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Author Topic: Migrant mechanics  (Read 1194 times)

Inspiration

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Migrant mechanics
« on: June 20, 2011, 04:12:08 pm »

I was wondering, do migrant waves always spawn in a location from which they can reach your fort, and do they always spawn in the same location?
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Heavily Armed Effigy

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Re: Migrant mechanics
« Reply #1 on: June 20, 2011, 04:16:49 pm »

They spawn in different places, and in my experience they are not always capable of reaching the fort (due to raised drawbridges etc.)
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Inspiration

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Re: Migrant mechanics
« Reply #2 on: June 20, 2011, 04:42:25 pm »

Thanks. Ah well, no being lazy for me.
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Blade Master Model 42

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Re: Migrant mechanics
« Reply #3 on: June 20, 2011, 06:26:20 pm »

I once had a migrant woodcutter show up on the wrong side of the river, all by himself. Didn't notice until he went bonkers and died sometime later.

AutomataKittay

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Re: Migrant mechanics
« Reply #4 on: June 20, 2011, 06:36:31 pm »

Migrants certainly shows up in inaccessible spots. Very annoying when working somewhere with map-cutting rivers or cliffs  :D
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Triaxx2

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Re: Migrant mechanics
« Reply #5 on: June 20, 2011, 07:56:47 pm »

Bloody migrants. The one time I did have them on the far side of the river, I was able to give them an axe via bridge-a-pult. They built a floor across out of cut logs.

I didn't have any spare lumber on my side, or rather not enough to get across. Big river.
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obradenj

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Re: Migrant mechanics
« Reply #6 on: June 20, 2011, 09:58:41 pm »

oh it gets really dwarfy when a group of 20+ migrants show up at the same time and place as a ambush
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Conan

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Re: Migrant mechanics
« Reply #7 on: June 20, 2011, 11:15:30 pm »

oh it gets really dwarfy when a group of 20+ migrants show up at the same time and place as a ambush

At least they don't start a tantrum too quickly.

Nikow

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Re: Migrant mechanics
« Reply #8 on: June 21, 2011, 08:44:01 am »

Can i disable migrations without disable births?
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In my fortress dwarves are dying from old age.
Dwarven wine is a little bit like good chicken soup:  solid at room temperature.

nanomage

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Re: Migrant mechanics
« Reply #9 on: June 21, 2011, 08:58:32 am »

Can i disable migrations without disable births?
That's what popcap does.
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Nikow

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Re: Migrant mechanics
« Reply #10 on: June 22, 2011, 06:57:28 am »

No. POPULATION_CAP disable migrants and new pregnants. I want disable only migrants, I want create big fortress with only 12 starts dwarfs.
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In my fortress dwarves are dying from old age.
Dwarven wine is a little bit like good chicken soup:  solid at room temperature.

AutomataKittay

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Re: Migrant mechanics
« Reply #11 on: June 22, 2011, 06:59:12 am »

No. POPULATION_CAP disable migrants and new pregnants. I want disable only migrants, I want create big fortress with only 12 starts dwarfs.

Err, I have a LOT of forts that's past pop cap, and I'm still getting pregnancy and births... That's controlled by entirely different section, further down I believe.
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Nikow

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Re: Migrant mechanics
« Reply #12 on: June 22, 2011, 07:00:57 am »

Ok, thanks
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In my fortress dwarves are dying from old age.
Dwarven wine is a little bit like good chicken soup:  solid at room temperature.

Nikow

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Re: Migrant mechanics
« Reply #13 on: June 23, 2011, 05:24:54 pm »

I haved 18 dwarfs (10 womens and 8 mens). I set popcap on 7. I started in midsumer 164, and i played to late winter 171. My dwarfs have a lot of free time. No pregnants. What i must do to have babys? :>
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In my fortress dwarves are dying from old age.
Dwarven wine is a little bit like good chicken soup:  solid at room temperature.

Aachen

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Re: Migrant mechanics
« Reply #14 on: June 23, 2011, 05:31:46 pm »

Friends ---> Lovers ---> Marriages

So, lots of downtime and a small meeting area should encourage the sweet, sweet beard-bonding that is Dwarven Love.
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