I'm sure you're planning more weapons/classes or what not, would make it even more strategic, along with allowing the player (in single player mode) to command troops. That's assuming we cannot already.
Would like to see an option to use W as forward and the mouse as a directional + aim + shoot control though.
Personally I would want to limit the classes, maybe 3 or 4, and even then the differences shouldn't be too drastic, maybe just what weapons you get.
I agree with the movement, it would also enable leaning or strafing around corners much more easily. Crouch running would be nice to move behind cover. Being able to go prone would also be interesting for lower cover, or for if other explosives are implemented such as artillery you can dive to try to reduce damage from shrapnel and stuff, or maybe just from normal grenades.
Speaking of grenades, it would be nice if grenades had a bit shorter range and instead of making an explosion it shot out fragments like most grenades do.
This game really needs a Medic class. Seriously, the game is fun, but when you've leading 10 or 15 guys to a place for five minutes and you just get one-shotted from some guy in the trees, it really sucks to wait for more guys and walk the same path again.
One of the features he is planning to implement is medical stuff, to revive soldiers after dragging them into cover. A dedicated medic class would be interesting though. A regular soldier could stabilize someone but only a medic could get them back on their feet and fighting again.
Does this have multiplayer?
Not yet, but it's planned.
By the way, I am hoping to update this thread as news is released. The reason I have it set to "co-op" game is because I heard that was one of the main focuses. There is no reason this couldn't be a competitive game though.