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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1317328 times)

Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2190 on: July 20, 2011, 12:15:57 am »

Whales, can you PLEEEEEEEEASE make it so map 'Notes' are kept between characters? I'd love if it I could find the note showing my home base on a character after this one inevitably dies, should I come close enough to reveal this region :)
He already said he's planning to have "retrievable notes" from player corpses. I dunno if anything more than that would be good.

Oh yeah, update on the guide. Help appreciated for the files I don't know what they do.
Spoiler (click to show/hide)

This will take a while, takes time to look and see what each file does.
Well, actually, Whales, would a section on File Descriptions even be needed?

Probably not, just for key files.  I can bang it out real quick--just so you have an idea of what the imporant, moddable ones are--then you could round it out for me if you want.


Wait...

So any item with +1/2/3 to-hit is BAD?


Damn, so I was right in the first place.

That's a bit confusing :\ the language of to-HIT makes it so that anyone will assume it works like to-hit modifiers in other RPG games, with positive values giving a bonus. It makes little sense for every other positive number to be positive but this...

I remember one game where there were inverted values for select items and honestly it bugged the hell out of me and other players, heh

I'll be sure to keep that in mind though. Glad to know the -2 to-hit on my crafted safety glasses is actually a good thing :D


Hmmmmmmmmmm... Is it possible for there to be a future equipment quality for crafted/unique items? I see I can tear and rip, aka deteriorate the condition of clothes when sewing, so the opposite effect, kinda like reinforcing clothes, would be awesome when making your own stuff. Would give a nice bonus to going through the trouble of making your OWN safety glasses, jeans, etc. :) (though the encumberance on items, at least on a reinforced trench coat, is bugged and isn't changing though the values show a change) clot

No, no--the values displayed to the player in-game are positive GOOD, negative BAD.  In the code they're reversed for technical reasons.
The "to-hit bonus" displayed at the top of item descriptions is for using that item as a melee weapon.
Reinforcing clothing shouldn't affect the encumberment value at all.

Wait, so... I'm confused.

So wearing my glasses or safety glasses DOESN'T help my aim? Besides the nearsighted trait, of course.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2191 on: July 20, 2011, 12:18:56 am »

Oh yeah, Whales, no need to rush on those files.
I think I'll rather continue writing after I get some sleep, I can barely write in this state.
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Blargityblarg

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2192 on: July 20, 2011, 12:27:20 am »

Wait, so... I'm confused.

So wearing my glasses or safety glasses DOESN'T help my aim? Besides the nearsighted trait, of course.

No, the to-hit and damage stats put into every item's description describe how well you can beat someone to death with that item; the improved aim means it's easier to hit a zombie whilst using the glasses as a weapon that it is with bare fists (skills notwithstanding)
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2193 on: July 20, 2011, 12:45:28 am »

Ahh, understood.


And DAMN. I got hungry, ran out of food, bum rushed out of the basement to find food, the next 4 houses had none, going back home I got RAPED by 3 brutes, 6 zombies and a fast zombie who finished me off by getting too close when I threw my molotov... Was about to die anyway.

Hope I can find my home base :)
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2194 on: July 20, 2011, 12:49:43 am »

May we please get a portable tent someday? I love to go out in the wilds, but the lack of anything to keep me from rain is really saddening. Make it heavy and big (in terms if space), still I want to be able to carry a small camp tent around.

Just make it deployable (and retrieveable through 'e'xamination) and make the weather to have no effect while on its tile...


I would really love it :).


NB
In the latest Head's version once I've loaded my successful character, a TON of enemies appeared right near me and killed me before I could move. Even SQUIRRELS were there and were hitting me.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2195 on: July 20, 2011, 12:50:25 am »

Houses? Bah, Grovery stores is where it's at.

I once found tons of canned food in one, like 30+ cans.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2196 on: July 20, 2011, 12:53:08 am »

Spoiler: Key Files (click to show/hide)

Whew!  That's the important, easily-modded stuff; the really-easy stuff is in red.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2197 on: July 20, 2011, 01:02:49 am »

Spoiler: Key Files (click to show/hide)

Whew!  That's the important, easily-modded stuff; the really-easy stuff is in red.

Thanks, this will really come in handy for the guide.
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Angle

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2198 on: July 20, 2011, 01:11:02 am »

I keep finding things I was not finding before and being amazed. Did you know there was a book called Guns n Ammo? Cause neither did I. I must have gone through dozens of characters, but I never found this book. Until Now. :o

Whales, are you sneaking updates onto my machine when I'm not watching?
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2199 on: July 20, 2011, 01:12:56 am »

I keep finding things I was not finding before and being amazed. Did you know there was a book called Guns n Ammo? Cause neither did I. I must have gone through dozens of characters, but I never found this book. Until Now. :o

Whales, are you sneaking updates onto my machine when I'm not watching?

I believe that was the first book I coded.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Ozyton

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2200 on: July 20, 2011, 01:15:11 am »

There is actually a magazine titled Guns and Ammo, was it inspired by that?

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2201 on: July 20, 2011, 01:17:57 am »

There is actually a magazine titled Guns and Ammo, was it inspired by that?

Yes, all in-game magazines are taken from real life.
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2202 on: July 20, 2011, 01:30:22 am »

What the F- !?!?!?!


I dunno what I did but I got extremely nauseous, and I started vomiting spores, now there's a living spore creature next to me o_O


...Maybe committing suicide by taking 50 aspirin pills, 10 dayquil, and a bottle of mutagen was a BAD idea, though the purifier got rid of the mutagen effects...


Weird. And really, really creepy.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2203 on: July 20, 2011, 02:02:16 am »

You might want to be getting your ass to some royal jelly deep in a bee hive, that will clear up your fungal infection right quick. Assuming it doesn't kill you from the inside out first, of course.
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2204 on: July 20, 2011, 02:10:59 am »

Too late, already died, the game froze when another fungal stalk exploded from my hands lol.

Fucking creepy... I had just taken some royal jelly too, it didn't seem to work, unless whatever caused the infection came after I ate the jelly...
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."
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