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Author Topic: Intrigue: Lands of treachery and ruin(First post for rules)  (Read 2138 times)

Deadmeat1471

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Re: Intrigue: Lands of treachery and ruin
« Reply #15 on: June 22, 2011, 07:40:08 am »

Inflation will remain as my simple system. Cripts one is simply too complex for what is intended as a simple game. This is not to say its wrong or incorrect - Just that its too complex and I want to keep this simple.

I will definitely use this for my next game, which will be a 1930's one. So please don't be irked cript  :P


The inflation rules will remain as this:

-For every 1*(gold storage in bank vault/(ratio of paper money to gold in general circulation) paper money printed, inflation will rise the price of all goods(buying a unit) by 25%, but inflation will drop globally by 5% each turn. If the amount of gold to paper is so low it doesn't even increase, this is disregarded as normal inflation and results in no rise in the inflation amount.
To print more, they must have the blessing of a majority the places they are operating in.
Of course if you pay in gold the price is always the original.
This does not effect land expansion
Land expansion will always have to be paid for with gold.


-Moneylenders can buy another Money Printing Machine for 8 Gold, this will increase their capacity for increasing money by +4.

Example:

Moneylender A gets permission from the majority factions it operates in to print 4 paper money and has 4 gold in the vault. This increases the price of a unit from 1 to 1(25% rounded up is no noticeable inflation level). 8 would however raise the price of a unit from 1 to 2.
The math, 1*4(gold in the vault)/1(Paper money in circulation is equal to or less than the amount of gold in circulation)= 4,  4 paper money printed this turn will cause inflation increases of 25% due to the sheer number of new bills.
« Last Edit: June 22, 2011, 08:23:10 am by Deadmeat1471 »
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Taricus

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Re: Intrigue: Lands of treachery and ruin
« Reply #16 on: June 22, 2011, 07:43:07 am »

I'll take the Rebels.
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We sided with the holocaust for a fucking +1 roll

Deadmeat1471

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Re: Intrigue: Lands of treachery and ruin
« Reply #17 on: June 22, 2011, 07:49:26 am »

Sure, added  8)


We need 2 more players, cavalryclan and archerclan.

Also modified inflation to be relative to the amount of gold in the banks vault and also to the amount of gold in general circulation. Not entirely realistic but I think its a good compromise between cripts idea and my simplification.

These are now the final rules for the lenders, unless something turns out to be majorly wrong or broken.

If you have any ideas for other parts, i'm open to ideas.
« Last Edit: June 22, 2011, 09:58:23 am by Deadmeat1471 »
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Criptfeind

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Re: Intrigue: Lands of treachery and ruin(First post for rules)
« Reply #18 on: June 22, 2011, 11:03:17 am »

Sounds good to me.
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Deadmeat1471

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Re: Intrigue: Lands of treachery and ruin(First post for rules)
« Reply #19 on: June 22, 2011, 05:55:27 pm »

Need couple more! check first post for the available places!
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Deadmeat1471

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Re: Intrigue: Lands of treachery and ruin(First post for rules)
« Reply #20 on: June 24, 2011, 12:33:36 pm »

*Bumping for new recruits!
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Deadmeat1471

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Re: Intrigue: Lands of treachery and ruin(First post for rules)
« Reply #21 on: June 26, 2011, 08:06:06 am »

Well we cannae play without full players, the whole point of this is having the 3 countering unit races. I may host a different game though - a geo-political sim which i've hosted many of; Balance of Power, everyone takes a country. Quite common these days that type of forum game are.

If I don't do this, I will make a 20th century one including a proper economic and military model(as much as is feasable).
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