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Author Topic: So how high can you build again?  (Read 877 times)

Mister Always

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So how high can you build again?
« on: June 23, 2011, 01:23:09 am »

I remember that there's a limit to how high you can build, but now what the limit is. Kind of gotta know, planning a megaproject and all that!

Incidentally, what's the best way to "encourage" the elves to stop bringing me boxes full of cloth and bring big snarly animals instead? I want me some wolves, yo.
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Kay12

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Re: So how high can you build again?
« Reply #1 on: June 23, 2011, 01:25:25 am »

Wiki says that it's 15 levels above the highest point of land (presumably the highest point at mapgen).
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Mister Always

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Re: So how high can you build again?
« Reply #2 on: June 23, 2011, 01:26:32 am »

Maybe it's 15 levels up from level zero? Anyway, thanks~
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Kay12

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Re: So how high can you build again?
« Reply #3 on: June 23, 2011, 01:29:49 am »

Well, since the Wiki says it's 15 levels up from the highest point of land, and I assume you won't lose levels by destroying the said land, I guess it's 15 levels from peak spot during mapgen.
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Mister Always

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Re: So how high can you build again?
« Reply #4 on: June 23, 2011, 01:43:14 am »

The peak spot during mapgen? You mean the highest point on your map?
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AutomataKittay

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Re: So how high can you build again?
« Reply #5 on: June 23, 2011, 02:00:24 am »

It's peak from local map's highest height. However I believe that there're a setting in advanced world gen that allow you as much as a thousand empty Z of sky ( Not sure of the limit there ). Default is around 15 above highest local perk (local, meaning within your embark area ).
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Kay12

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Re: So how high can you build again?
« Reply #6 on: June 23, 2011, 02:09:10 am »

The peak spot during mapgen? You mean the highest point on your map?

I mean the highest point of the initial map, quite likely only the site you're on.
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Drawde

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Re: So how high can you build again?
« Reply #7 on: June 23, 2011, 02:30:54 am »

The best way to get the elves, and everyone else, to bring less cloth is to have a decent stockpile of the types of cloth they bring.  In the elves case, rope reed.  Though it might just be any cloth, haven't tested it.

If you have enough cloth or leather merchants quit bringing more.  And thus have more room for other stuff.

Though good luck with the animals.  I've had poor luck getting anything worthwhile to trade for.
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Mister Always

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Re: So how high can you build again?
« Reply #8 on: June 23, 2011, 04:47:32 am »

The best way to get the elves, and everyone else, to bring less cloth is to have a decent stockpile of the types of cloth they bring.  In the elves case, rope reed.  Though it might just be any cloth, haven't tested it.

If you have enough cloth or leather merchants quit bringing more.  And thus have more room for other stuff.

Though good luck with the animals.  I've had poor luck getting anything worthwhile to trade for.

I heard that if you offend them enough they'll stop bringing cloth and start bringing animals, due to some kind of weight/value system bug. Should I just start offering them a lot of wooden trinkets?
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Nidokoenig

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Re: So how high can you build again?
« Reply #9 on: June 23, 2011, 05:17:37 am »

If you offer them wood, they'll siege you quite quickly. It's safer to murder the whole caravan and steal their cargo, they'll just send you less for that, though whether they view their stolen cloth as part of your stocks for the purposes of not bringing more, I don't know. You want them to bring a lot of animals to get the best chance of a breeding pair, so for that you need big, profit-seeking caravans with no cloth. Easiest way to achieve that is to make your own rope reed cloth so they don't bring much, and buy out what they do bring with a hefty profit margin(I've heard caravans just get bigger and bigger whatever you do, though, but forts tend to be either richer than god or deader than corduroy anyway). According to Quietust, they bring cloth because they can put the stuff in bins, not strict weight to value.
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AutomataKittay

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Re: So how high can you build again?
« Reply #10 on: June 23, 2011, 05:38:45 am »

If you offer them wood, they'll siege you quite quickly. It's safer to murder the whole caravan and steal their cargo, they'll just send you less for that, though whether they view their stolen cloth as part of your stocks for the purposes of not bringing more, I don't know. You want them to bring a lot of animals to get the best chance of a breeding pair, so for that you need big, profit-seeking caravans with no cloth. Easiest way to achieve that is to make your own rope reed cloth so they don't bring much, and buy out what they do bring with a hefty profit margin(I've heard caravans just get bigger and bigger whatever you do, though, but forts tend to be either richer than god or deader than corduroy anyway). According to Quietust, they bring cloth because they can put the stuff in bins, not strict weight to value.

You sure about the sieges? I've never gotten one in 2010 from elves no matter how much I pisses them off.
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Stormcloudy

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Re: So how high can you build again?
« Reply #11 on: June 23, 2011, 08:46:18 am »

You can gen a custom world with up to a hundred z-levels above peak spot in region, I believe.
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Psieye

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Re: So how high can you build again?
« Reply #12 on: June 23, 2011, 02:49:07 pm »

You can gen a custom world with up to a hundred z-levels above peak spot in region, I believe.
And then there are the legendary bugged worlds, like the 2212 z-level high spoilerite spire.
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Kicior

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Re: So how high can you build again?
« Reply #13 on: June 23, 2011, 02:52:13 pm »

Is it uploaded anywhere?
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celem

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Re: So how high can you build again?
« Reply #14 on: June 23, 2011, 05:20:20 pm »

the seeds are in the threads for a couple, do some searches with the word spire and bug and you'll probably find em...note that unpausing some of them just crashes your machine.

and yeah the building height limit is a worldgen parameter
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