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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1317673 times)

Mephisto

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1830 on: July 16, 2011, 11:39:35 pm »

I just lost another fairly successful character. I read quite a few skill books through to completion, had three nice modded weapons, and fought through half of the special zombies as wll as a hoard of normals. I found a liquor store, got wasted on a bottle of vodka, killed a few more Zs, and went to sleep in a police station.

I woke up vomiting a few times but had a snack and a glass of water to fill back up. Then I died. No explanation, just sleep -> game over.
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The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1831 on: July 16, 2011, 11:40:38 pm »

Is there a way to change values on existing stuff? If so, where's the values for clothing/armor?
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Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
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Tarran

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1832 on: July 16, 2011, 11:41:18 pm »

Pffffft. I like how my guy stockpiled up on tons of bullets and some melee weapons in his home but stockpiled NO GUNS AT ALL.

I have a feeling he's missing some common sense. Or maybe all of it. Bullets don't shoot themselves, dude.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1833 on: July 16, 2011, 11:42:41 pm »

Oddly enough, I usually gets tons of guns and no bullets at all! :P
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Tarran

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1834 on: July 16, 2011, 11:47:46 pm »

Stop stealing my guns and I'll give back your bullets.

Also, I've noticed how dangerous glare is now. Get a glare and all of a sudden landmines vanish. That's really freaking dangerous! :o

Edit: Wait... did a bottle of purifier actually increase my perception ("You feel more perceptive")? Is that a bug, Whales?
« Last Edit: July 16, 2011, 11:51:37 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Dr. Wierd

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1835 on: July 16, 2011, 11:56:00 pm »

Wait... did a bottle of purifier actually increase my perception ("You feel more perceptive")? Is that a bug, Whales?
Nope, if you don't have any traits a purifier can get rid of, it raises one of your stats instead.
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I got killed by a dude who presumably has three balls.
Were you playing Borderlands?

Tarran

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1836 on: July 16, 2011, 11:57:07 pm »

Wow. That's... really awesome! I never knew that!

Well, time to randomly drink any purifier I come across now I guess.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Dr. Wierd

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1837 on: July 17, 2011, 12:03:06 am »

I just punched out 2 MI-GOs at once, it's not kidding when it says that unarmed is great at higher levels.
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I got killed by a dude who presumably has three balls.
Were you playing Borderlands?

pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1838 on: July 17, 2011, 12:06:53 am »

I love this game :D When NPCs are added this may become my favorite roguelike. Also, where can I find implants? I've only found them on bodies so far
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1839 on: July 17, 2011, 12:19:01 am »

Is there a way to change values on existing stuff? If so, where's the values for clothing/armor?

itypedef.cpp - it's not the best-documented file, but I tried to make it at least somewhat readable.  Let me know if you have questions.

I just lost another fairly successful character. I read quite a few skill books through to completion, had three nice modded weapons, and fought through half of the special zombies as wll as a hoard of normals. I found a liquor store, got wasted on a bottle of vodka, killed a few more Zs, and went to sleep in a police station.

I woke up vomiting a few times but had a snack and a glass of water to fill back up. Then I died. No explanation, just sleep -> game over.

If you're drunk enough, there's a small chance that you'll vomit and choke to death in your sleep.  This is unfun and cheap, and I'll remove it.
Hm from what I can see, scratched eyeglasses do not hamper your ability to see or aim (hit to bonus is -2 for normal and scratched).  Was this intended?

Hit to bonus is only when you use an object as a blunt instrument. It's irrelevant for most clothing items.

Also, I'm playing my first long lived character and after recovering from opiate withdrawal (I hit Shift-N and no longer have the addiction, also my health is always at or close to 100% courtesy of my nanobots) I'm suffering from permanent Excruciating Pain (60+% of speed decrease).

I have no red traits whatsoever, no negative status other than Pain.


Pain takes a while to go away; 1 point every 30 minutes, I believe.  You'll want to lie low and deal with it for a day or two, or fall off the wagon and back into the arms of sweet, sweet heroin.

Whales, while you're around, any idea whats up with the "stairs go up to Rift" thing?

No and it's vexing.  I'm thinking this is related to a bug where when the player returns from 2+ floors below ground, then they reach the surface they're somehow still considered to be "underground" and bugs abound.

The "small labs" and some other unreachable terrain are uncoded or under-coded areas.  They may have undefined regions, full of junk data that causes bizarre bugs.  Think of it as the Missingno. of Cataclysm :)
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Mephisto

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1840 on: July 17, 2011, 12:26:51 am »

I just lost another fairly successful character. I read quite a few skill books through to completion, had three nice modded weapons, and fought through half of the special zombies as wll as a hoard of normals. I found a liquor store, got wasted on a bottle of vodka, killed a few more Zs, and went to sleep in a police station.

I woke up vomiting a few times but had a snack and a glass of water to fill back up. Then I died. No explanation, just sleep -> game over.

If you're drunk enough, there's a small chance that you'll vomit and choke to death in your sleep.  This is unfun and cheap, and I'll remove it.

Not unfun or cheap. I expected something like that would happen. I just wanted to confirm.
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beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1841 on: July 17, 2011, 12:30:48 am »

I may have to see what I can do for coding as well. I LOVE the toolbox idea, and to further extend it, when you 'a'pply it, it should give you a list of tools that it took to make it, so you can hammer up boards, crowbar open doors, or whatever. Also should be able to select the integrated toolset in the same way, for the same effect. Though, that might make it excessively overpowered at that point.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1842 on: July 17, 2011, 12:32:58 am »

I just lost another fairly successful character. I read quite a few skill books through to completion, had three nice modded weapons, and fought through half of the special zombies as wll as a hoard of normals. I found a liquor store, got wasted on a bottle of vodka, killed a few more Zs, and went to sleep in a police station.

I woke up vomiting a few times but had a snack and a glass of water to fill back up. Then I died. No explanation, just sleep -> game over.

Well…
I really want to avoid deaths that could have been prevented, if only the player knew every mechanic of the game.  Unexpected danger is fun; death with no warning ("common sense" doesn't count, since there's no way of telling what real-world mechanics may be implemented) is not fun.  Maybe a "You may do like Hendrix and choke on your vomit!" warning if the player tries to sleep while sufficiently drunk?  I don't know.

If you're drunk enough, there's a small chance that you'll vomit and choke to death in your sleep.  This is unfun and cheap, and I'll remove it.

Not unfun or cheap. I expected something like that would happen. I just wanted to confirm.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
Official Cataclysm Forums:  http://whalesdev.com/forums/index.php
My Twitter - mostly Cataclysm related:  http://twitter.com/#!/whalesdev

Join me in #cataclysmrl on irc.quakenet.org!

Sergius

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1843 on: July 17, 2011, 12:35:31 am »

Pain takes a while to go away; 1 point every 30 minutes, I believe.  You'll want to lie low and deal with it for a day or two, or fall off the wagon and back into the arms of sweet, sweet heroin.

Yeah I just went thru the source files, and noticed that the game doesn't treat pain like a symptom at all. Pain just is. So if you have a thousand units or whatever of pain (I had a not very nice fight with a zombie hulk a few days ago), even if you're all healed up, it won't go away anytime soon (add the withdrawal from the painkiller I took). So I just gave up and took another Oxy. Luckily this time I didn't get an addiction and managed to lower it to Extreme Pain.

EDIT: Nevermind that... apparently the only thing that actually lowers pain permanently is waiting, and the anti-pain module on each activation. Painkillers seem to be merely a temporary relief. Bummer
« Last Edit: July 17, 2011, 12:45:03 am by Sergius »
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pandamage

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1844 on: July 17, 2011, 12:38:18 am »

Erm, where can I get implants? So far I've only found them on dead bodies. Science labs maybe?
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