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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1316895 times)

DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2040 on: July 19, 2011, 08:58:32 am »

Well, let's see what happens then. A lot of things will matter, like NPC spawn frequency, survivability and aggressiveness. Also if they eat food at the same rate as the player...*shiver*

Anyway, I found a water purifier just near my base (wonder how I missed it?), although was able to reach a riverbank and fill a few bottles with that instead.  That'll give me plenty to drink and cook for a few days, if I can survive the zombies. Great game indeed.


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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2041 on: July 19, 2011, 09:05:34 am »

When playing heads locally compiled version, do you guys ever start in an identical world to the last one you were in? This happened to me once. I fast traveled to a place I remembered dropping trash at and sure enough, there it was.
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Greenbane

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2042 on: July 19, 2011, 09:13:47 am »

The world is persistent unless you delete the contents of the save folder.
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2043 on: July 19, 2011, 09:15:42 am »

I did, after that incident. I thought it was some sort of bug.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2044 on: July 19, 2011, 10:48:06 am »

Nope, you always play in the same world. Honestly its one of my favorite parts of the game.

Quote
-When furniture comes into play, how about gas burners in kitchens? Can be a replacement for hotplates. Portable gas burners also exist IRL, and might double as bashing weapon or explosive :P How about making a mini-burner with alcohol, a can and string?
To be honest, it took me forever to figure out you could fill hotplates with batteries. Despite spending a ton of time camping and living on the move, I've never heard of a 'hotplate', and just assumed it was some sort of gas-powered camp stove, and since I never found any gas to refill it, that I had to find a new hotplate every time I needed to cook.

The concept of a stove powered with batteries just sort of escaped me.

So yeah, proper camping stoves (and even grills and barbies and actual stoves in houses!) would be pretty cool, and give more reasons to visit gas stations (even if the type of gas we're talking about isn't gasoline and that doesn't really make sense).

Quote from: Dalgren
Oh, a question for you all. Am I the only one who grabs zombie corpses and carries them away from my house? As far as I know you can't get diseases from them (yet?), but I like to keep my resting area putrid-free. Also it makes for a photoscenic kind of thing, with piles of zombie corpses at your doorstep.

I butcher them and then pile all the pieces and burn them in the road a short ways down from my shack. Considering still whole zombie corpses can still be a real honest to goodness threat on account of how they can come back to life, dragging them off is the LEAST of what you should be doing.
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2045 on: July 19, 2011, 10:48:21 am »

Overconfidence got me killed. I suddenly grew tired in-game and took a nap in the safe house instead than in the basement. What can happen? It's full of traps and all boarded and nice, and I got inconspicuous trait.
My house burned, with me on it.

I guess it wasn't a good idea to burn those zombie corpses near my doorway.  ::)

Quote from: GlyphGryph
So yeah, proper camping stoves (and even grills and barbies and actual stoves in houses!) would be pretty cool, and give more reasons to visit gas stations (even if the type of gas we're talking about isn't gasoline and that doesn't really make sense).
In my country those are sold in hardware stores. Can be another option for their placement. Sporting goods might even make sense somewhat (camping goods...eeh, a bit of a stretch, unless this happens IRL)
BTW I also misunderstood hotplates the same way you did. I was overjoyed when I found they could be actually reloaded.

Quote from: GlyphGryph
they can come back to life
That's...useful to know. I hope there are no Archviles...
« Last Edit: July 19, 2011, 11:10:27 am by DalGren »
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2046 on: July 19, 2011, 11:19:07 am »

Portable propane tanks are sold in every camping section I've ever seen.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2047 on: July 19, 2011, 11:20:08 am »

They could probably be modded in with very little hassle really.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2048 on: July 19, 2011, 11:22:25 am »

Quote
I guess it wasn't a good idea to burn those zombie corpses near my doorway.
Get the internal furnace bionic. Even if you have no other bionics you can pickup and "e"at zombie corpses instantly. This doesn't have negative effects of eating tainted meat.

Alternatively, just butcher the corpses. They can't come back to life until Whales puts in a Flesh Golem monster or something.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2049 on: July 19, 2011, 11:24:39 am »

I prefer butchering to furnacing them, mainly because it's a nice way to get survival skill experience without wasting good meats.
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head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2050 on: July 19, 2011, 11:44:18 am »

New Windows version released.

https://github.com/downloads/headswe/Cataclysm/Cataclysm_win_SDL_1.3.8.zip

EDIT

Changelog
Spoiler (click to show/hide)
« Last Edit: July 19, 2011, 11:46:05 am by head »
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Dariush

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2051 on: July 19, 2011, 12:05:13 pm »

Where can I get nails, mutations or bionics?

head

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2052 on: July 19, 2011, 12:37:21 pm »

 :'(
Where can I get nails, mutations or bionics?

Hardware store, Radiation , Military bases and dead military person / science
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2053 on: July 19, 2011, 12:50:00 pm »

Where can I get nails, mutations or bionics?
Nails: Hardware Store
Mutations: eating mutated bodyparts, drinking mutagen, being exposed to radiation
Bionics: dead scientists you sometimes find lying around. NPCs used to have them, but they were removed.
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Angel Of Death

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #2054 on: July 19, 2011, 12:50:40 pm »

Does the newer version stop the "You are dead!" screen when you load up a savegame where you were actually alive?
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