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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1313175 times)

Azated

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11475 on: November 19, 2012, 05:27:39 pm »

So I managed to find a cave on the edge of a large city. Got it fortified with pits and fences and I've got enough stuff to last me a really damn long time.

By the way, Karate is incredible.
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Then it happened. Then I cringed. Then I picked it up and beat him to death with it, and then his buddies, too.
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Kroack

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11476 on: November 19, 2012, 07:06:20 pm »

Question: Which download link is the definitive latest version? There's the wiki link and the forum one, not sure which one is more up to date.
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Robsoie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11477 on: November 19, 2012, 07:40:11 pm »

The one there :
http://whalesdev.com/download.php

That download link mention this version being from september.

On the official boards, in the announcement section Whales last changelog update post was from september, so chances are that one is indeed the latest version.

But there are lot of bugs with this version.
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jester

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11478 on: November 19, 2012, 08:33:24 pm »

http://whalesdev.com/forums/index.php?topic=1389.0

Thats the link for darkling wolfs mod, thats pretty much what people are playing atm, whales is on a bit of a break.
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Robsoie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11479 on: November 19, 2012, 09:20:53 pm »

Thanks for the link, i notice that he merged the code bug fixes someone posted on the board, excellent as it then make the mod supposedly less buggy than the september release.
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hops

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11480 on: November 19, 2012, 09:33:33 pm »

...How does one get supplies without getting flocked by hordes of angry zombies?
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SomeStupidGuy

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11481 on: November 19, 2012, 09:35:03 pm »

Night time. Get some nightvision goggles or the appropriate mutations.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11482 on: November 19, 2012, 09:40:26 pm »

Or spawn with the Night Vision trait, which gives you a range of 2 instead of 1, turning 3x3 into 5x5.  Navigate mostly by map to get to locations, and flick a flashlight on and off to get glimpses of the area.

Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11483 on: November 20, 2012, 09:14:04 am »

Or don't walk in the streets so openly. Walk by house to house and stay in a building if there are less enough zombies that you can deal with. If there is a lot of zombies around, get out of the city.

Also, get a vehicle.
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pisskop

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11484 on: November 20, 2012, 09:31:40 am »

I stopped trying to kill zombies except in self defense.  Id rather let it chase me around than risk spawning a horde 2 tiles in front of me...  Im also too impatient to wait until night... so I sometimes die from zombies on day 1.  Alot.  Buyt when I do live to make most of my stops I do alright.  Mostly.  For awhile.
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Elu

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11485 on: November 20, 2012, 12:11:19 pm »

This. game. is.
Awesome!

I've not seen much but for now it truly seems awesome:
I just started, raided the shelter basement, and decided to help poor Sebastian recover his por..ridge digital receipe book. So i put on my newly acquired coat and backpack and ventured to the unknown. Then i killed a rabbit with a stone, stepped on a landmine(wth?!) and got mauled by a horde of zombies. That's what i call a good start.
Now let's try to survive more than five minutes
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sluissa

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11486 on: November 20, 2012, 01:31:08 pm »

Last two good characters I had ended up falling prey to sinkholes...

Both were doing pretty well too, with a decent chance of survival if they could avoid starvation in the long run.

Have to remember not to walk through swamps anymore.

Oddly enough, the second sinkhole I fell into had a hard hat and jackhammer at the bottom... Don't ask me what someone was doing jack hammering in the swamp.

Can't help but think he might have been working for this guy:
http://youtu.be/g3YiPC91QUk?t=22s
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11487 on: November 20, 2012, 01:38:11 pm »

https://www.dropbox.com/s/puvouqcor54zzs2/Jessette.template

This is my current build.  Low strength lends itself to less melee, while perception lets you spot traps (like land mines) and shoot better, Dex is generally good, and that int helps with reading.  Light Eater is almost essential, as is Pack Mule.  Nearsighted is basically free points, as is Insomniac, and HP Ignorant makes the game more fun really.  No starting skills, you can learn as you go.

The big thing here is night vision and speed.  The trick is to wait for night, then navigate to buildings via the map and search them slowly.  You can almost always get through a whole night without a single fight.  As you're doing that, do reading during the day and practicing sewing as you can, it really helps to keep your good clothes intact, like trench coats and utility vests.  I usually run light builds too, a vest, skirt, sneakers, holster, etc.  No backpack or multi-coat or anything.  the trick is learning how not to hoard.

sluissa

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11488 on: November 20, 2012, 02:08:48 pm »

I've actually been having fun with random characters. They're rarely great, but you also have to think. The average person isn't going to be ideally suited to the zombie/fungus apocalypse. Even with random traits you tend to be more suited than a normal person should be just because the skills available are almost all applicable in some way.

Also, plowing head first into a bear trap with a motorcycle and having it chomp off your front wheel... depressing at the time, but hilarious to look back on.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11489 on: November 20, 2012, 02:13:51 pm »

Well, yes.  The "normal people" died and became zombies!  The only survivor you'll play as, is someone who's better than normal.  If you -really- want a "normal guy" setting, then make a custom character with the default values, I guess.
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