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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1308753 times)

Gamerboy4life

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11340 on: October 07, 2012, 01:38:14 pm »

Huh, good idea.


Still don't know how I'm supposed to get back without dying. I'll try.
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Wrex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11341 on: October 07, 2012, 01:41:02 pm »

I don't even know how to make vehicles, so I've always just carried everything with me. The item cap gets annoying, though.
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Slayerhero90

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11342 on: October 07, 2012, 02:04:35 pm »

Does activating a radio somewhere in the city and leaving it there distract the zombies from you?
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Slayerhero90

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11343 on: October 07, 2012, 04:17:06 pm »

I just threw some lit dynamite at my starting survivor, grabbed his gold bar, tried killing some bees with it, got bored, threw a molotav at their hive, and now I'm in a fistfight with a bee.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11344 on: October 07, 2012, 04:19:12 pm »

The only annoying vehicle bug is the disappearance of vehicles for me.

There are bugs involving the duplication or misplacement of a vehicle (or the player character being ejected from it) when crossing map boundaries of some sort. It's being worked on, and may have been fixed entirely, but I don't know if it's fixed in any released versions yet.
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Geen

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11345 on: October 07, 2012, 05:15:46 pm »

I love my machetemobile. Even if I can't survive attempting to drive it anywhere near full speed.
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Wrex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11346 on: October 07, 2012, 06:19:29 pm »

I love my machetemobile. Even if I can't survive attempting to drive it anywhere near full speed.

I hesitate to ask what that is
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iceball3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11347 on: October 07, 2012, 07:28:54 pm »

I love my machetemobile. Even if I can't survive attempting to drive it anywhere near full speed.

I hesitate to ask what that is
I can guarantee it's a car with machetes strapped to the front.
I think he's asking about what the full speed is.
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Slayerhero90

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11348 on: October 08, 2012, 07:45:44 pm »

Mindless violence and explosions. I like this game.
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Moogie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11349 on: October 08, 2012, 08:07:34 pm »

I just threw some lit dynamite at my starting survivor, grabbed his gold bar, tried killing some bees with it, got bored, threw a molotav at their hive, and now I'm in a fistfight with a bee.

Hope you don't mind, but I absolutely had to sig that.
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Slayerhero90

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11350 on: October 09, 2012, 07:26:51 am »

My first sigger! Yus!
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Moogie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11351 on: October 14, 2012, 08:18:13 pm »

I haven't played in quite a while, but I just read the changelog for the last couple of major version updates and holy cow, am I impressed!

The biggest improvement, IMO, is the map file optimisation. I really hated the save folder spawning hundreds of thousands of little files, and disk I/O occuring every few steps ingame. Now it's all one file and loaded into memory? FUCK YES!! :D Best improvement ever! Whales, thank you for this.

I'm debating playing again, even though I've technically got 5 other games in progress lately... my attention is all over the place (waiting to move house, nerves & not wanting to commit to a proper playthrough of anything until we're settled).

I might wait until Darkling implements one of those awesome-looking lighting mods, though. I really think that will have a massive impact on the game's atmosphere, and when I come back to this, I want to have the best experience with it possible. :)
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hops

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11352 on: October 18, 2012, 12:30:17 am »

Is the new version more efficient?
I swear my game crash every 5 minutes. That's why I stopped caring about Cataclysm.
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kilakan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11353 on: October 18, 2012, 12:35:41 am »

yeah have they at least fixed the bug where you go flying out of your vehical every 5 minutes.  cause I prefer to play road-warrior style and make myself a large rolling base tank... that bug was a killer for me.
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Robsoie

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11354 on: October 18, 2012, 12:54:39 am »

The biggest improvement, IMO, is the map file optimisation. I really hated the save folder spawning hundreds of thousands of little files, and disk I/O occuring every few steps ingame. Now it's all one file and loaded into memory? FUCK YES!! :D Best improvement ever! Whales, thank you for this.
Thanks for the report.
I missed that update , it's great that the save system has been changed with no more of the insane amount of file in there getting the hard drive busy.

Will have to give another go to the game then :)
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