And remember that if you are going to use weapon traps then you need to use low quality weapons and mechanisms as this will cause the enemy to dodge more often.
Did anyone actually test any of this? Sounds like speculation to me. (sorry for necro)
- You do want to use low quality weapons and low-quality mechanisms in the "dodge" weapon traps, because you don't actually want to injure/kill the enemy. If they don't have a shield to block with, they will probably dodge the poorly-aimed attacks.
Ok, i did a little bit of testing myself, and my findings are as follows: Higher weaponskill produces more dodges and not less, so better quality mechanisms should produce more dodges too. However, you are right in that you may want to produce more dodges/wounding hit and this ratio is better with low weapon skill.
Conclusions:
- If you don't really care about keeping invaders alive, and need to defend effectively, use the best available equip. You get more hits and more dodges.
- If you want only dodges, I would suggest using high quality mechanisms and weapons, but harmless ones. I saw silver serrated disks mentioned somewhere and they should do fine. Training weapons should be good too.
- This also goes for your danger room: use high quality equipment and you dwarves should skill up dodge quicker! (doubt that is very practical information since the danger room is fast enough either way, but it is something you could potentially verify/falsify with testing)
The model that explains this behaviour is that the attacker first rolls for a successful attack or miss. Then the defender rolls for dodging. The dodging roll is influenced by the skill of the attacker too, but not as much as a higher skill would mean less dodging events, only the ratio changes.
Disclaimer: it was just a really short test so i could be completely wrong
Also, i don't know what exactly causes jamming in a weapon trap; if it's never caused by misses you might want to use low quality equip.
PS: Another thing i wondered for danger room design is if confined space influences the rate of dodging. Will dwarves dodge less if they have only one sqare to dodge to?
Edit: After some more general combat testing:
- Dodge indeed increases the chance to get missed, not only to dodge.
- High dodge also increases the chance of a counterstrike per dodge/miss.
- A high weapon or fighter skill helps hitting a dodger.
- High fighter skill makes your charge a ferocious onslaught, you dont collide anymore.