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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1317835 times)

Frumple

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1740 on: July 16, 2011, 04:45:43 am »

Oozes are neat. You can get pet ones out of goo canisters, though I'm not sure what the chance is. I've been 1:1 for it, but I've only found one goo canister :P

It doesn't last terribly long, but it'll kill a few zombies for you, probably.
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Blaze

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1741 on: July 16, 2011, 04:49:45 am »

Oozes are neat. You can get pet ones out of goo canisters, though I'm not sure what the chance is. I've been 1:1 for it, but I've only found one goo canister :P

It doesn't last terribly long, but it'll kill a few zombies for you, probably.
I've opened three, got a friendly ooze every time; they aren't really that strong though.

They DO have the handy effect of turning nearby pits into goo pits.
« Last Edit: July 16, 2011, 04:56:38 am by Blaze »
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Gamerlord

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1742 on: July 16, 2011, 05:00:30 am »

i love those canisters.

DeKaFu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1743 on: July 16, 2011, 10:39:42 am »

So wait, is this the sort of game where the enemies are a mishmash of stuff borrowed from popular culture? If so, that's a little disappointing.
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quintin522

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1744 on: July 16, 2011, 10:45:41 am »

Play the game before passing judgement
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1745 on: July 16, 2011, 10:48:02 am »

It's mostly zombies, but there are some L4D style advanced zombies, Acid Spitters, Hulks (Tanks), and boomers.

So far everything else I've encountered is your standard post apoc sort of foe.
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Mephisto

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1746 on: July 16, 2011, 11:14:26 am »

So far everything else I've encountered is your standard post apoc sort of foe.

Well, except for triffids. And the guys chilling out in science labs. And likely a bunch of others.
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Duane

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1747 on: July 16, 2011, 11:19:42 am »

So far everything else I've encountered is your standard post apoc sort of foe.

Well, except for triffids. And the guys chilling out in science labs. And likely a bunch of others.
http://en.wikipedia.org/wiki/The_Day_of_the_Triffids
Nah, they're pretty nasty little critters.
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Greenbane

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1748 on: July 16, 2011, 11:44:57 am »

The problem with triffids and fungaloids, in my experience, is that their reproduction rate can be rather insane. To the point, I presume, having so many enemies around can crash the game.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1749 on: July 16, 2011, 12:26:01 pm »

Also, I have to salute how easy you made this to mod Whales, definitely adds to the playability when you can mod items in.
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Dr. Wierd

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1750 on: July 16, 2011, 01:30:15 pm »

I love it how this is called a zombie game, yet on my current character I haven't seen any zombies for an hour (real time).
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1751 on: July 16, 2011, 01:30:53 pm »

Go find a new city to lurk in then. It's possible to clear them out.
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Frumple

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1752 on: July 16, 2011, 01:41:34 pm »

And blow up a gas station or two. That tends to get some to show up :P
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Dr. Wierd

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1753 on: July 16, 2011, 01:44:59 pm »

and I just ended up finding an entire city of them (along with annoying non-zombie enemies).

And blow up a gas station or two. That tends to get some to show up :P

It's been awhile since I've found a gas station.
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Improbability

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1754 on: July 16, 2011, 01:47:34 pm »

Woah. I was messing around in one of the walled compounds when I came upon a "small lab" without any windows or doors. I used the Sonic Resonator Bionic to break in through the wall and stepped through onto..... nothing.

The floor consisted of tiles of "nothing" with what appeared to be traps scattered throughout the rooms. Looking at these traps gave mutation descriptions, and would crash my game if examined or stepped on. After testing (stepping on each one to see if it crashed), a couple of them, I finally hit one that didn't immediately crash the game.

Instead, it gave me ~13 mutations and reduced all of my stats to zero. Hit with excruciating pain, dehydration, and massive hunger, I frantically map-teleported to the city gate, where I had a nice cry (this guy had lasted for a little over a week in game, with tricked out equipment and a bunch of nice bionics) and died.

The sonic resonator and/or jackhammer breaks the game in all sorts of interesting ways.

also, first post!
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