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Author Topic: Automation - A Car Company Tycoon Game  (Read 35377 times)

LoSboccacc

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Re: Automation - A Car Company Tycoon Game
« Reply #75 on: February 28, 2012, 07:09:42 am »

Nah, thats a V16 we've got - no W engines yet :P

that will do. so long as I can put 8 turbochargers on it and be even more derpier than a veyron.

oh, no chance.
found the non definitive feature page:
http://automationgame.com/phpBB3/viewtopic.php?f=15&t=137
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Neonivek

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Re: Automation - A Car Company Tycoon Game
« Reply #76 on: February 28, 2012, 09:11:44 am »

It would be funny if the game would get into the seedier side of car manufacturing.

Admittingly I don't know what that is... but I assume it exists.
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LoSboccacc

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Re: Automation - A Car Company Tycoon Game
« Reply #77 on: February 28, 2012, 09:37:07 am »

seedier? what seedier means?
but hey, there are plants.
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Neonivek

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Re: Automation - A Car Company Tycoon Game
« Reply #78 on: February 28, 2012, 10:51:46 am »

seedier? what seedier means?
but hey, there are plants.

Underhanded and/or illegal.
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MaximumZero

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Re: Automation - A Car Company Tycoon Game
« Reply #79 on: February 28, 2012, 01:20:40 pm »

Nah, thats a V16 we've got - no W engines yet :P

that will do. so long as I can put 8 turbochargers on it and be even more derpier than a veyron.

oh, no chance.
found the non definitive feature page:
http://automationgame.com/phpBB3/viewtopic.php?f=15&t=137
Awesome. Can't wait to try to put together 1,000hp monsters. :P
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

hemmingjay

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Re: Automation - A Car Company Tycoon Game
« Reply #80 on: February 28, 2012, 01:21:09 pm »

The seedier sides of car manufacturing are knowingly using inferior(cheaper) materials that may compromise quality/safety and also the practice of falsifying government tests or bribing officials.

I agree that these concepts would be a great addition and only require a small amount of coding to add, but would obviously require testing and balance adjustments.
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Only a simple mind can be certain.

LoSboccacc

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Re: Automation - A Car Company Tycoon Game
« Reply #81 on: February 28, 2012, 01:42:00 pm »

There is sonething like that in the demo videos, modelled as running costs For designs that cut corners here and there. Don't know about factories and side effects of running low quality shops.

It would e interesting both to have a reputation hit (confirmed to an extent to be in the game) and forced recall campaigns for extreme cases (status unknown) and lawsuits because you cant really talk car sim without a good class action here and there (half joking now, guess won't be there)
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Tilla

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Re: Automation - A Car Company Tycoon Game
« Reply #82 on: February 28, 2012, 01:42:36 pm »

Lets not forget Union Busting and moving the plants to Mexico and such, that'd be fun!
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LoSboccacc

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Re: Automation - A Car Company Tycoon Game
« Reply #83 on: February 28, 2012, 01:56:47 pm »

I've heard that outsourcing plants it's there, each state with pros and cons.
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daffyflyer

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Re: Automation - A Car Company Tycoon Game
« Reply #84 on: February 28, 2012, 04:03:39 pm »

well, the demo video where they broke the engine seemed on the right track. also I've noticed that every trial added upon the 'hours' parameter so failure is modelled within the game rules

Not sure what you mean about the "Hours" perameter, if you're refering to manhours, thats talking about how long it takes to build the engine you've designed.


But yes, there are certinally engines you can design that will just plain old explode on the test stand! :D
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LoSboccacc

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Re: Automation - A Car Company Tycoon Game
« Reply #85 on: February 28, 2012, 04:17:29 pm »

no design/test cost for failures in the campaign?
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daffyflyer

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Re: Automation - A Car Company Tycoon Game
« Reply #86 on: February 28, 2012, 05:16:05 pm »

no design/test cost for failures in the campaign?

Not as yet, but you will be wasting time, as time still goes by whilst testing.


Not sure if there will be a failure cost or not, we haven't finalized a lot of the business side
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hemmingjay

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Re: Automation - A Car Company Tycoon Game
« Reply #87 on: February 29, 2012, 08:35:51 am »

Had to throw my money at you guys to support this. Forced induction v16 engines ftw!
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daffyflyer

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Re: Automation - A Car Company Tycoon Game
« Reply #88 on: March 04, 2012, 09:08:16 am »

http://www.youtube.com/watch?v=gYXeax-Ef08

We've now got some scenarios for the engine designer demo, plus some UI improvments
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LoSboccacc

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Re: Automation - A Car Company Tycoon Game
« Reply #89 on: March 04, 2012, 12:06:30 pm »

ahah I spot with my little eye a scenario beginning with..

kei car

 8) 8)
« Last Edit: March 04, 2012, 12:29:37 pm by LoSboccacc »
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