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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1295547 times)

MasterFancyPants

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10065 on: June 30, 2012, 09:08:51 pm »

Nicer formatting.  And... official?
-snip-

I didn't know if you'd be posting it here or not.
Also, I don't format.  8)
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Quote from: Frumple
Flailing people to death with empty socks, though, that takes a lot of effort. Less so if the sock's made out of something interesting, but generally quite difficult.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10066 on: June 30, 2012, 09:23:52 pm »

Fixed some issues with NPC aggression.  Please re-download via links above.

Fixed a crash when asking an NPC to lead you to safety.  This exposed a lot of other bugs, but at least no crashes.  For now... probably just don't ask an NPC to lead you to safety.
« Last Edit: June 30, 2012, 09:31:27 pm by Whales »
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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UristMcWanderer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10067 on: June 30, 2012, 10:02:07 pm »

I generally now try to stay away from the cities, perhaps save maybe for a couple bottles of water, but beyond that I subsist off of berries and meat from wolves or rabbits, or whatever I can find in houses in the woods (believe it or not, they make great bases). But, with the new vehicle update, that could make raiding cities for supplies and whatnot a whole lot easier, as I could (theoretically) just run down any zombies that get in my way.

EDIT: I always just bash down the Young Trees around said forest houses and haul the Heavy Sticks into the house I use as my base.
« Last Edit: June 30, 2012, 10:09:39 pm by UristMcWanderer »
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TempAcc

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10068 on: June 30, 2012, 10:49:52 pm »

I found me a bike, but I think Im gonna craft my own roadbeast, as soon as I raise my mechanics and construction a bit more. Is construction used in building vehicles, or is it just mechanics and eletronics?
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On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
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Tiruin

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10069 on: June 30, 2012, 10:53:31 pm »

Happy thread, this goes there.

But I'm too busy enjoying myself to post it. Is it possible to mod in a version of Arnis?  :P

Oh wait, you can't dual wield. Great.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10070 on: June 30, 2012, 11:14:09 pm »

Yeah, unarmed styles are just that, unarmed styles.  Too complex/powerful if they get combined with items.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Orb

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10071 on: June 30, 2012, 11:18:07 pm »

Awesome update Whales! Glad you nerfed bows. Now I have to change my set-up, again.

Nothing wrong with that, though!
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10072 on: June 30, 2012, 11:19:56 pm »

I can't figure out how to examine your martial arts skill.  ? says to examine it in your inventory, but it has no letter designation!

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10073 on: June 30, 2012, 11:21:48 pm »

It's locked to : which for some reason isn't displayed--I'm looking into it.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10074 on: June 30, 2012, 11:38:57 pm »

I chose Karate and Strong Genetics for some of my starting traits - you can already figure where I'm heading with this.

Exploring hardware store, and a zombie bashes in the back door.  I run up to him and punch him in the face.  I step back, he steps forward, I take two punches at him.  I step back, take another two punches, and he dies.

Thank you so damn much you glorious school if mammal fish.  This is the best thing ever.  Not only can I fight zombies without a window, but I can kite them without any weapon at all!  This is amazing.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10075 on: June 30, 2012, 11:45:12 pm »

Well, you could already do that, it'd just be much slower without a style.

Wait until more than one zombie shows up, then kiting won't work so well.  That's when you'll want to bust out with capoeira or Dragon style.
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Cataclysm Source Code:  https://github.com/Whales/Cataclysm
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Gunner-Chan

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10076 on: July 01, 2012, 12:02:31 am »

Hmm. Official windows releases now? How long have I been out of the loop again?

Also might as well ask. How hard would it be for me to mod a trait into the windows version? It's been forever since I played this and well, because of my personal preferences and other things I still find it counter-intuitive that I need to wear sneakers or any kind of footwear to move at a decent speed and lose morale in the rain. So I'd like to make a trait for myself if possible.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10077 on: July 01, 2012, 12:08:48 am »

Speaking of different styles, it's proving difficult to to do.  All the NPC like to flee from me.

The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10078 on: July 01, 2012, 02:24:42 am »

Eh. I was hiding in a shelter, building up a car when I was hit by a debug wave. 6 NPC's outside fighting. They won't die.
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teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10079 on: July 01, 2012, 03:28:08 am »

i have many debug error with the NPC.. and also at the start of the game...

and i don't understand how work the unarmed mode....
I have select the trait at the start of the game but my player have "No-style".......
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