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Author Topic: MMOs  (Read 7445 times)

RF

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MMOs
« on: June 20, 2011, 09:34:45 am »

So, care to share your experiences in MMOs? What one(s) you're playing at the minute? Which ones you recommend?

Anything, really. :D
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Moogie

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Re: MMOs
« Reply #1 on: June 20, 2011, 10:04:09 am »

I tried Eden Eternal for a while. Didn't have any direct experiences with the company (didn't see any announcements, GMs, etc) but the game itself quickly bored me. See, you can't "just switch classes", you have to FIND them first. After a few hours not being able to play my preferred class because I couldn't "find" it, I uninstalled.


I recently played what appears to be a very unknown, low-population MMO. It's extremely different to anything I've played before. It's called Linkrealms. Instead of levels, it uses skill-based progression, getting better the more you use a certain action. There's crafting (tailoring, cooking, etc). But by far the most unique feature is its pet system... everyone owns cockrels, and train them to fight in cockfights. Yes, you read that correctly. It's actually the most indepth and complex pet system I've ever seen in a MMO, it could be a standalone game in its own right, with breeding, genetics, stats and equipment. No two birds look alike, either, since there's hundreds of shape and colour variations for different parts of their bodies. By far the most entertaining aspect of the game, as character progression is veeery slow.
« Last Edit: June 20, 2011, 10:10:42 am by Moogie »
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freeformschooler

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Re: MMOs
« Reply #2 on: June 20, 2011, 10:12:20 am »

I detest MMOs on a regular basis, but occasionally I play this really very obscure MMO where combat is fully automated, and character customization is both class based and... "card" based. It's both fun and boring at the same time.
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Rex_Nex

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Re: MMOs
« Reply #3 on: June 20, 2011, 11:48:38 am »

World of Tanks. Yes, it gets boring after a few months, but that's longer then most MMOs can speak of. Its not a MMORPG, but more of a giant team vs team deathmatch. 15 v 15 tanks, great maps, being updated soon with more maps/balances/more tanks, etc. You start from a POS tank and battle with it to modify and upgrade your tank into different ones. Tanks are WW2 based.

It's not like that counterstrike deathmatch your thinking of. Very strategic, not mindless, and all the tanks actually feel and play different. Definitely has issues (terrain glitches, a few imbalances, and matchmaking, to name the top three) but well worth the time downloading it. It's quite a big game though, so if you don't have top-notch internet, prepare to wait 45 min to an hour to download.
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Shadowgandor

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Re: MMOs
« Reply #4 on: June 20, 2011, 11:53:08 am »

I've recently started playing World of Warcraft again. Honestly, the mmo's currently on the market all blow including WoW, but WoW blows the least in my opinion.
MMOs really need to start going in a different direction =/
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Flying Carcass

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Re: MMOs
« Reply #5 on: June 20, 2011, 12:22:31 pm »

I played City of Heroes for a very long time. It had great character customization, very fun and fast-paced combat, a great player community, cool zones, and nifty features like sidekicking/exemplaring (allows folks of vastly different levels to team up), adjustable difficulty, and player-made missions. I've gotten 6 characters to the max level (50), 2 blasters, 2 brutes, and 2 scrappers. I strongly recommend the game if you're looking for a fun super hero MMO, just note that its endgame content lags behind games like WoW in terms of amount of stuff to do.

I'm currently playing World of Warcraft. Its a fun fantasy game with a plethora of content and places to explore, though most of it is rather easy. At max level one can raid, run heroic dungeons (level 85 versions of the newer dungeons, 2 older troll-infested dungeons and 2 of the low level dungeons), or PvP. I like WoW's PvP, despite its imbalances. There are 4 main venues for PvP, Tol Borad (large-scale team battle), battlegrounds (objective-based team PvP), arena (team deathmatch), and world PvP (mostly PvP servers... spontaneous PvP that can happen anywhere). There are also duels.  I've got 4 max level characters (85), a paladin, rogue, warrior, and hunter. I've also got a mage that's closing in on max level (currently 79).
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Levi

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Re: MMOs
« Reply #6 on: June 20, 2011, 12:25:21 pm »

MMOs really need to start going in a different direction =/

Agreed.  There aren't very many MMO's out there that don't feel like warcraft clones.  About the only ones I can think of are Eve and maybe global agenda(if you count it as an mmo).
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SirAaronIII

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Re: MMOs
« Reply #7 on: June 20, 2011, 12:46:35 pm »

I've been playing Shin Megami Tensei: IMAGINE on and off. Basically, you're in post-apocalyptic Tokyo (it's the center of the universe!) with demons.
I like the combat and demon-communication system, but communication tends to end badly for me.
It's also published by Aeria, but I haven't really seen many issues like Taz said about Eden Eternal. The GMs don't have such horrible English, for one thing.
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nenjin

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Re: MMOs
« Reply #8 on: June 20, 2011, 12:57:35 pm »

MMOs need to break away from the model EQ set forth a decade ago.

All of them still view the concept of MMO to mean MMORPG, where you make a character collect gear and smash baddies as the basis of gameplay.

Even though other games have tried and met with mixed success, a new take on what MMOs are ultimately about is long over due. EVE, for all some people hate about it, has a chunk of gameplay devoted to player interactions. Children of the Nile (I think it was called?) had some weird cooperative crafting system form the basis of gameplay. Shadowbane, which ultimately failed big, tried to do player realms. UO had a lot of the free form flexibility that didn't make you seem like you were trapped in a level up/content scheme.

And there have been others. MMOs that are driven by player choices and behaviors are where the genre needs to go IMO. World of Darkness MMO is kind of promising this, and if any system out there can achieve a different kind of MMO I think WoD can do it if treated right.

I dunno. I'd pay a sub fee to a game world that is constantly changing based on what people are doing, not what the devs cook up. Those are the kinds of games you end up committing more to I think, once you've played 2 or 3 MMOs. Like, a Syndicate MMO, that's based around forming squads and corporate skull duggery, not going out and fighting some NPC corp and squaring off against player corps only in narrowly prescribed ways like Battlegrounds or Arenas, or goofy ass meta mechanics like what Burning Crusade made an entire expansion out of.

I've had some hopes pinned to The Secret World, despite it being made by Funcom, because early on it seemed like they wanted to do something different. But lately even with that game it seems like the emphasis is on having story cut scenes in an MMO, and it's still largely a game based around going to zones and kicking the crap out of monsters in combat.
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anzki4

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Re: MMOs
« Reply #9 on: June 20, 2011, 01:02:50 pm »

Also the combat system in most MMORPG's suck. Click enemy and watch while your character hacks it to pieces while you are spamming special attacks...
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lordcooper

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Re: MMOs
« Reply #10 on: June 20, 2011, 01:02:55 pm »

You mean like RPI MUDs?
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nenjin

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Re: MMOs
« Reply #11 on: June 20, 2011, 01:17:18 pm »

Pity I didn't know about that game sooner (loved SMT: Nocturne), but it already seems past its prime.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

freeformschooler

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Re: MMOs
« Reply #12 on: June 20, 2011, 01:31:19 pm »

Yeah, I can't quite get Megaten to run at a reasonable speed on my computer, but it is a truly wonderful MMORPG. Again, I hate MMORPGs, and I hate all the premium BS and the extremely slow walking speed and yadda yadda... but SMT is basically one of the best series ever IMO.
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Candlejack

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Re: MMOs
« Reply #13 on: June 20, 2011, 03:48:27 pm »

MMO implies persistent stats that you have to do repetitive tasks to move up. Ever since I quit runescape many years ago, I have had a bitter hatred for such things.
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Lysabild

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Re: MMOs
« Reply #14 on: June 20, 2011, 03:55:22 pm »

Love the idea behind this http://www.xsyon.com/
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