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Author Topic: MMOs  (Read 7450 times)

Grishnak

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Re: MMOs
« Reply #30 on: June 21, 2011, 01:07:34 am »

I play a real shit grindfest boring MMO called Mu on a private server called ForsakenMu. I jump on every once in a while to get my grind on and thats about it. Occasionally Ill play some Lineage 2 with my brother in law and another friend. Both of those games scratches my occasional grind itch, and helps my obsession with rpgs and enchanting/over-enchanting stuff for the big numbers and glows. woot.
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Rilder

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Re: MMOs
« Reply #31 on: June 21, 2011, 02:39:31 am »

I've been playing Star Trek Online after catching the Digital Deluxe Edition pretty cheap, really fun game and they really did the (Federation) leveling soon and has joined the ranks of the second MMO I've ever hit level cap on. 

Though it is a subscription based mmo yet feel the need to have a cash-shop for some retarded reason.
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Bdthemag

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Re: MMOs
« Reply #32 on: June 21, 2011, 02:44:47 am »

I've been playing Star Trek Online after catching the Digital Deluxe Edition pretty cheap, really fun game and they really did the (Federation) leveling soon and has joined the ranks of the second MMO I've ever hit level cap on. 

Though it is a subscription based mmo yet feel the need to have a cash-shop for some retarded reason.
To bad you can finish most of the content in that game in a really short time.
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Tilla

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Re: MMOs
« Reply #33 on: June 21, 2011, 03:19:04 am »

I've been playing Star Trek Online after catching the Digital Deluxe Edition pretty cheap, really fun game and they really did the (Federation) leveling soon and has joined the ranks of the second MMO I've ever hit level cap on. 

Though it is a subscription based mmo yet feel the need to have a cash-shop for some retarded reason.
To bad you can finish most of the content in that game in a really short time.

Not nearly as bad as say, DC Universe Online in which I had reached 1/3 of the level cap in my first abbreviated playsession. STO also has the benefit of the Foundry system and a pretty vibrant RP community if you know where to look for it (disclaimer, not an STO player anymore but a lot of my friends are and talk about RP). Heck, even the GMs RP on there, including one of the developers from the original Fallout games who works there :D
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LordBucket

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Re: MMOs
« Reply #34 on: June 21, 2011, 06:49:56 am »

care to share your experiences in MMOs?
I've played several. Of them, UO, WoW and Eve stand out most to me.

UO had an awesome skil system. There were no levels, everything was skill based. If you wanted to improve your fighting, fight. Want to improve your spells, cast spells. And there were no classes, so no being locked into a certain class, no need to make new characters if you get bored of the last one, and no worrying about classes becoming bad after development changes. Only skill totals were limited, so you could decide at any time, for example, to stop designating swordsmanship as gain skill, and take up something else. As you play

Instead of stagnant quests and infinitely repeatable raid, UO was more community driven, and each server had a community events manager who created custom events specific to his server. They would meet with in-game guildmasters personally and host events that made sense for the community on their server. There was custom housing, and player-made towns that integrated into the game map. Rolelaying communities could form and integrate themselves into official events. UO did things that I've not seen any other MMO do.

But, eventually developers changed, and new people came in who had their own ideas and destroyed a lot of game mechanics. UO was originally an open world with player driven communities and events, it eventually became an everquest style grindfest of standing around killing monsters, waiting for them to spawn, then killing them again for hours hoping for rare equipment drops.

Wow, for all people like to complain about it, really did a lot of things right. Sure, it's done a lot of things wrong too, but WoW PvP is the best I've seen in any MMO. It's the most complicated, the most involved, and the fastest paced. There's no standing around, it's not about auto-attacking and waiting to see who wins. It might not be well "balanced" and the dev team has traditionally liked to play favorites with classes, but pvp gameplay itself is generally a lot of fun. Additionally, WoW has a great deal of attention paid to detail. Vanity pets and mounts don't have much effect on gameplay, but it's nice to be able to collect them, and it adds an element to gameplay that most other MMOs generally lack, and WoW has enough variety to give it a lot of versitility. Not everyone wants to pvp, not everyone wants to raid, not everyone wants to collect vanity pets, not everyone wants to do quests, not everyone wants to explore the world...but in WoW, each of these things is developed with enough care and attention to detail that players who enjoy each of these things can do what they want. A pet/mount collector can easily spend months collecting pets and mounts. A pvp player can choose amongst battlegrounds, arena and world pvp events. WoW has a lot of variety, and each of these various unrelated components of the game are generally well developed, and sometimes more well developed than some entire games.

So yes, WoW does have a lot of things going for it. But, like UO, the old dev team has left and the new developers don't share the same vision as the previous. A lot of new development is terribly recycled and stale, sometimes to the point of being ludicrous. I didn't mind grinding boars at level 5 to supply the local dwarves with meat. But when at level 75 I'm still killing deer for meat in grizzly hills, and at level 82 I'm still killing wildlife in cata zones for the same reason...somebody really needs to come up with something new. Raids, same thing. Go into a "new" raid, ask an experienced player who a boss mechanic works, and most of the time they'll sak you if you've done some other boss from previous expansions, and tell you it's just like that other boss, except avoid purple spots on the floor instead of green spots. Everything is basically the same, and the recycling over the past few expansions is making everything kind of boring. Naxxramas during Wrath was an especially bad example, it being an entirely copied dungeon. They didn't ever bother making a new one, they just pulled an old one from years prior and gave it tougher monsters. Very little in WoW has been new for years. And worse, a lot of the "new" (recycled) material isn't as good as it was in previous iterations. It's one thing to feel like everything is the same, but it's painful to see things that are mostly the same, but just not implemented as well as they were in previous expansions.

Eve is a very good game. But it suffers from the fact that while it's a good game, it's not really a fun game. Eve looks great on paper. They did a lot of technical things very well. The economy is solid, and mostly player-driven. The ships and upgrade systems are complicated enough to be their own meta-game. Gameplay is completely free and open: you can do pretty much anything you want; no compulsory quests, or story driven gameplay. You are your own man and can do as you please, with no needless hand-holding by the game.

But Eve suffers from two major flaws:

1) To be succesful, you pretty much have to be either a pirate or a member of a large corporation. There's no such thing as trade chat pugs. Gameplay is very cutthroat, and generally unfriendly. In other MMOs it's common to be doing your own thing, meet something and start chatting. You add them to your friends list, and go play with them again another day. Eve...isn't like that. When you see another player, odds are good that they're either trying to kill yo or keeping an eye on you to see if you're trying to kill them. Part of this is culture, part of this is mechanics. But if you don't enjoy being "the bad guy" waiting around to ambush other players and kill them, you're missing out on a significant part of gameplay.

2) The most effective ways to advance your character involve not playing. Eve has no levels, and skills are gained in real-time whether or not you're logged in. There's nothing you can do in-game to directly make your character better at what he does. Simply queue the skills you want to learn, then log out, and your character will grow just as fast as if you're logged on. The primary other limiting factor in character growth is simply money. If you have more, you can buy better ships and components. But, it's an accepted practice to trade in-game currency in exchange for purcashing play-time for other players. As in, I buy a month of gametime for you, and you give me 300 million in-game money. Which granted, is an elegant solution to the gold-farming problems experienced by other MMO's, but between this and the skill system, it basically means that on day one you can spend $30 instead of $15, and then not log in to do anything other queue skills, and at the end of the month odds are you'll have just as "powerful" a character as the guy who played 3 hours a day. So...what incentive is there to actually play the game?

Rilder

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Re: MMOs
« Reply #35 on: June 21, 2011, 08:55:51 am »

STO also has the benefit of the Foundry system and a pretty vibrant RP community if you know where to look for it

Yeah some of those Foundry missions are absolutely amazing, the STO community has some really talented writers.
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RF

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Re: MMOs
« Reply #36 on: June 21, 2011, 04:21:40 pm »

I wish we had vanilla WoW (with the old Blizzard) back. :(
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Flying Carcass

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Re: MMOs
« Reply #37 on: June 21, 2011, 05:27:19 pm »

I mentioned City of Heroes earlier in the thread. If anyone wants to check it out, it looks like they'll be releasing a free-to-play option soon.

http://www.cityofheroes.com/news/news_archive/announcing_city_of_heroes_free_1.html
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freeformschooler

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Re: MMOs
« Reply #38 on: June 21, 2011, 05:53:30 pm »

For all its hatedom, WoW on private servers can be mildly entertaining. Most of the reason I played it for a few weeks was I couldn't get over how HUGE it was, and how many quests and stuff there were. Of course, my first experience was on a server with 8x EXP, so I'd probably be bored out of my mind if I had to grind 8x as much as I did.
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Soulwynd

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Re: MMOs
« Reply #39 on: June 21, 2011, 06:54:54 pm »

I mentioned City of Heroes earlier in the thread. If anyone wants to check it out, it looks like they'll be releasing a free-to-play option soon.

http://www.cityofheroes.com/news/news_archive/announcing_city_of_heroes_free_1.html
Apparently, besides for DDO, going free to play means taking away all the fun bits of a game.

I don't see the point in playing Champions Online free, I mean, I'm trying right now but it's very stupid. They basically took one of the two neat things of the game away: Customizing your powers and your character.

With CoX, they're limiting archetypes and powers to free players. I see no point in playing it without all the choice I had before. Hell, I even stopped playing after they came with the bullshit of  selling costumes on the side after charging you monthly.
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Criptfeind

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Re: MMOs
« Reply #40 on: June 21, 2011, 10:03:44 pm »

I just stared playing Age of Conan. I like it quite a bit.

Although it's story line is crap and poorly put together (as in the quests you do that have things to do with it are not fully in line, which is pretty interesting when I strike up a conversation and we casual talk about a rebellion not only before I knew he was in it but before I knew about it at all.) and the skill things seem useless and cruddy. I have not dipped into the crafting system, but I don't really have high hopes at all.

The fighting is fun though, and there is no auto attack. It is pretty unique. (Little edit, I suspect that soon it will get old, I am 1/8 of the way to the level cap [lvl 10] and I have yet to get any abilities other then 'do this for extra damage', I mean, I do have a knock back, but it really does not seem to do anything.)

Leveling is quick enough that I am not really feeling like I need to grind at all, although at one point I needed to go do the storyline quest that I was avoiding because the non storyline quests got way to hard for my level.

Also, there are just a freaking ton of quests. Tons and tons. To many I would say.

The name drops can be annoying as well. But not much.

But, really, what makes me like it is the fact that it very recently went from pay to play to cash shop, but the cash shop is almost non existent, so it feels like a pay to play but it is free.
« Last Edit: June 21, 2011, 10:05:43 pm by Criptfeind »
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Eek-A-Mouse

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Re: MMOs
« Reply #41 on: June 21, 2011, 11:04:56 pm »

Anyone heard of "Craft of Gods"? It's a F2P mmo based on slavic mythology. I haven't played it, but it caught my eye when I was browsing mmohut, as it seemed to be one of the few non-eastern mmos on the site I was searching through. It looks somewhat interesting... has anyone played it?
« Last Edit: June 21, 2011, 11:07:02 pm by Eek-A-Mouse »
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Evaristo Carriego

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Re: MMOs
« Reply #42 on: June 22, 2011, 02:53:18 am »

Speaking of free-to-play games with micro transactions, anyone remember Exteel?

I do! And yeah, it was terribly grindy, but fun for what it was worth. Cosmic Break seems to draw a tad from it, and while it's microtransaction-driven, you can play on low-tier games with like-minded (read, cheap) players.   

Never really could get into GW, personally.

Me neither, but I forced myself to play it enough to justify purchasing it.
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RF

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Re: MMOs
« Reply #43 on: June 23, 2011, 04:25:37 am »

Hey, guys, look at all these cool, original MMOs I just found. :p

One
Two
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Metalax

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Re: MMOs
« Reply #44 on: June 23, 2011, 08:56:18 am »

I've mainly been playing DDO as it is one of the few f2p games that lets you earn the points you spend in the store in game as well as just buying them. Roughly half of the low level content is free, and it is easy to earn enough points to purchase a couple of the higher level packs, particularly if you wait for them to go on sale. A one time purchase of even the smallest amount of points unlocks the full ability to sell in the auction house(as opposed to only one item at a time) and gives you 2 extra character slots on each server. I've actually spent some money on this game over the 1.5 years I've been playing buying 2 points packs when they were on offer for around £60 which has been worth it for me.

Been playing the various f2p games that were provided through steam over the past 2 weeks.

Global agenda: Was extremely laggy when I tried it out on it's steam nominated day (taking 5 minutes to register the push of a button in a npc's chat at one stage), need to try it out again now that the load has hopefully dropped a bit, but it looked interesting.

Spiral knights: Fun game that can easily be played in short spurts. Looks like it may be a bit grindy later on trying to level up high star items but overall a good game. Also nice in that you don't have to actually spend any money to buy anything as the ingame energy can be easily traded for.

Champions Online: Been playing this one exhaustivly over the past four days hitting level 25 out of 40. Don't know how much longevity it will have one I have completed all the storyline missions though. It has major limitations on free accounts, but whether they are enough to put me off playing long term I can't say yet. The main thing that I dislike about the way they handle paid characters is that if you stop paying a subscription you not only loose access to the functionality you get as a subscriber, but you can't play any of your characters that you created while you were a subscriber. Of course you could buy the one time lifetime subscription for around $300, but you would have to be sure that you were going to still be playing for more than 20 months for that to make sense.

Forsaken world: Didn't play this one much, the controls were odd and it looked like you really need to spend money to really get much out of it.

Aliance of Valiant Arms: Again didn't get much time to play this but looked interesting. Have to play more to see how much those using money purchased equipment have an advantage over those without.
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