Hey guys, Whales here, creator of cataclysm. Thanks to all of you for giving it a try!
First off: no, there is no Windows version yet. I'd *love* to have a Windows version, but I don't own a copy of Windows, and I don't know anything about compiling for it.
A friend of mine has put some work into getting cataclysm to compile on Windows, and I believe that right now it *will* compile, but it will then proceed to crash after the main menu.
If any of you are interested in helping me port, and know a bit about compiling C++ under Windows, I'd really, REALLY appreciate help in this area.
That said, I am very actively developing cataclysm, and generally there's a new version every few days. Yes, my blog is dead, but it was boring and I never had anything to say. If you're compiling cataclysm yourself, I strongly suggest looking into using git. Once you clone my git repository, you can simply do "git pull" to update yourself to the latest version.
If you are compiling your own version of cataclysm, I'd also really appreciate it if you ran cataclysm inside gdb. Install gdb first ("sudo apt-get install gdb" should work in Ubuntu), then instead of running "./cataclysm" run "gdb ./cataclysm", then enter "r" at the prompt it gives you. This way, if the game crashes you can enter "bt" and it'll give you what's called a backtrace--a way to pinpoint exactly what caused the bug. If you email the text of the backtrace to me, you will earn my everlasting thanks and will be canonized in NAMES_(FE)MALE
RIght now I'm focusing on making NPCs less buggy/crashy and more effective in combat. I'm also introducing a mission system into the game, which will make it a bit more than just a big old sandbox.
Meth labs will be rolled into my next update, thanks for the idea
Hitting enter while on the map screen to "quick travel" is, in fact, cheating! It's meant as a debug tool to help you playtest those missile silos more easily. Use it if you like, just be aware that it's not meant as part of the game.
The game's still very young, and needs a lot of balancing. I really welcome criticism, questions, suggestions, etc., either here or by email. And again, thanks for playing!