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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1315696 times)

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2580 on: July 22, 2011, 06:06:00 am »

Suggestion: Could you please include the option to start with the same skills/everything when you select a new char. Caves of Qud (Quad?) has this too and it is very useful.
Especially if you want to get some good skills with the robo perk.
Step 1: Set all your attributes to 0.
Step 2, spend those points in skills.
Step 3, wish for a holy crapload of purifier at the start.
Step 4, drink it all, watch your attributes go back up.
Or you could just CheatEngine / change source, if you're a cheater. Much easier.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2581 on: July 22, 2011, 06:06:35 am »

Suggestion: Could you please include the option to start with the same skills/everything when you select a new char. Caves of Qud (Quad?) has this too and it is very useful.
Especially if you want to get some good skills with the robo perk.
Step 1: Set all your attributes to 0.
Step 2, spend those points in skills.
Step 3, wish for a holy crapload of purifier at the start.
Step 4, drink it all, watch your attributes go back up.

He meant a character template (play the latest character build). You suggest something different.

@FunctionZero: do you know why can't I compile the source on Github under windows? Is it for linux only right now?
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Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2582 on: July 22, 2011, 06:12:13 am »

Oops, I got the source from the "Download -> source archive" link. Is it different from the repo?

I don't kwow, I always use git to update.

Is it for linux only right now?

The whales' repo is linux only, but the head repo is for windows
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2583 on: July 22, 2011, 06:15:30 am »

Oops, I got the source from the "Download -> source archive" link. Is it different from the repo?
I don't kwow, I always use git to update.
It should be the same, that just tells GitHub to package the whole source into an archive for download.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2584 on: July 22, 2011, 06:29:09 am »

Oops, I got the source from the "Download -> source archive" link. Is it different from the repo?
I don't kwow, I always use git to update.
It should be the same, that just tells GitHub to package the whole source into an archive for download.
Weird because there are no posix_time.* files at all.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2585 on: July 22, 2011, 06:32:03 am »

Oops, I got the source from the "Download -> source archive" link. Is it different from the repo?
I don't kwow, I always use git to update.
It should be the same, that just tells GitHub to package the whole source into an archive for download.
Weird because there are no posix_time.* files at all.
I'll look it up.

EDIT: Wait, Head's branch hasn't even been updated yet.
Or have you been trying to compile Whales' version?
« Last Edit: July 22, 2011, 06:34:32 am by FunctionZero »
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2586 on: July 22, 2011, 06:40:55 am »

I meant Whales' version. The source in the archive is different from the github pulled one.
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✫ Cartographer's Lounge ✫ - a custom worldgen repository

FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2587 on: July 22, 2011, 06:54:17 am »

I meant Whales' version. The source in the archive is different from the github pulled one.
Huh. Wierd. I can't help you with this.

In other news, I've finished up Shotguns and SMGs on the Wiki.
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The13thRonin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2588 on: July 22, 2011, 06:54:27 am »

I meant Whales' version. The source in the archive is different from the github pulled one.

Isn't Whales version only meant for Linux? Wouldn't that explain the discrepancies? I use the source version pulled from Heads GITHUB.

Also progress on the mod:

- New zombie description
- Doubled number of zombies
- Zombies now spawn in all areas. Nowhere is safe
- Increased zombie speed to a run
- Gave the zombies better hearing
- Removed grace period. Monsters spawn from game-start.
- Removed all non-zombie and special-zombie monsters
[excluding animals and some other special cases]
- Made windows and some objects a little bit easier to traverse for humans and monsters.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2589 on: July 22, 2011, 06:56:55 am »

No, I meant that Whales' archive source is different from .git source.

Also Head didn't update his version yet.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2590 on: July 22, 2011, 06:59:25 am »

So, can the Linux dudes tell us what's new with the computers while we wait for Head?
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The13thRonin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2591 on: July 22, 2011, 07:07:31 am »

Occasionally in the normal vanilla version doors spawn in the middle of rooms and are not adjacent to any walls?

Eh?
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KimeK

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2592 on: July 22, 2011, 07:09:58 am »

So, can the Linux dudes tell us what's new with the computers while we wait for Head?

Whales left this link

we should probably start using those forums for information, a lot of things get lost in this thread
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Drevlin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2593 on: July 22, 2011, 07:15:11 am »

Occasionally in the normal vanilla version doors spawn in the middle of rooms and are not adjacent to any walls?

Eh?

Yeah, sometimes happens
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2594 on: July 22, 2011, 07:22:58 am »

I meant Whales' version. The source in the archive is different from the github pulled one.

Isn't Whales version only meant for Linux? Wouldn't that explain the discrepancies? I use the source version pulled from Heads GITHUB.


Yes and yes.
The archive Deon downloaded is updated automatically, but I think it's not instantaneous (might need a few hours?). In those cases use git, save yourself some trouble there.
And yes, Whales official repo is meant for Linux, you need the other guy to adapt it first.

Deon, if you are going to develop seriously, you should be better using a virtual machine with a linux version (you don't need to learn anything, just get something basic like an ubuntu, disable visual frills, and you are all set. You can also find non-warez virtualizers everywhere, from vmware to virtualbox). There should be virtual machines (search for "appliances") already set to go. That way you won't need to wait for Head, and you can use the fresher code as it comes, letting git manage changes.
You also don't need to learn Linux, since you just need to know the magic incantations (the build commands repeated widely around this topic) and that's it.
Then once your changes are made apply them to Head's changes if you want to release windows binaries.
If might be able to help with that, although I am bad at explaining.

I still didn't manage to find a computer to interact with in-game though. The game is so full of content it's hard to get something specific at times (not that I am complaining though, I love the content)
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