I guess so. Modding in something like an animal-man is very easy to do. Don't need to have Toady do it, since its literally as easy as copy-pasting some other similar animal entry, changing the name, tile and a few variables.
If I wanted mods, I'd mod. I don't mod.
I'm not asking for a mod, I'm asking for something to be added to the base game.
Yeah, but its sort of an extravagent request. "I want the default population cap to be 100 but I'm not going to modify the .int file myself." Maybe I don't like elephant men in a vanilla game, now I have to mod them out.
I think Elephant men would make challenging enemies, and would enjoy them working with elves as building destroyers.
Trample, shield bash using trunk-shield, gore with tusks, and then melee with two-handed bludgeoning weapons, dual-wielded, or give them special weapons specifically for their race - elephantine mace. If they get a solid hit, they knock their opponent dozens of tiles away, smashing them against walls or trees.
Give them copper equipment, which would be ideal for their shield and bludgeoning weapons anyway, and better then elf armor for melee defense.
And if you EVER kill an elephant man they never forget. A dead elephant man in year 1 means a war until either the elephant man population or the enemy population is gone.
I can see them being very aggressive and warlike.
That's what I'm imagining, and I'd like to see it in the game, not in a mod.