Hi !
This idea might have already been tested in Dwarf Mode - I took the idea from here :
http://www.bay12forums.com/smf/index.php?topic=86596.15 .
So the idea is, when one of your dwarf is infected and has been released from the hospital, there is nothing much you can do to save him right ?
He'll probably end up by dying and still making new friends before he dies, heightening the impact of his death.
So why not try to hack off the infected bit - I personally thought a trap could do the trick, but if i'm not wrong you can't activate weapon traps by lever ? So I settled on making a bronze menacing spike, digging a one square room, putting in the spike there as upright spike, linking it to a lever just outside, and putting a door in front of the one square room, like this :
The idea is to bring the dwarf to the room (I did this by assigning the dwarf to military duties and stationing him there, then closing the door and removing him from the military.) then activate the spike again and again hoping it will cut off the infected part. Having only one spike is important so he doesn't die right away but gets stabbed one zone at a time.
He'll probably need even more healing afterwards, so I put the room close to my hospital in case he survived the treatment.
What do you think of this idea ? It could save a talented dwarf destined to die and is Fun. I think better systems could be thought of though, I don't know if materials influe on the cutting off ratio or something like that : i'm quite new to the game.
Oh, what happened to my dwarf ? Here is the fate of Urist McInfectedFinger (
I did say this technique needed a lot of refining.) :