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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1309063 times)

scriver

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10080 on: July 01, 2012, 04:10:58 am »

Hmm. Official windows releases now? How long have I been out of the loop again?

Also might as well ask. How hard would it be for me to mod a trait into the windows version? It's been forever since I played this and well, because of my personal preferences and other things I still find it counter-intuitive that I need to wear sneakers or any kind of footwear to move at a decent speed and lose morale in the rain. So I'd like to make a trait for myself if possible.

Barefeet +1
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10081 on: July 01, 2012, 06:53:30 am »

Thank you, Whales! Any plans to merge in Gremour's tileset later?
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The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10082 on: July 01, 2012, 07:09:09 am »

What does the the minireactor do? Where does a muffler, spike, and turrets go? On the wall of the car?
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wvmmhxkh

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10083 on: July 01, 2012, 07:22:41 am »

Whales you are owlsome! And now i'm gonna beat zombies like a motherfucking fist of the north star.
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10084 on: July 01, 2012, 07:22:52 am »

I chose Karate and Strong Genetics for some of my starting traits - you can already figure where I'm heading with this.

Exploring hardware store, and a zombie bashes in the back door.  I run up to him and punch him in the face.  I step back, he steps forward, I take two punches at him.  I step back, take another two punches, and he dies.

Thank you so damn much you glorious school if mammal fish.  This is the best thing ever.  Not only can I fight zombies without a window, but I can kite them without any weapon at all!  This is amazing.

WHALES ARE NOT GOD DAMN FISH. :P

They are marine mammals yes, but they breath air, they dont have gills.
Infact they have common predecessor with the deer. Kinda funny to think about.
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scriver

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10085 on: July 01, 2012, 07:38:28 am »

This game/world is definitely the funniest one yet, I feel like I'm finally getting a hang on things. Also, my first character got punched in the head to death, while wielding a katana, constantly being blinded by hits to the head. Stupid martial arts :P

I haven't met any NPC that was actually friendly, though, except for the evade shelter one. What I have found though is a house and manor in the middle of nowhere, and now I can't decide whether to love into the manor right away or stay in the house for now and wait until I've fortified the manor a bit. I also need a shovel. Why are there so few shovels?


I chose Karate and Strong Genetics for some of my starting traits - you can already figure where I'm heading with this.

Exploring hardware store, and a zombie bashes in the back door.  I run up to him and punch him in the face.  I step back, he steps forward, I take two punches at him.  I step back, take another two punches, and he dies.

Thank you so damn much you glorious school if mammal fish.  This is the best thing ever.  Not only can I fight zombies without a window, but I can kite them without any weapon at all!  This is amazing.

WHALES ARE NOT GOD DAMN FISH. :P

They are marine mammals yes, but they breath air, they dont have gills.
Infact they have common predecessor with the deer. Kinda funny to think about.

She was joking ;)

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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10086 on: July 01, 2012, 08:57:40 am »

They are marine mammals yes, but they breath air, they dont have gills.
Infact they have common predecessor with the deer. Kinda funny to think about.
That's why she said mammal fish, as opposed to fin fish. Which whales are! Sorry kid, there are more fishes in open lakes and oceans than were ever dreamed of in your philosophy.
« Last Edit: July 01, 2012, 09:15:59 am by GlyphGryph »
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UristMcWanderer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10087 on: July 01, 2012, 09:07:43 am »

Having fun with the new vehicle release. I debug-spawned a truck, but it wouldn't start moving even though I continuously hit the up arrow key... So I gave up on it and debug-spawned a quad-bike (I call them either ATVs or 4-wheelers) and that worked much better. I boarded it, got moving to about 30mph, and actually managed to squish a small pack of about 7 zombies (and an accidental squirrel, although those guys are regular roadkill). I managed to raid a grocery store, a pharmacy, and I was about to raid a gun shop when waaaaaaay more zombies showed up... I decided, "Oh, hell... I'm just gonna drive away, towards these NPC symbols on my map," and did so... Only to find them armed with guns... T'was !!FUN!!.
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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10088 on: July 01, 2012, 09:51:20 am »

Oh boy, time to have some fun...


Also, t'is lovely to see official Windows releases. Many thanks, Whales!  :D
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PeeFrequently

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10089 on: July 01, 2012, 10:05:56 am »

Can someone release the newest windows version with tileset please? I don't mind the ascii but I do want to try the game with tileset to see what it's like.
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Kaje

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10090 on: July 01, 2012, 10:11:34 am »

Are there any plans for further development of the awesome tileset mod for the new version?
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Graknorke

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10091 on: July 01, 2012, 10:23:00 am »

I would like to point out here that there is no such thing as a "fish" at all. It is used y most to describe a variety of animals that are actually VERY different.
There's ones that have a skeletal structure of cartrilige, such as sharks. Ones with a bony skeleton, such as cod, pirahnas etc. Finally there are ones without spines or jaws, but with skulls.
Each class is regarded as distinct from the others.

And whales still aren't fish.
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ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10092 on: July 01, 2012, 10:36:58 am »

I wonder, is it a coincidence that this came out the same day as the new Maj'Eyal version?
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Graknorke

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10093 on: July 01, 2012, 11:18:38 am »

How do you ever get anywhere in this game? Seriously, I'd barely started, I walked into the town to get some woman's dog and suddenly SURROUNDED BY 20 ZOMBIES OH [deity of choice] WHY WOULD YOU DO THIS TO ME?

This game really needs to start you off with SOMETHING of value sometimes, in disasters it's not uncommon for people to grab things from their homes, even if its something they'll never need, they just grab whatever they see in their house, to try and keep it.
I wouldn't mind sometimes having my character holding onto a rag or something, if sometimes he had a kitchen knife, or a torch, or at least something that makes my death happen after the first day.
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scriver

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10094 on: July 01, 2012, 11:26:32 am »

Want to know an exploit to get things early?
Spoiler: totally exploitive (click to show/hide)
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