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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1295235 times)

scriver

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10320 on: July 09, 2012, 03:43:14 am »

Is wolfy's new mod the cleaned up version of his old mod or just the old mod for the new version?
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10321 on: July 09, 2012, 07:15:02 am »

It's all new code, he's rewriting it from scratch rather than just porting the old buggy code over.
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*Hugs*

scriver

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10322 on: July 09, 2012, 07:29:45 am »

Sweet, I will be watching it.
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scriver

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10323 on: July 09, 2012, 01:02:42 pm »

ARGH WELDERS WHERE FIND HARDWARE STORE RIGHT RAAAAAEEEG

Also ARGH ANGRY DOUBLEPOST RAEG
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Knight of Fools

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10324 on: July 09, 2012, 01:13:16 pm »

ARGH WELDERS WHERE FIND HARDWARE STORE RIGHT RAAAAAEEEG

I've been having the same problem.
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Proud Member of the Zombie Horse Executioner Squad. "This Horse ain't quite dead yet."

I don't have a British accent, but I still did a YouTube.

Knight of Fools

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10325 on: July 09, 2012, 01:13:33 pm »

Also ARGH ANGRY DOUBLEPOST RAEG

I've been having the same problem.
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Proud Member of the Zombie Horse Executioner Squad. "This Horse ain't quite dead yet."

I don't have a British accent, but I still did a YouTube.

Kaitol

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10326 on: July 09, 2012, 04:45:05 pm »

I find welders most commonly in the middle of the street.

I have like five now.
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UristMcWanderer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10327 on: July 09, 2012, 06:00:44 pm »

I've NEVER found a welder.

Primarily because I feel the need to get the hell out of Dodge when the zeds come, and as a result don't have time to check anything beyond a surplus store.
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TempAcc

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10328 on: July 09, 2012, 08:37:19 pm »

I've found like one welder ever, in a scientist's body.
Anyway how you raise your mechanics after you finish reading under the hood? Just practicing?
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10329 on: July 09, 2012, 09:10:52 pm »

Yeah, just by practice.  I usually get a LOT of practice by repairing my vehicles.  Not enough to actually do anything useful, mind you.

There's a few mods that add a higher-level mechanics skill book.

Knight of Fools

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10330 on: July 09, 2012, 10:23:23 pm »

I'd love to practice my mechanics skill but power welders. :(

Sucks, too, because I crashed my four-wheeler right after dismantling the second one I found and started hauling them back to my base. It's just a wheel, but it's hard to drive without it.
« Last Edit: July 09, 2012, 10:25:33 pm by Knight of Fools »
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Proud Member of the Zombie Horse Executioner Squad. "This Horse ain't quite dead yet."

I don't have a British accent, but I still did a YouTube.

Cane1994

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10331 on: July 10, 2012, 10:58:47 am »

I hate when I crash my vehicle into buildings after I've gone into town and dissembled another. I don't want to try and replace a wheel in the middle of a zed horde.
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10332 on: July 10, 2012, 11:43:29 am »

This is where one of those bikes you can pack out would be awesome to have, like its get it out of the back, pull here and there and flip it out, and whoopsie, BIKING!
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PTTG??

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10333 on: July 10, 2012, 02:05:43 pm »

So I finally tried this game out, and I am impressed. I do really, really, really hate that random person in the starting bunker who sends you out to get something from their computer, unarmed, and then cusses you out if you ask for anything useful.

I'm getting the feeling that this game relies heavily on mods. What should I do to get the best experience without too much weirdness? I'd love to see vehichles and more construction options, but I don't want to run into too many mindworms or nyancat monsters.
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Lectorog

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10334 on: July 10, 2012, 02:09:51 pm »

Hey, you were the one offering to help. What's annoying is how they get mad at you for asking when they're begging for antibiotics.
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