Update 12!Current Character: Pacifist the Troll Berserker
Doctor Hans the Octopode Transmuter
Crawlers Bane the Orc Priest
Scalemate the Draconian Crusader
The Man In Gauze the Mummy Summoner
Killfrenzy the Mummy Berserker
Bowclub the Ogre Hunter
Edward the Vampire Berserker
Shrubs for the Shrub God the Spriggan Berserker
___ the Deep Elf Ice Elementalist
Sanguinus Caesar the Vampire Assassin
Welcome back to Let's Play Dungeon Crawl Stone Soup! In this update we'll (try to) get to the Lair, which would be the first time we've ever done so in this particular LP. Also to any Americans out there, have a good 4th of July!
D8. Nothing much of interest so far.
I kill a few random monsters and I get to the fourth star of Trog piety! Now I can use the ability Brothers in Arms, and although my current success rate is Very Poor, the ability turns a TrBe's game into "things I can kill myself" and "things Trog can kill for me" up until the very end game.
A ring and a scroll to identify it with. A handy coincidence.
It's poison resistance, which is handy for the Lair. I also formally identified the charges on the wand of invisibility. Meanwhile, I dumped the orcish robe, I'll check them all later when there's more to check.
Two wands? I must be dreaming.
One turns out to be magic darts, which makes it one of the worst wands out there. The other one? I'm not so sure. I think either polymorph other or healing, since the rat zombie I tested it on wasn't affected.
Ah, so it is polymorph other, better known as "polymorph other creatures into stronger creatures". It does have its uses though, against low HD (hit dice, determines HP and other stuff) monsters with annoying abilities.
Prince Ribbit. Basically a giant frog who casts Blink, which actually makes him surprisingly dangerous in the early-game.
At this point, he's really not a threat, not that he ever really was to us.
Ouch. What I just did was blow up a giant spore, which creates some fungus which in turn creates more giant spores. Can become dangerous if it gets out of control.
To us, it's just free experience.
A staff. It wouldn't have been Crawl if it stopped giving us useless items. Staves can have a variety of magical effects, none of which are really relevant to us.
I swear, these orcs popped out of nowhere. I was just autoexploring, and they just... appeared. That's probably just me, though.
Needless to say, there was carnage.
An altar to Yred, the god of death, in the middle of the lava. Yeah, that's totally worthwhile
It's not long before the level is clear.
An oblong leatherbound book? I'm pretty sure that's an artifact book. Curse you, Crawl!
Giant frog. I mentioned them when I was fighting Prince Ribbit, and they are really as vanilla as monsters get. They can be tough in the early game, but beyond that they're pretty trivial unless there are a lot.
See my point?
This is Maurice, better known as "the most annoying unique ever". He steals your stuff, blinks away, and turns invisible. So very annoying.
I slow him with curare, but then an ice beast and a centaur magically show up.
I kill him and I gain level 10 in the process. Also, this was the first time ever when my artifact ring was actually useful.
Then I meet a kobold pack, led by a big kobold, which is exactly what you think it is. Kobold packs are like orc packs only more trivial and show up later in the game.
Glorious carnage. Because you never get tired of seeing that.
Giant eyeball. They paralyze you and do exactly nothing else.
Another wand. Let's hope for something actually useful for once.
Manticore. They shower you with ranged attacks, making them actually slightly interesting.
We steamroll over it as always.
Ooh, our first "dragon", despite the fact that it looks like a lizard. Steam dragons fire balls of steam at you and don't do much else.
It's pretty easy, but we take some damage.
Another level cleared. Let's hope that Lair actually shows up soon.
Not much that we can see so far.
Another book. Because we still don't have enough.
Ooh, our first yak. Yaks are pretty vanilla monsters extremely common in the Lair, and they are something of a mascot for the game. There are death yaks and
yaktaurs in this game, I do not kid you.
Yaks come in packs. (Sorry, I couldn't resist.) It actually makes them rather dangerous to squishy casters, just because they seem silly doesn't make them any less dangerous.
Yaks run away, actually most animal creatures in the Lair do. It's extremely annoying and makes you feel like they're wasting your time (and they are).
Poison is wonderful against fleeing monsters.
Jelly. I don't think we've even encountered one before, but they eat items and heal and divide when they do so. Also, they corrode things. Nasty, nasty creatures.
First things first, I test that un-ID'd wand I have. Paralysis, which is very handy in the early game but steadily becomes less and less useful.
I try to polymorph it into something less annoying (a very good use for polymorph wands), and it turns into a yellow wasp. I think these things are actually somewhat dangerous.
Thank goodness it was paralyzed.
More yaks, and no convenient corridors to retreat to.
Keyword was 'convenient'.
I also use a scroll of identify to identify that ring. It turns out to be regeneration, but we really hardly need it as a troll.
This is a portal to a treasure trove. In exchange for some inane demand, I get an insane amount of GOOD treasure. They last forever, so take your time. Let's see what it wants.
19 scrolls of identify... uhh, no. Maybe later.
An altar to Sif Muna. You must be kidding me, Crawl.
A weapon shop! Even if we use UC, let's see its wares.
All useless to us. /sigh
Another spore.
Hint: use a weak ranged attack.
Fungal extermination is so fun.
I finish the level. I think I'll actually have to cut the update short at this point, sorry, need to go grocery shopping and do other important things that take precedence over this.