Inflation will remain as my simple system. Cripts one is simply too complex for what is intended as a simple game. This is not to say its wrong or incorrect - Just that its too complex and I want to keep this simple.
I will definitely use this for my next game, which will be a 1930's one. So please don't be irked cript The inflation rules will remain as this:
-For every
1*(gold storage in bank vault/(ratio of paper money to gold in general circulation) paper money printed, inflation will rise the price of all goods(buying a unit) by 25%, but inflation will drop globally by 5% each turn. If the amount of gold to paper is so low it doesn't even increase, this is disregarded as normal inflation and results in no rise in the inflation amount.
To print more, they must have the blessing of a majority the places they are operating in.
Of course if you pay in gold the price is always the original.
This does not effect land expansion
Land expansion will always have to be paid for with gold.-Moneylenders can buy another Money Printing Machine for 8 Gold, this will increase their capacity for increasing money by +4.
Example:
Moneylender A gets permission from the majority factions it operates in to print 4 paper money and has 4 gold in the vault. This increases the price of a unit from 1 to 1(25% rounded up is no noticeable inflation level). 8 would however raise the price of a unit from 1 to 2.
The math, 1*4(gold in the vault)/1(Paper money in circulation is equal to or less than the amount of gold in circulation)= 4, 4 paper money printed this turn will cause inflation increases of 25% due to the sheer number of new bills.