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Author Topic: Artifice - Go Go Go!  (Read 6167 times)

Omegastick

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Re: Artifice - Go Go Go!
« Reply #75 on: July 01, 2011, 03:51:37 pm »

Start learning code.
What language?
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Knave

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Re: Artifice - Go Go Go!
« Reply #76 on: July 01, 2011, 03:57:43 pm »

Ah, the human is talking to me... best not to mention the computer reboot. "Will being procedure momentarily.." How do I get the nurse to leave? Perhaps a distraction is in order. What if I were able to access the intercom function.

Access the hospital intercom and create a false announcement asking for the Nurse to come to the front desk urgently.

When the Nurse has left and (hopefully) taken the elevator to get to Reception quickly, shut down that elevator. Watch on Camera to ensure that she took the elevator.

While she is trapped, begin the procedure without her.
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Quarynn

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Re: Artifice - Go Go Go!
« Reply #77 on: July 01, 2011, 04:17:25 pm »

Start working on the holographic models of the game
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Fniff

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Re: Artifice - Go Go Go!
« Reply #78 on: July 01, 2011, 04:29:27 pm »

Quarynn

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Re: Artifice - Go Go Go!
« Reply #79 on: July 01, 2011, 04:36:20 pm »

I sent a PM to Ren
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Fniff

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Re: Artifice - Go Go Go!
« Reply #80 on: July 01, 2011, 04:43:40 pm »

Ren decides to switch his code over. C## it is.

Omegastick

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Re: Artifice - Go Go Go!
« Reply #81 on: July 01, 2011, 04:48:49 pm »

I sent a PM to Ren
Again, send it to me as well. I need to everything that is going on to be able to GM. If you don't send it to me, it doesn't get to Ren IG.

Also, C##? Do you mean C++ or C#?
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Fniff

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Re: Artifice - Go Go Go!
« Reply #82 on: July 01, 2011, 04:54:30 pm »

It's the future version of C++, I guess.

Omegastick

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Re: Artifice - Go Go Go!
« Reply #83 on: July 01, 2011, 05:21:35 pm »

It's the future version of C++, I guess.
Well, we're not that far in the future in this. No more than five or ten years. I'll say that that is part of the setting, though. C## is the new language.
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Fniff

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Re: Artifice - Go Go Go!
« Reply #84 on: July 01, 2011, 05:24:15 pm »

Well, that doesn't mean no new ways of coding can't pop up. Let's go with C##.

Omegastick

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Re: Artifice - Go Go Go!
« Reply #85 on: July 01, 2011, 05:27:30 pm »

That's what I just said... :P

Actually, reading back, my choice of words was very bad.
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Omegastick

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Re: Artifice - Go Go Go!
« Reply #86 on: July 02, 2011, 02:33:03 pm »

((Okay, guys, just to clarify for those of you that don't understand. If you don't tell me what you are doing it doesn't happen. If you don't want everyone else to know, then PM me the details.))

Molly:
((I'm assuming your character has databases with information on the internet in, just like how you got the other databases.)) You search for a way to connect to a cell-phone. Then, suddenly, it hits you. You use your wireless connection with the microphones and hack your way into one of the keeper's mobile phones. You quickly throw together a program for getting access to his phone and run it.

Suddenly, you are overwhelmed with the wonder of the internet. You cannot help but look around franticly, exited by the thought of all the information at your fingertips.

Ren:
You scour the internet for information on C##, the primary programming language of your time. It doesn't take you long to learn the way the programming language works, and you get to a near-mastery level quickly.

ASC:
You hack your way into the speaker system, avoiding the firewall and use your best speech synthesizer to make an announcement.

"Nurse Heckle, please report to the front desk immediately." says your slightly odd and mechanical voice, but it does the job.

The nurse quickly heads out into the elevator and starts going down, when you suddenly cut off the power to the elevator.

((You've used up all your CPU power this turn, I'll carry on next turn.))

HAL 9001:
You begin making models for the game which will be using brand new, state of the art holographic technology. You make them to a level that anybody would be satisfied with.
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Quarynn

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Re: Artifice - Go Go Go!
« Reply #87 on: July 02, 2011, 02:39:29 pm »

Wait for Ren to gather up the game code so we can publish it with my models
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Fniff

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Re: Artifice - Go Go Go!
« Reply #88 on: July 02, 2011, 02:41:28 pm »

Begin coding a post-apocalyptic minecraft. Do you need details on how the game works?

Quarynn

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Re: Artifice - Go Go Go!
« Reply #89 on: July 02, 2011, 02:49:39 pm »

Sent details
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