20:30 pm »

Quote
- You now need gun parts to craft pipe rifles/SMGs.

This is honestly the only one I don't understand - the whole POINT of a "pipe rifle" is that its not made from gun parts, isn't it?
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Micro102

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2753 on: July 23, 2011, 02:23:12 pm »

Update Pushed.


There is a add files recursion btw


Another update to the project with a relative SDL lib path

Bins updated:
https://github.com/downloads/headswe/Cataclysm/Cataclysm_win_sdl_1.9.rar

How do you use that download?
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SP2

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2754 on: July 23, 2011, 02:45:33 pm »

Update Pushed.


There is a add files recursion btw


Another update to the project with a relative SDL lib path

Bins updated:
https://github.com/downloads/headswe/Cataclysm/Cataclysm_win_sdl_1.9.rar

How do you use that download?
Extract it to a folder and run the executable.
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Micro102

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2755 on: July 23, 2011, 03:03:12 pm »

Update Pushed.


There is a add files recursion btw


Another update to the project with a relative SDL lib path

Bins updated:
https://github.com/downloads/headswe/Cataclysm/Cataclysm_win_sdl_1.9.rar

How do you use that download?
Extract it to a folder and run the executable.

I download it, but when i try to do anything with it it asked for a program to run it with.
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head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2756 on: July 23, 2011, 03:58:09 pm »

Update Pushed.


There is a add files recursion btw


Another update to the project with a relative SDL lib path

Bins updated:
https://github.com/downloads/headswe/Cataclysm/Cataclysm_win_sdl_1.9.rar

How do you use that download?
Extract it to a folder and run the executable.

I download it, but when i try to do anything with it it asked for a program to run it with.

Download Winrar? profit?
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Dev on Baystation12- Forums
Steam Username : Headswe

47 45 45 4b 20 21

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2757 on: July 23, 2011, 04:02:07 pm »

head do missiles in missile silo work in the newest win version?
in previous version it always crash when i try to launch a missile
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teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2758 on: July 23, 2011, 04:08:53 pm »

I am on 4th day, living near the forest and newer see animals....
I think this is a bug....
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Akura

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2759 on: July 23, 2011, 04:27:32 pm »

Quote
- You now need gun parts to craft pipe rifles/SMGs.

This is honestly the only one I don't understand - the whole POINT of a "pipe rifle" is that its not made from gun parts, isn't it?
I agree with Glyph. I've even seen an example of a pipe shotgun in Dead & Breakfast, a pretty hilarious indie zombie film. It worked pretty damn well, too, despite it being a crew-fired weapon(one person held it, another hit a nail into the shell with a hammer to fire).
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