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Poll

Laurel

Take Tangle Vine
- 2 (50%)
Take Meteor Shower
- 0 (0%)
Take Excalibur
- 1 (25%)
Shuffle some things around (make a post)
- 1 (25%)

Total Members Voted: 4


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Author Topic: Let's play .jpg compression: CH9: The Base of Olympus  (Read 7822 times)

3

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Let's play .jpg compression: CH9: The Base of Olympus
« on: June 22, 2011, 10:07:04 am »


Magic & Mayhem is an isometric real-time semi-tactical semi-strategy game developed by Mythos, which some of you will know as the creators of Laser Squad and UFO/X-COM, released in 1998. The game follows a similar formula to the old Spectrum game Chaos, with each player controlling a wizard capable of summoning creatures and casting sundry other spells to the end of defeating his or her rivals.

We take the role of the mage Cornelius, looking to continue his studies under the care of his uncle, Lucan. But Lucan's residence has been destroyed and the man himself has apparently disappeared on the way to the Isle of Avalon, leaving his familiar, Hermes, behind. We'd better find out what happened to him.

This run will be made semi-blind, as it's been about ten years since I've played this. It's probably safe to say that I'll know what to do for the first third or so and then get completely lost. We'll see how it goes.

There will be audience participation in that you'll be choosing my spell loadout and telling me where to allocate any experience points I get.
« Last Edit: July 08, 2011, 09:38:37 am by 3 »
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Re: Let's play Magic & Mayhem: CH1: The Forest of Pain
« Reply #1 on: June 22, 2011, 10:08:58 am »

Chapter 1: The Forest of Pain

Spoiler: Chapter 1 (click to show/hide)

« Last Edit: July 06, 2011, 03:32:41 pm by 3 »
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Demonic Spoon

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Re: Let's play Magic & Mayhem: CH1: The Forest of Pain
« Reply #2 on: June 22, 2011, 12:16:53 pm »

Does this game have sequels or something? Because I remember playing a game very much like this one, except it looked a bit different. I may still have the cd somewhere. The name was also similiar.
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Re: Let's play Magic & Mayhem: CH1: The Forest of Pain
« Reply #3 on: June 22, 2011, 12:24:22 pm »

Seems like releasing games under different names internationally was a Mythic thing. Wikipedia lists a few of them. There was a sequel of sorts (with 3d graphics) by a different developer confusingly called "The Art of Magic: Magic and Mayhem"... at least, that was what it was called over here. Things'd be even sillier if it was under a seperate release in Russia, as they'd already used that name there. Bizarre.
« Last Edit: June 22, 2011, 12:36:01 pm by 3 »
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FuzzyZergling

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Re: Let's play Magic & Mayhem: CH1: The Forest of Pain
« Reply #4 on: June 22, 2011, 03:56:07 pm »

I think people are misunderstanding the poll slightly. Or maybe I am.
You're supposed to vote for three magics, 1 holly, 1 mandrake, and 1 brimstone, right?
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Re: Let's play Magic & Mayhem: CH1: The Forest of Pain
« Reply #5 on: June 22, 2011, 03:58:54 pm »

Ideally you'd vote for one of each material but also only one of each alignment, until we invest experience in more talismans. It doesn't matter, frankly, I'll work something out even if I can't pick all the favourites. Just go for what you like the sound of.
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Re: Let's play Magic & Mayhem: CH2: The Plains of Greenhenge
« Reply #6 on: June 23, 2011, 10:07:32 am »

Spoiler: Chapter 2 (click to show/hide)

Spoiler: New spells (click to show/hide)
« Last Edit: July 02, 2011, 07:35:35 am by 3 »
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FuzzyZergling

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Re: Let's play Magic & Mayhem: CH2: The Plains of Greenhenge
« Reply #7 on: June 23, 2011, 10:15:36 am »

Does heal harm the undead? Just wondering.
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Re: Let's play Magic & Mayhem: CH2: The Plains of Greenhenge
« Reply #8 on: June 23, 2011, 10:19:31 am »

It'd make sense if it did, but it doesn't. It works the same way on everything.
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FuzzyZergling

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Re: Let's play Magic & Mayhem: CH2: The Plains of Greenhenge
« Reply #9 on: June 23, 2011, 10:42:23 am »

I think you should go with Zombie, Magic Sphere, and Heal.
That way you get Heal, as well as a Fireball-like spell and something durable that Heal would be effective with.
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Re: Let's play Magic & Mayhem: CH3: Fiddlers' Green
« Reply #10 on: June 24, 2011, 03:56:06 am »

Spoiler: Chapter 3 (click to show/hide)

« Last Edit: July 02, 2011, 07:46:50 am by 3 »
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Happerry

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Re: Let's play Magic & Mayhem: CH3: Fiddlers' Green
« Reply #11 on: June 24, 2011, 03:59:32 pm »

I seem to remember there being alot of undead in the next mission or so, so I say unicorn, though we might want to switch to cockatrice later. The things are useful.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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Re: Let's play Magic & Mayhem: CH4: The Village of Total Clusterfuck
« Reply #12 on: June 25, 2011, 09:28:06 am »

Spoiler: Chapter 4 (click to show/hide)

Spoiler: New creature entries (click to show/hide)
« Last Edit: July 02, 2011, 08:11:21 am by 3 »
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Re: Let's play Magic & Mayhem: CH5: The Apple Orchard
« Reply #13 on: June 25, 2011, 03:49:30 pm »

Spoiler: Chapter 5 (click to show/hide)

Spoiler: New creature entries (click to show/hide)
« Last Edit: July 02, 2011, 08:26:05 am by 3 »
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Happerry

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Re: Let's play Magic & Mayhem: CH5: The Apple Orchard
« Reply #14 on: June 25, 2011, 08:00:00 pm »

Quote
Loads of zombies here...

This is going badly already.

Told you.

Quote
If anyone has any suggestions regarding experience placement, don't hesitate to make them. For now, it's going into mana as usual.

And some extra health and control limit might be nice.
« Last Edit: June 25, 2011, 08:07:35 pm by Happerry »
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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