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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1313279 times)

jimbobobby

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11355 on: October 18, 2012, 07:57:31 am »

This game never ceases to amaze me, my first guy killed 24 zombies, a skeleton and a squirrel but he got surrounded. He did amazing, found a gun store, enough water and food to survive for months and enough cocaine to wrestle a meteor but unfortunately due to lack of gun skill he was unable to glue a silencer to his I forgot what it's called gun. My second guy killed 1 zombie, got addicted to cocaine and mauled by a bear and a wolf. Moral of the story is moral doesn't matter when there's a bear involved I guess.
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11356 on: October 18, 2012, 01:12:00 pm »

We will no longer have to deal with hundreds of save files? Awesome! When the issue about vehicles not being saved is fixed, this game will be perfect.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11357 on: October 18, 2012, 11:19:17 pm »

Hundreds? My last save had hundreds of thousands. Well, 150,000 – 200,000, anyway.

There's still a problem (in the official build, anyway) where the map and the character are saved at different times, and I'm personally waiting for that to be handled to avoid vehicle and other issues.
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Leatra

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11358 on: October 19, 2012, 04:58:15 am »

Hundreds of thousands? I never managed to play one character for that long.

I'm waiting for the vehicle fix too. I built a giant zombie killer vehicle once and it disappeared with everything in the trunk. I can't describe how bad I felt.
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puke

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11359 on: October 19, 2012, 12:14:58 pm »

Hundreds of thousands? I never managed to play one character for that long.

subsequent characters re-use the same map, so it keeps inflating.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11360 on: October 19, 2012, 12:19:53 pm »

It was on one character, actually. He used vehicles a lot, and downloaded a lot of map data from labs and sewer plants.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Akura

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11361 on: October 19, 2012, 12:24:59 pm »

Was this updated recently? I've been following the last few pages, and I don't remeber seeing any announcement for it.
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Moogie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11362 on: October 19, 2012, 02:17:06 pm »

Was this updated recently? I've been following the last few pages, and I don't remeber seeing any announcement for it.

Sept 24th's update contained the map changes.
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

bdsorensen

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11363 on: October 20, 2012, 01:46:52 pm »

Just started a new character, asked the person sharing the shelter for items, and...

Spoiler (click to show/hide)

Well.... That's better then the active grenade someone gave me...
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miauw62

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11364 on: October 20, 2012, 02:05:37 pm »

Just started a new character, asked the person sharing the shelter for items, and...

Spoiler (click to show/hide)

Well.... That's better then the active grenade someone gave me...
Somebody once got a active mininuke.
And i think it only exploded after they activated it.
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bdsorensen

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11365 on: October 20, 2012, 02:29:22 pm »

Just started a new character, asked the person sharing the shelter for items, and...

Spoiler (click to show/hide)

Well.... That's better then the active grenade someone gave me...
Somebody once got a active mininuke.
And i think it only exploded after they activated it.
I noticed that. Still unnerving.  The game proceeded to crash after I asked her to teach me something when I finished the quest, so oh well.
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Ozyton

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11366 on: October 20, 2012, 02:43:54 pm »

I am too lazy to read through most of this... rather large thread. How often does this game update? And when was the last update? I haven't played in a long while.

bdsorensen

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11367 on: October 20, 2012, 06:12:17 pm »

What in the...

Spoiler (click to show/hide)

I've got well connected shelter-mates, it seems.  That... Should probably be fixed.
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Knight of Fools

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11368 on: October 20, 2012, 06:21:54 pm »

I am too lazy to read through most of this... rather large thread. How often does this game update? And when was the last update? I haven't played in a long while.

It updates semi sporadically. Sometimes two times a month (Not including bug fixes), sometimes a couple months between updates.

Newest update information is here.
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Moogie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11369 on: October 21, 2012, 01:59:04 am »

There's a pretty big bug in the current version though (has been there for several versions, AFAIK). Random map tiles are 'forgotten' and re-generate. For me, this included my cave base-site. Kinda kills the mood to play when you load your game one day and everything you owned has disappeared. :/
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.
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