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Poll

How do we execute migrants?

Lock them in a room
- 1 (3.4%)
Magma
- 4 (13.8%)
Lock them in the caverns
- 2 (6.9%)
Drowning
- 1 (3.4%)
Fight VS wild animals we've caught
- 7 (24.1%)
Fight VS goblins
- 9 (31%)
Atomsmash
- 3 (10.3%)
Other (post in thread)
- 2 (6.9%)

Total Members Voted: 29


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Author Topic: Starwound [31.25]~Slimelands~: NEEDS MOAR NAMED DORF  (Read 20548 times)

Dsarker

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Re: Starwound [31.25]~Slimelands~
« Reply #120 on: June 29, 2011, 06:14:39 am »

Mandates FTW


Hmmm...what would happen if I hadn't fulfilled the mandate? Would I have chucked myself in jail?
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katana

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Re: Starwound [31.25]~Slimelands~
« Reply #121 on: June 29, 2011, 06:15:03 am »

What jail?
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katana

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Re: Starwound [31.25]~Slimelands~
« Reply #122 on: June 29, 2011, 07:40:27 am »

24:

Obsidian, 5

We need one of those caged. Hold back the military until they reach our traps. After a day or two of waiting, a goblin siege arrived. Composed of a whole two(!!!) squads! With an elite bowman. We should be careful. A prisoner has been caught, now we must only worry about the goblins, our traps are pretty much shredding these things. Who said honey badgers are less ferocious when tamed? They were screaming and tearing at the remaining slade creatures. They're strange. No matter how many fall, they do not react, they just keep moving forward as if nothing has happened.

And then the goblin siege came, along with a blizzard man named Osta. Which was kind of strange, I've never seen a blizzard man before. And then another blizzard man. This was peculiar... The goblin siege was a huge one compared to many others. Urvad went out to fight against the western side of the attack, telling the rest of the squad to keep her daughter safe. The goblins retreated after many casualties, but the eastern side of the attack (blizzard men) remained.

The blizzard men were weak, but took a lot to kill. Nothing we haven't seen before, really. They gave our recruits a bit of live combat experience too. Now, let's get back to these slade creatures. I think I will call them slade ghosts, they seem to be able to float slightly above the ground, and look pretty dead.

Any good military dwarf will explain to you that a projectile that hits a wall, while there is nothing under that wall, will always remain intact. Jaxy has been using this to his advantage, to reduce the amount of stone he uses in catapult training, by putting a channel in front of a wall. Marksmen without facilities, for example on a random hill near a village, have done this to train while conserving ammunition. Slade ghosts can hurl slade.

Granite, 6
Another year, another potential load of invaders. I'm giving everyone some time to finish up on all the tasks before we begin on the slade ghost experiments. During this time, a craftsdwarf created Silverybored, an oaken toy boat. More useless junk...

Slate, 6
Dsarker wants to try out brewing. Maybe she just wants extra drinks. Turns out captain Ilral had been stuck in a cage somehow, probably stunned by a charging blizzard man. He's starving, pretty angry at everyone for leaving him for so long too.

Felsite, 6
Turns out Dsarker wants even more stuff, including a better tomb. She also seems to want to learn a bit of everything, in case we have any problems with a lack of people.

Note: In granite, I was at 15-20 FPS. I'm now at a steady 44! Yay for butchering babies!/i]
« Last Edit: June 29, 2011, 12:06:20 pm by katana »
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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

Conan

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Re: Starwound [31.25]~Slimelands~
« Reply #123 on: June 29, 2011, 01:56:46 pm »

Slade ghosts, eh?

Sounds very fun.

katana

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Re: Starwound [31.25]~Slimelands~
« Reply #124 on: June 29, 2011, 02:11:05 pm »

And we're about to use them for catapult ammo. As soon as all the hauling is finished.
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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

jaxy15

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Re: Starwound [31.25]~Slimelands~
« Reply #125 on: June 29, 2011, 02:14:57 pm »

Woo! I get to crush enemies with slade!
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katana

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Re: Starwound [31.25]~Slimelands~
« Reply #126 on: June 29, 2011, 02:47:29 pm »

:) We'll see how it goes.
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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
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Ahra

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Re: Starwound [31.25]~Slimelands~
« Reply #127 on: June 29, 2011, 03:26:35 pm »

Woo! I get to crush enemies with slade!
.... wouldnt that hit like an platinum warhammer or something?
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katana

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Re: Starwound [31.25]~Slimelands~
« Reply #128 on: June 29, 2011, 03:34:00 pm »

Woo! I get to crush enemies with slade!
.... wouldnt that hit like an platinum warhammer or something?

More like ten platinum warhammers. EDIT: by that I mean glued together and thrown at someone.
« Last Edit: June 29, 2011, 03:49:49 pm by katana »
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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

katana

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Re: Starwound [31.25]~Slimelands~
« Reply #129 on: June 29, 2011, 04:36:52 pm »

25:

Malachite, 6

Was just about to say nothing happened this month. Then Urist McArmorer decides to go all fey on us. Took some atyl, so I hope we get something good.

And a few days later...



That is just... amazing. I'm putting it on before Urvad gets a chance. I'm having some issues finding it, hopefully in a few days it'll pop up.

Galena, 6

It's late summer and I'm dreading what we're going to have to do. As usual, it begins with an ettin ambush. Zefon, macedwarf in my squad, just got his first kill today.
« Last Edit: June 29, 2011, 06:00:37 pm by katana »
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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

Conan

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Re: Starwound [31.25]~Slimelands~
« Reply #130 on: June 29, 2011, 08:01:38 pm »

If you want to equip those robes, etc. make sure all your finished goods stockpiles are set to not accept legendary quality stuff and make one that only accepts it. Then you can tell when it's available and then equip as necessary.

I think you can specify armor in the military screen, including normal clothes.

katana

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Re: Starwound [31.25]~Slimelands~
« Reply #131 on: June 30, 2011, 03:57:10 am »

It's a chain robe, part of the slimelands mod. I can specifically equip EVERY chain robe BUT this one.
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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

Conan

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Re: Starwound [31.25]~Slimelands~
« Reply #132 on: June 30, 2011, 10:38:08 am »

D'aww.

Oh well. Maybe you could get your dorf to strip off clothes by using armor replace clothing and then lock yourself in a burrow with that and assign yourself to wear a chain robe. Maybe your dorf will pick it up.

Worth a shot anyways.

katana

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Re: Starwound [31.25]~Slimelands~
« Reply #133 on: June 30, 2011, 12:54:13 pm »

Fixed. Turns out it was forbidden, but because artifacts don't have a {} around them, I couldn't tell. However, I'm having crash problems. If anyone wants to try carrying on, just play until the end of the month and report what happens. Pretend I'm sick or something: http://dffd.wimbli.com/file.php?id=4594
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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

Hitty40

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Re: Starwound [31.25]~Slimelands~
« Reply #134 on: June 30, 2011, 05:04:11 pm »

Tried out the save on my CPU, crash everytime it hits 19th Galena.
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