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Author Topic: Multiworld Madness II. (Discussion&Signups thread)  (Read 40573 times)

Sean Mirrsen

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Re: Multiworld Madness II. (Discussion&Signups thread)
« Reply #240 on: October 11, 2011, 09:26:40 am »

I forgot the little triangle incisions on the tail there... Easy fix.

And no, heh, I'm not really that cruel. Yet.

But seriously, you could have guessed even before I showed the image. Only one branch of that species is so fiercely territorial.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: Multiworld Madness II. (Discussion&Signups thread)
« Reply #241 on: October 11, 2011, 09:43:10 am »

I thought it was a fearow or something like that. If it was a fearow, then I would be running like hell right now since they hang in packs, and where there's one, theres 20 or so more lurking around somewhere...
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Sean Mirrsen

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Re: Multiworld Madness II. (Discussion&Signups thread)
« Reply #242 on: October 11, 2011, 09:56:04 am »

Fearow is a goddamn feathered pterodactyl, not a "rather large bird".

Oh, and you might want to check your bag again if you really need a weapon.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: Multiworld Madness II. (Discussion&Signups thread)
« Reply #243 on: October 11, 2011, 10:20:00 am »

Nah, not gonna risk the knife if I can't help it. If I can't find anything with a longer range, then I'll use it.

And I meant spearow. >.< Though we would be screwed over majorly if we meet a fearow. God help us then...
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Kashyyk

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Re: Multiworld Madness II. (Discussion&Signups thread)
« Reply #244 on: October 11, 2011, 11:13:32 am »

I assume the PDA and Potion (I assume it's that) are in my inventory, cos I can't seem to find them.
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Sean Mirrsen

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Re: Multiworld Madness II. (Discussion&Signups thread)
« Reply #245 on: October 11, 2011, 11:17:46 am »

Yeh, I was a little preoccupied. I'm still doing some art assets.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Multiworld Madness II. (Discussion&Signups thread)
« Reply #246 on: October 11, 2011, 11:25:51 am »

Okey dokey :)
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KineseN

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Re: Multiworld Madness II. (Discussion&Signups thread)
« Reply #247 on: October 11, 2011, 12:42:15 pm »

One way to go about the stats could be that you use the stats found on the wiki and convert every 10 (or whatever) points into the related MM stat. All conversions are rounded down.

So for a Pigeotto:

HP:      63
Attack:  60
Defense: 55
Sp.Atk:  50
Sp.Def:  50
Speed:   71


(STR)Strength -> ATK = 6
(AGI)Agility -> SPEED = 7
(DEX)Dexterity -> SPEED = 7
(TOU)Toughness -> DEF = 5
(END)Endurance -> HP = 6
(PER)Perception -> (INT+WIS)/2 = 5
(CHA)Charisma -> (TOU+STR)/2 = 5
(INT)Intelligence -> SP.ATK = 5
(WIS)Wisdom -> SP.DEF = 5

Or something like that.
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Sean Mirrsen

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Re: Multiworld Madness II. (Discussion&Signups thread)
« Reply #248 on: October 11, 2011, 02:20:06 pm »

Ok-kay, let's see how this combat system actually works out.

As for stats, I don't want to base them on the game's system. You end up with things like a Level Five Onix, which will go against the purpose of the whole thing. If it's a giant snake made of boulders, it will largely be as tough as a giant snake made of boulders - at least versus humans.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Dermonster

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Re: Multiworld Madness II. (Discussion&Signups thread)
« Reply #249 on: October 11, 2011, 03:38:27 pm »

Time to put out the exospeak! (I also love that quip you gave me.)
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
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Sean Mirrsen

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Re: Multiworld Madness II. (Discussion&Signups thread)
« Reply #250 on: October 11, 2011, 03:41:11 pm »

I'm starting to rename the items in the inventories to what they're supposed to be now, preemptively.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Dermonster

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Re: Multiworld Madness II. (Discussion&Signups thread)
« Reply #251 on: October 11, 2011, 07:35:03 pm »

I AM AN ENDLESS BARREL OF EXPOSITION!
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

SeriousConcentrate

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Re: Multiworld Madness II. (Discussion&Signups thread)
« Reply #252 on: October 11, 2011, 08:04:57 pm »

Hmm, it's probably a good thing Kashyyk responded before I did because, after seeing a few turns, I think the tone of the game is lighter than I initially believed. Is it cool if I ditch my current character and come up with a new (more suitable) one?
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Zako

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Re: Multiworld Madness II. (Discussion&Signups thread)
« Reply #253 on: October 11, 2011, 11:25:16 pm »

I'm sure that it will get darker, soon enough.

Also, if manage to fix both bikes, who will ride them?
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Sean Mirrsen

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Re: Multiworld Madness II. (Discussion&Signups thread)
« Reply #254 on: October 12, 2011, 01:00:21 am »

Hmm, it's probably a good thing Kashyyk responded before I did because, after seeing a few turns, I think the tone of the game is lighter than I initially believed. Is it cool if I ditch my current character and come up with a new (more suitable) one?
Well, it depends on your point of view. Trying to swat a Pidgeotto out of the air with a nailed two by four is already "darker" than most of the original anime. Team Rocket's use of a bazooka notwithstanding.

Also, it's just one of the worlds. I wanted to throw in the MLP-verse, just for the hell of it, but sadly I haven't seen a single episode of it yet.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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