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Author Topic: Aw, come ON! (Forgotten Beast Troubble)  (Read 1190 times)

JimmyBobJr

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Aw, come ON! (Forgotten Beast Troubble)
« on: June 23, 2011, 07:57:27 am »

EDIT!!:

Disregard this entire post. about 2 minuites after posting this, my game randomly crashed, and i got booted back to early winter. That means i lost about two hours work, and i doubt i will get the same beast again. On a realted note, is there a Auto-Save Feature in dwarf fortress?

Okay. After about a season in my fort, i get the message that a forgotten beast has arrived.

"The forgotten beast Toskamo has come! A giant feathered ribbon worm, it has wings and appears to be emaciated. Its Chartreuse feathers are downy. Beware its fire!"

Beware its fire?

Aw COME ON!

As i hadnt set up a military yet, i immediatly walled of the caverns and waited, building up my steel industry in preperation. However, migrants have been slow, and i have had only one skilled smither, and only two dwarfs with military experience. i conscript them, and two others, and kit them in full steel gear with steel spears. I set them to train, and forgot about Toskamo.

A year passes, and in early spring, i get another message.

"The forgotten beast Omethu Nuwetha Uthimi has come! A great one-eyed tortoise. It has thin wings of stretched skin and it has a bloated body. Its flax scales are oval-shaped and overlapping. Beware its deadly dust!"

It has wings. It flys. and it has deadly dust. Not to mention its a turtle.

Its at this moment i remember that theres a friggin' dragon wannabee in there too. I dare not open the caves. But i dont really want to have to leave them shut forever too. Any ideas on what i should do?

I just got a massive migrant wave, and im kiting them up ready to go, but between the dust and fire i dont think ill manage anything, and the beasts will simply slaughter the military. And hints?

I mean seriously, the best case scenario at this point seems to be that all my military dorfs die and i manage to close the fort down, leaving me down a few dwarfs and, more importantly, steel gear.

Worst case scenario is that they somehow breed and create a army of Feathered Turtle-Worms that breate fire, perpetualy explode dust and can fly. I bet there would be a syndrome in there somewhere too.
« Last Edit: June 23, 2011, 08:05:26 am by JimmyBobJr »
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Where is the chemistry
They tried chemistry once.
It created soap.
Dwarves lost interest in chemistry after that.

Kay12

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Re: Aw, come ON! (Forgotten Beast Troubble)
« Reply #1 on: June 23, 2011, 07:59:05 am »

Do cage traps still work ok on megabeasts? If so, use them. If not, I'm out of ideas (being a newbie myself).
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JimmyBobJr

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Re: Aw, come ON! (Forgotten Beast Troubble)
« Reply #2 on: June 23, 2011, 08:06:18 am »

Thanks for the tip, i would have given it a shot, but i lost the save immediatly after posting this message.

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUuu-
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Where is the chemistry
They tried chemistry once.
It created soap.
Dwarves lost interest in chemistry after that.

Aachen

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Re: Aw, come ON! (Forgotten Beast Troubble)
« Reply #3 on: June 23, 2011, 08:15:01 am »

Check out your ../init/d_init file. There are several autosave features available to choose from.
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JimmyBobJr

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Re: Aw, come ON! (Forgotten Beast Troubble)
« Reply #4 on: June 23, 2011, 08:20:53 am »

AUTOSAVE FEATURES
Y U NO BE ON BY DEFAULT

Argh ive lost all intrest in that fort now... dangit. i dont wanna abandon due to the awesome features on that site, but i dont wanna have to replay 2 hours of building a massive arse wall.
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Where is the chemistry
They tried chemistry once.
It created soap.
Dwarves lost interest in chemistry after that.

Slazia

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Re: Aw, come ON! (Forgotten Beast Troubble)
« Reply #5 on: June 23, 2011, 09:51:13 am »

Replay it and do it differently. To be honest you should always save and exit every 30 mins or so, same with any game. I usually save once I've done any work intensive stuff.
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jaxy15

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Re: Aw, come ON! (Forgotten Beast Troubble)
« Reply #6 on: June 23, 2011, 10:09:41 am »

The fire breathing ones aren't as dangerous.
But as for the deadly dust turtle, run.
Run, and don't look back.
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Cyntrox

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Re: Aw, come ON! (Forgotten Beast Troubble)
« Reply #7 on: June 23, 2011, 10:18:12 am »

Yes, there's autosave. You need to set it in the init files.
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Darkmere

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Re: Aw, come ON! (Forgotten Beast Troubble)
« Reply #8 on: June 23, 2011, 10:44:09 am »

FB's are trap immune and nostun, the only way to cage them is with a Giant Cave Spider webbed cage trap, which traps anything. They're also immune to drowning and magma, but not both (obsidian). You could have also set up a manual cave-in room with door bait for the building destroying FB's, or just left the caverns walled up for a while, kitted marksdawrves in cheap wooden bolts and made an airlock to trap the FB's for target practice. Also, repeating upright spike traps.
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Satarus

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Re: Aw, come ON! (Forgotten Beast Troubble)
« Reply #9 on: June 23, 2011, 10:47:44 am »

Cave in traps are is your best bet.  Build some constructed walls held up only by a support.  Double and triple check that you removed all scaffolding and anchors to the thing.  Build some chains under it and chain up some war dogs or other expendable animals.  You now have a 1 shot trap that will hopefully delay your FB long enough for you to pull the lever that will kill him.  Always have 1 handy for when you start breaching caverns.  Never know when you get the deadly dust FBs.
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Sphalerite

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Re: Aw, come ON! (Forgotten Beast Troubble)
« Reply #10 on: June 23, 2011, 10:56:18 am »

They're also immune to drowning and magma, but not both (obsidian).

They're not always immune to magma.  I've used magma chambers to kill forgotten beasts in previous forts.  Forgotten Beasts that are made of organic materials will generally be killed by magma.  Those made of inorganic materials may or may not, depending on what they're made from.  They are all immune to drowning, but obsidian and cave-ins will kill anything.
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Kon

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Re: Aw, come ON! (Forgotten Beast Troubble)
« Reply #11 on: June 23, 2011, 12:56:29 pm »

One way to fight forgotten beasts in a cavern is to dig within one tile of the cavern, a z-level or two above the cavern floor, and carve fortifications in the remaining tile. Marksdwarves can shoot them through the fortifications without having to enter the cavern. It's best to have only a one-tile wide corridor behind the fortifications, and you don't want the fortifications within line of site of passing non-military dwarves or a passing forgotten beast may scare them and keep them from going where you want them to go. A passing forgotten beast may also scare off the engraver.
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Saiko Kila

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Re: Aw, come ON! (Forgotten Beast Troubble)
« Reply #12 on: June 23, 2011, 01:04:32 pm »

I think the easiest method is to prepare a luring trap for them, either a cave-in variety, or just a simple chamber. Use something destroyable, like a nest box as a lure. Or a longer staying door or floodgate. Might be also an animal if you feel sadistic, but animals don't stay alive long enough.  Nest box doesn't stay long too, but FBs can't be stuck with it, unlike doors or floodgates - it happens in tight corridors. I build a serpentine like way, so it takes a moment for them to get there. Then I close the bridge behind, and since bridges are not attacked, that's it.  Then either kill it with a cavein trap (easier if it's not a flier, but possible with fliers too) or with marksdwarves, stationed behind a fortification wall (which I also separate with a long, narrow drawbridge working as a curtain, so passing workers won't be scared).

If you feel overwhelmed with tasks, and can't pay much attention to all dangers in the same time, it is possible to make an automatic trap. Since FBs don't trigger pressure plates you must get creative and use something which triggers them (or anything) to close (or open, if that's the setup) the bridge. There are many methods, but two I like is to use an animal on single tile pasture. Is stays there until threatened or killed.

In the first one the animal is pastured over a pressure plate, set to animal weight and triggered by citizens. The plate is connected to a bridge, which can be retracting or raising, no matter, because it is placed upon an access hole from a cavern, with ramp or stairs. When you build the bridge it covers the hole and nothing can pass. When you put an animal on pasture the bridge closes/retracts and opens the path. 100 ticks after removing the animal from the plate the bridge closes the path. Double the linking with a lever, so you may open the bridge while animal is still on the plate, if you want.

In the second, the animal is placed behind a trap, then it is supposed to run through a plate when seeing FB and running for its life (don't use war beasts for this). This is maybe less dependable, so you may want more than one animal, and a bigger pen. When animal passes the plate it triggers that contraption: http://www.bay12forums.com/smf/index.php?topic=82907.msg2211409#msg2211409 and this one triggers the drawbridge, which in that case works as usual, i.e. it need to be raised to close the path. That way you can make the trap on a single level, without holes. To open the bridge now you can open the door to let the water spread, or just use a level like in the first example.

And have another, external bridge to open - prime - the trap, and keep it closed until needed. You don't want it to be wasted for trolls or crundles.
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JimmyBobJr

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Re: Aw, come ON! (Forgotten Beast Troubble)
« Reply #13 on: June 24, 2011, 03:08:58 am »

I tired some of these hints- Not many worked.

First, i tried setting up a collapsable floor onto the FB's head. My dwarfs failed to pull it on time, and the FB escaped, slaughtering most of the dwarfs... CTRL ALT DEL to the rescue!

Restarted and this time i tried a water trap anyway. Didnt work, he didnt drown. instead, he swam up the shaft that i used to fill the chamber and got outside. CTRL ALT DEL!

Third try, i conscripted all my dwarfs and ran at it. it immediatly breathed fire, and everyone died. CTRL... ALT... DEL!

Fourth try i tried the collapsing ceiling again. I forgot to connect the lever with the support. FUUUU-. He escaped. C-A-D!

Fifth try i did the collapsing thing AGAIN, this time to make SURE that i had set up the support correctly. to my surprise, everything went perfectly. The FB died to no cost of my dwarfs.

Bit of a anti climax, though...

Ah well. Now ill have to wait a year for the Dust Turtle to arrive.
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Where is the chemistry
They tried chemistry once.
It created soap.
Dwarves lost interest in chemistry after that.

Flare

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Re: Aw, come ON! (Forgotten Beast Troubble)
« Reply #14 on: June 24, 2011, 03:50:47 am »

You should have sent in your livestock in first to soak up the first breath of fire, the mass of dwarves and dogs then will be able to bumrush it to death. Caving in and crushing it leaves no meat for you to feast on.
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