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Author Topic: Multiworld Madness II. (Discussion&Signups thread)  (Read 41198 times)

Riccto

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #30 on: June 20, 2011, 06:28:29 pm »

Dammit. Dermonster that gave me the image of a (Eager) Beaver sitting at the head of a massive table with dice flying everywhere!....I wish I could draw now.
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tehstefan

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #31 on: June 20, 2011, 06:59:39 pm »

Roderick Smith
-----
5'10 guy with brown hair and blue eyes. Seems to always be daydreaming, yet tends to be rather tough from his work with his family. Likes to talk to people as well, good conversationalist.
-----
Attributes:
Intelligence [7]
Toughness [7]
Perception [3]

Figure I might as well try and get on the waitlist I assume.
« Last Edit: June 20, 2011, 08:54:17 pm by tehstefan »
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Root Infinity

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #32 on: June 20, 2011, 07:36:36 pm »

A character upon entry will be preferable. Not least because I'll be continuing the special offer of trading in fate points for race changes (and not only that).

Reading your charsheets is fun though. So far you're curiously averting Charisma's status as the universal dump stat. :)

I'm apparently no-one... :P
Fine with me!
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Toaster

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #33 on: June 20, 2011, 07:41:24 pm »

A character upon entry will be preferable. Not least because I'll be continuing the special offer of trading in fate points for race changes (and not only that).

Reading your charsheets is fun though. So far you're curiously averting Charisma's status as the universal dump stat. :)

I'm apparently no-one... :P
Fine with me!

Skill Gained!
GM Blind Spot:  Epic successes and failures have their effects diminished on you.  All AoE effects have a 50% chance not to affect you at all as the GM forgets to roll for you.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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SeriousConcentrate

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #34 on: June 20, 2011, 07:44:15 pm »

Skill gained: Totally Invisible: Both the GM & other players forget to note you! Epic successes and failures have their effects diminished on you. AOE effects never target you.

...I also used Charisma for a dump stat. ^^;
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Root Infinity

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #35 on: June 20, 2011, 07:57:17 pm »

Skill gained: Totally Invisible: Both the GM & other players forget to note you! Epic successes and failures have their effects diminished on you. AOE effects never target you.

...I also used Charisma for a dump stat. ^^;

Who also used Charisma for a dump stat?
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Dermonster

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #36 on: June 20, 2011, 08:04:33 pm »

What, in this context, is the meaning of a 'dump stat'?

Because if its what I think it is, then pretty much everything that you didn't pick your 7's and 3 in is a dump stat.

or is it something you 'dump' points into to get it stronger?

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I can do anything I want, as long as I accept the consequences.
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Toaster

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #37 on: June 20, 2011, 08:10:58 pm »

Usually it means a stat you rob points from to boost your other skills.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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SeriousConcentrate

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #38 on: June 20, 2011, 08:14:02 pm »

In this context it basically just means what you want to be pure crap at in exchange for having two things you're good at. Considering my character has only one eye I probably should have went for perception, though charisma kinda works too.
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Dermonster

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #39 on: June 20, 2011, 08:17:52 pm »

*Starts to find something wrong with logic.*

*Rereads main post*

Oh crap the base value is five! The three IS a lesser thing. I completely blanked out on that.

Sorry! Minor confusion!
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

mcclay

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #40 on: June 20, 2011, 08:31:15 pm »

name: Seth Egret
----
tall man with brown hair and covred in a trench coat
----
Strength and Charsmia: 7
Wisdom: 3

waitlist me
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choobakka

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #41 on: June 20, 2011, 09:49:30 pm »

*Starts to find something wrong with logic.*

*Rereads main post*

Oh crap the base value is five! The three IS a lesser thing. I completely blanked out on that.

Sorry! Minor confusion!
Yeah, that confused me too. But then I fixed it.
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Sean Mirrsen

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #42 on: June 21, 2011, 12:20:01 pm »

Just a quick further clarification on those values - these will essentially be the dice used for your rolls. So with a value of [3], the best you can hope for is a partial success at something, with [5] you get mostly equal chances for success and failure (a [5] overshot isn't a big deal), and with [7] you have very good chances of success, though the possibility of a more severe overshot also looms.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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Person

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #43 on: June 21, 2011, 01:17:24 pm »

Name: Glenn Halt
Tall guy with black hair and green eyes. Usually wants to know why something does what it does. Never really understood people.

Intelligence and Dexterity: 7
Charisma: 3

Someone has to be the resident mechanic. Oh wait scriver is ffff. 2 is better than 1 right? Also, attributes can raise over time, right?
Also, if you include df, maybe make a new objective/key? It definitely won't go the same way though. Elfzilla is so unlikely in the new system.(Especially not twice.) Maybe you could make it be the world after the previous game?
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Root Infinity

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #44 on: June 21, 2011, 03:33:10 pm »

What are you using for dice? Not actual dice I hope... (Good luck finding a 7-sided die!)
Random.org? Or somewhere else?
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