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Author Topic: Let's Play... Dungeon Crawl Stone Soup!  (Read 33899 times)

tomas1297

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Re: Let's Play... Dungeon Crawl Stone Soup!
« Reply #75 on: July 01, 2011, 03:09:28 am »

 The Mummy Berserker will be hilarious.  :D

 
Spoiler (click to show/hide)
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Un67

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Re: Let's Play... Dungeon Crawl Stone Soup!
« Reply #76 on: July 01, 2011, 08:34:32 am »

Update 10!

___ (Pacifist) the Troll Berserker
___ the Octopode Transmuter
___ the Orc Priest
___ the Draconian Crusader
___ the Mummy Summoner
___ the Mummy Berserker
___ the Ogre Hunter
___ the Vampire Berserker
___ the Spriggan Berserker

We have room for one thing in the queue before it's filled up. Anyways, welcome back to our Let's Play of Dungeon Crawl Stone Soup after a lot of queuing and discussion, so let's get back to watching Un67 fail, the thing you all came to do. Anyways, in this update, we'll be playing as Pacifist the Troll Berserker and pretty much curbstomp the entire early game. Of course, doing so makes for somewhat boring watching, but it wasn't my idea for a combination, folks.

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This is Pacifist. Note his overpowering strength and total lack of intelligence. We'll need to raise that to a more reasonable number so that we don't die from the first potion of degeneration. Strength will raise well enough by itself.

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I killed some weak things that weren't worth showing and then I came on this. Let me consider my options here - no. (That's an altar of Xom, by the way, just so you're clear.)

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More boring exploration and weak monsters and I find a robe. They offer the same protection as animal skins (which we start with) but are lighter, and are thus strictly better. They also tend to look better, too.

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Isn't it snazzy? Trog may hate wizards, but he can't deny that they have style.

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Some more boring exploration and I find a ring! I'll ID this later when I have more scrolls.

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Level 2! Not that it really even matters for a TrBe, we can take even Sigmund on at Level 1 and win. (Hint, Berserk.)

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D1 is completely and utterly uneventful. We'll go right to D2 in this update and hopefully something interesting happens there.

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I explore and kill some monsters and I find a nice ring as well as get Trog's second ability (after Berserk), Trog's Hand. It's a somewhat unappreciated ability giving extra regeneration and magic resistance. Since we're a troll, though, I really doubt we'll need it.

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We find our first wand. Wands are good to have for Berserkers, because it allows them access to magical effects without using magic. Rods are good for the same reason.

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Of course, it's slowing, one of the worst wands out there.

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We find some weird vault while exploring. It's, erm, interesting?

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SILVER JAVELINS YUS YUS YUS. Erm... anyways, javelins are good for large species like Trolls, we can (ab)use them extremely well. However, be warned that if you use Throwing a lot while worshiping Trog, you will get a lot of useless darts as gifts. Still, since we don't even need Trog's gifts in the first place, being a UC character, there's not much harm in doing so for us.

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...and I was wondering when I was going to meet him. This is Sigmund, every Crawler's bane, with a nasty reputation of being one of the most lethal early-game uniques (although said reputation is now being passed to Grinder). He thinks he's the Angel of Death, and for good reason, his spellset and highly enchanted scythe is more than lethal for most characters.

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However, that just means that we completely and utterly thrash him. This is going to be a theme of ours. He also comes with not one, as shown in the picture, but two levels. Sweet.

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I decide to switch Sigmund's robes for my own. He has nice fashion sense, if anything.

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Another ring. Now I just have to identify them. ::)

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Yup, just another uneventful floor. Now to identify my stuff...

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Our stuff that we've identified. I also know that one other scroll happens to be recharging, because there are only three scrolls that prompt for an item, one being identify (which I know), the other enchant armor, and the last recharging. Because I tried it on an armor, and it did nothing, I knew it was recharging.

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D2, done and done. D3 and D4 will be done later today, in another part of this update.
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Un67

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Re: Let's Play... Dungeon Crawl Stone Soup!
« Reply #77 on: July 01, 2011, 08:34:50 am »

Spoiler (click to show/hide)

D3 seems safe so far, but this being Crawl there are always monstrosities hiding behind the corner.

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Hey, it's an altar of Zin. Let me think... no.

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Orcs! Maybe a decent threat for once!

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Please don't tell me you actually believed me :P

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Another ring to identify in the future.

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OK, this might actually be a decent threat due to my bad positioning, if not for one thing.

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Yup, it's Berserk, the end-all-be-all solution to anything in the early game. Also, another level!

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I also pick up and wear that amulet we saw earlier. Amulets are OK to wear identify because there is only one harmful type and most amulets (98%) are uncursed, regardless of amulet type. Rings, on the other hand, and pretty much always cursed if they are harmful.

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A scroll of identify reveals that one of our rings is a cursed +2 ring of protection. OK, but not great. I don't put it on, partly because of the curse.

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More exploration reveals an altar to Faedas. I think you guys know my answer to these by now.

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Fighting skill boost and another ring. Because, you know, we don't have enough of them. I'm starting to wish that this character was an Octopode.

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Yet another uneventful level.

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I also discover what the other rings are thanks to a scroll of detect curse. I'll go with the one that gives evasion.

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I was wondering when I'd get to seeing these two. These are the elf twins, Dowan and Duvessa, and they are an extremely dangerous pair of uniques. Both are fairly tough on their own, and they get bonuses when their partner is dead.

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However, we're a Troll Berserker and we steamroll them with Berserk. Yeah, it's just that powerful.

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Dowan's got a nice +2 robe of magic resistance, although his fashion sense is questionable.

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I kill an iguana skeleton and I get level 6! Of course, I pick INT again.

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We also meet an ogre. Ogres can easily two-shot most characters at our point in the game, but we're a Troll, and a Troll Berserker. We can handle it.

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No berserk necessary. Also, if we really wanted to, we could take the ogre's club, but unarmed combat is just so much better, since we get a ton of auxiliary attacks, which you may have seen in our combat messages.

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We find some more goodies, including a wand, and finish up the level. Like I've said, at this point, nothing is a threat to us. That'll conclude the update, I think four floors should be good enough. Sorry for my lack of enthusiasm, but Troll Berserker is just so easy that it's actually hard to care.
« Last Edit: July 01, 2011, 10:09:21 am by Un67 »
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MetalSlimeHunt

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Re: Let's Play... Dungeon Crawl Stone Soup!
« Reply #78 on: July 01, 2011, 10:33:43 am »

So we've killed Sigmund. Yeah, if you can so easily steamroll the most infamous unique like that, Troll Berserkers really are overpowered. Perhaps Hell will prove more of a challenge, assuming somthing crazy doesn't happen to prevent us from getting there.
I also pick up and wear that amulet we saw earlier. Amulets are OK to wear identify because there is only one harmful type and most amulets (98%) are uncursed, regardless of amulet type. Rings, on the other hand, and pretty much always cursed if they are harmful.
And the harmful one is the Amulet of......Strangulation?
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Un67

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Re: Let's Play... Dungeon Crawl Stone Soup!
« Reply #79 on: July 01, 2011, 10:37:49 am »

Inaccuracy, actually, the effect is pretty minor. As for Hell, well, we'll probably die in the first one hundred turns or something. The Vestibule of Hell, on the other hand, is actually not all that bad, all we have to do is lure Geryon out and then kill him alone. He's actually not the worst thing in the Vestibule, that probably goes to the yaktaur packs.
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MetalSlimeHunt

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Re: Let's Play... Dungeon Crawl Stone Soup!
« Reply #80 on: July 01, 2011, 10:40:50 am »

What makes hell so bad, anyway? I'd think that the tomb levels would be worse, what with all the Death Curses you'd rack up from the mummies.
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To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
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Un67

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Re: Let's Play... Dungeon Crawl Stone Soup!
« Reply #81 on: July 01, 2011, 10:43:02 am »

I think Tomb is actually generally accepted to be the worst, yeah, unless you worship Kiku since he protects you from death curses. Hell has some very nasty effects apparently and it can get very very hairy very very quickly. Of course, I've never been in Hell, so that's just conjecture.
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Dr.Feelgood

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Re: Let's Play... Dungeon Crawl Stone Soup!
« Reply #82 on: July 01, 2011, 12:21:54 pm »

The Mummy Berserker will be hilarious.  :D

 
Spoiler (click to show/hide)

Not as funny as a Vampire Berserker.
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Inaccuracy, actually, the effect is pretty minor. As for Hell, well, we'll probably die in the first one hundred turns or something. The Vestibule of Hell, on the other hand, is actually not all that bad, all we have to do is lure Geryon out and then kill him alone. He's actually not the worst thing in the Vestibule, that probably goes to the yaktaur packs.

You can't lure Geryon out anymore.
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Un67

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Re: Let's Play... Dungeon Crawl Stone Soup!
« Reply #83 on: July 01, 2011, 12:48:49 pm »

...oh :(

Also, if and when I do play VpBe, I'll probably end up abusing Trog's Hand for the regen more then I'll berserk.
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breadbocks

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Re: Let's Play... Dungeon Crawl Stone Soup!
« Reply #84 on: July 01, 2011, 03:59:32 pm »

Be just needs to be extremely nerfed, or to be taken out entirely, as Berzerk is simply too powerful of an ability for the early game. There's no doubt in my mind it could take on Grinder and Sigmund at the same time without so much as a sweat.
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Fjords to Plowshares

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Re: Let's Play... Dungeon Crawl Stone Soup!
« Reply #85 on: July 01, 2011, 04:15:09 pm »

Perhaps, but is that so bad?  Roguelikes have always had character classes with wildly different difficulty profiles; you just have to know that e.g. a Wizard ascension isn't as impressive as a Tourist one, or that Barbarians start strong and falter in the lategame, or whatever.
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breadbocks

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Re: Let's Play... Dungeon Crawl Stone Soup!
« Reply #86 on: July 01, 2011, 05:43:43 pm »

Thing is, they don't get weak in the late game. They dump trog and wait it out at the temple.
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Un67

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Re: Let's Play... Dungeon Crawl Stone Soup!
« Reply #87 on: July 02, 2011, 07:48:41 am »

Update 11!

___ (Pacifist) the Troll Berserker
___ the Octopode Transmuter
___ the Orc Priest
___ the Draconian Crusader
___ the Mummy Summoner
___ the Mummy Berserker
___ the Ogre Hunter
___ the Vampire Berserker
___ the Spriggan Berserker

We return again to our Let's Play of Dungeon Crawl Stone Soup as Pacifist the Troll Berserker ready to curbstomp everything up to the Lair, and then some. Let's continue our berserk unique killing rampage, shall we?

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D5. As expected, a group of orcs arrive to greet us.

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In fine trollish tradition, I claw their faces open. One of the wizards apparently had a glowing robe, I'm going to take them all now and test them later.

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Apparently this section of the floor is not connected to the main portion. Time to go back upstairs and try another staircase.

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I find some large rocks on the ground. As Trolls, we can throw them, and they are actually surprisingly decent, although not as good as javelins.

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I also find that I've been wearing an amulet of inaccuracy the whole time. And yet I still destroy everything ::)

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Sky beast. These guys are annoying, if not terribly dangerous, as they electrocute you and turn invisible. They also create shallow water via rain.

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It doesn't even scratch us and we gain a level. Such is the greatness of a TrBe (of course, at the end, we're just huge glass cannons, but never mind that now)

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Hey, a book. Although we can't learn any spells from them, they can be used to generate flame clouds in a pinch (handy against, say, hydras), so I'll keep it for now.

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Really, Crawl?

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I <3 Trog's Hand. (OK, that probably sounds really, really weird...)

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Why did it have to be a centaur? These things are the bane of my existence - they hit hard with the bow, hit fast, and run away to come back to harry us. One good thing about them, though, is that they have a lot of clean meat on them...

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No such luck. Note that normally it's better to duck around a corner and let it come to you, but it hardly matters to a TrBe.

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I finish up the level, really nothing much of interest. Time to go downstairs in search of food and heroism.

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Going down to D6, I see another book. Really, Crawl? Of course, the game does this all the time, giving you great items you can't use.

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Water moccasin. Usually, at this level, they would be fairly threatening, since they hit hard, fast, and with poison, but we're a TrBe, so nothing really is.

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Would have been an easy kill if not for the fact that they run away :-\

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It finally dies. Also, I'm getting hungry, I better find food fast. Trolls burn through nutrition notoriously quickly, but they, unlike centaurs, who have the same problem, they can eat massive amounts of meat due to being carnivores, and without getting sick due to being saprovores.

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A poisonous corpse is left to spite me. Classic Crawl.

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Ice beast. These guys are pretty tough and destroy potions via a freezing attack, best taken out from range.

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Two ice beasts? This calls for drastic measures.

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AKA, "drop all your potions and charge into melee"

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Viola. One of them ran away, but that's besides the point. I also ate some of the space-cluttering permafood to stop my descent into starvation.

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... that's not good. You know that when I'm playing a TrBe and I'm scared of something that it's not good. That kobold is shooting curare needles at me, and these things a) poison and b) slow.

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However, it turns out that it only had two or so needles, and I'm only left with one for my own use after I kill it. I don't really need it, but curare is nice.

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I find a spellbook and boots, neither of which I can use. You just know Crawl is taunting you then, folks.

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Embroidered elven gloves. No, really. :'(

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And another book. I blame Xom.

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Pictured: why you don't zap wands at strong monsters. Not that an invisible ogre is that threatening, since it can only go one way. The wand itself might be somewhat handy.

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Before long, the level is clear. I'll do more stuff later today, bit tired from getting up at 5:30 AM to swim (yes, I really do that every Saturday).
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Un67

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Re: Let's Play... Dungeon Crawl Stone Soup!
« Reply #88 on: July 02, 2011, 07:49:01 am »

Alright, even if this is a whole day late, I'll just continue from here instead of making a new post.

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D7 seems to be an open level, which is awful for meleers, since it lets creatures start swarming you. Good for summoners, though.

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Another wand, and a nearby amulet. I think this is Crawl's apology.

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And the Temple. The Temple shows up at somewhere between D4 and D7, and in there are altars to several gods, making it an essential early-game location. Also, there are no monsters there. We have no need to really explore it, since we've already got a god. Might be good to come back to ID items, though.

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A wand and a necrophage. Necrophages can be annoying, as they induce rot.

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And an orc horde right behind it. Classic Crawl, really.

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Pictured: glorious carnage.

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Testing wands on random animals. The thing at the top is a goliath beetle, which is absurdly slow and tough in the early-game (and is poisonous to eat), while the thing at the bottom is an iguana, which is basically an upgraded giant gecko. Pretty generic, if anything.

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The EPA will be on us soon, especially once we get into Lair.

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More carnage. Also, our first store of this LP, an antique store! Nothing like capitalism to make the day better.

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The ring is mediocre, bordering on "bad". I'll use it when I need see invisible or levitation.

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Our amulet turns out to be warding, handy against summoned things.

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One of our scrolls turns out to be immolation. Nasty, if not really lethal.

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Also, we meet some bees. They are fast and hit reasonably hard with poison, so they're not exactly non-trivial in the early-game.

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I actually had to use berserk and a potion to take them out. So yes, they made me consume more items then every unique I've encountered combined.

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Another altar to a god I don't care about.

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The downstairs cluster featured in this dungeon layout.

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A level! Also, I think the Orcish Mines entrance might be in this structure.

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I am of course correct. I'll come back later after I finish Lair, the Orcish Mines are generally considered harder.

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I also find a secret chamber. I think I'll actually berserk for this, wargs can be tough and orc priests are annoying and deadly as always.

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Glorious triumph.

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Crazy Yuif seems to be here. Basically he's a crazy old Xom worshiper with a staff of chaos (sometimes deadly) and a cloak who lives in a hut in the forest (of trees or hammers).

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Ta-dah. The cloak is unenchanted (I once got a cloak of preservation), but hey, at least it's there.

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And a glorious altar to our god. That pretty much concludes the level and this update. This level was actually pretty interesting, so yeah.
« Last Edit: July 03, 2011, 09:27:29 am by Un67 »
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breadbocks

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Re: Let's Play... Dungeon Crawl Stone Soup!
« Reply #89 on: July 02, 2011, 08:00:29 am »

Crawl is punishing you for listening to someone saying play the most boring class in exsistance.
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