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Author Topic: Multiworld Madness II. (Discussion&Signups thread)  (Read 41355 times)

Powder Miner

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #135 on: September 01, 2011, 11:13:46 am »

Re-post to take into consideraton species:
June Mayette
A young blonde woman with shoulder-length hair. She's fairly tall, at 6 foot, 0 inches.
Species: Human
Strength, Charisma and Agility: 7
Toughness: 3
« Last Edit: September 01, 2011, 09:47:43 pm by Powder Miner »
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Sean Mirrsen

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #136 on: September 01, 2011, 11:24:02 am »

Question: When you say that humans "allocate 6 positive and 2 negative points", does that mean add +1 to six separate attributes and -1 to two separate attribites? Or does it mean add +6 distributed to any number or attributes up to six, and -2 to either one or two attributes?
The latter. You could say that humans are special in this way, being theoretically able to be wiser and smarter than a Dolean, stronger and tougher than an Immari, or quicker and more perceptive than an Ellari.

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As for having a "special power", humans are nearly tireless by the standards of most other animals, though hardly fast animals. In our hunter-gatherer days, our favored tactic seems to have been following an animal at a jog until it simply dropped of exhaustion and heatstroke and either died there or had its head bashed in with a rock.
Yes, this too. But not all humans are like that nowadays, so I guess the equal baselines and more points to allocate kind of makes sense.

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Though, it would make sense that the Mii'Ari would also have endurance like that, being so similar to humans.
At least, yeah.

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Also, I would still play a human even if the stats stay as they are now.
Glad to hear it. :)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #137 on: September 01, 2011, 11:37:22 am »

I too wouldn't mind playing as a human, if solely for the reason that none of the other races have a charisma bonus.
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Sean Mirrsen

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #138 on: September 01, 2011, 11:46:54 am »

Technically, neither do the humans. :P

Also, all of you may feel free to resubmit your characters with the new system in mind. 6 points positive, 2 points negative, distributed as you please.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Draignean

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #139 on: September 01, 2011, 12:03:11 pm »

Probably won't get in, but it's worth posting to watch.

>Gabriel Newt<
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Five foot eleven inches tall, average weight, hazel eyes, tweny-two years old, Very rarely shows his teeth when smiling. Poor sense of humor but excellent patience and a strong sense of loyalty. Neither strong or his gifted with discerning eyes and a sharp intellect, though his somewhat stony exterior is mildly disconcerting and a childhood injury to his hip makes his footing less sure than most.
-----
Attributes:
Dexterity - 4

Perception - 7
Charisma - 4

Intelligence - 7
Wisdom - 7

All other values at baseline.
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Dermonster

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #140 on: September 01, 2011, 12:54:28 pm »

I have to make another statsheet? Le sigh.

A fairly average man at the age of 20, Derek has blond hair in a disorganized mess and very striking green eyes along with light skin, at a height of 5'11''. Favoring ranged combat, he is always ready to run, but has extensively sharp aim.

Strength - 5
Agility - 6 (+1)
Dexterity - 6 (+1)
Toughness - 6 (+1)
Endurance - 5 (+1 -1)
Perception - 5
Charisma - 5
Intelligence - 7 (+2)
Wisdom - 4 (-1)
« Last Edit: September 01, 2011, 01:08:16 pm by dermonster »
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Frelock

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #141 on: September 01, 2011, 01:05:10 pm »

I too will keep my basic character concept of a charismatic human:

Fredrick "Fre" Barbarossa
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A man of taller height (close to 2m) and finely built muscles, Fre is a man who's features shout of a noble bearing.  His brow is tall, his chin broad, and his lengthy hair golden in the sunlight.  He has a way with words and tries to be a champion who can lead his companions into battle for honor and glory.
---
Strength - 7 (+2)
Agility - 4 (-1)
Dexterity - 4 (-1)
Toughness - 5
Endurance - 5
Perception - 5
Charisma - 8 (+3)
Intelligence - 6 (+1)
Wisdom - 5
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Sean Mirrsen

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #142 on: September 01, 2011, 02:44:28 pm »

I've updated the OP with the race information, and a little bit of explanation/exposition on the Dolean history, specifically that which concerns Psi.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

FuzzyZergling

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #143 on: September 01, 2011, 02:59:57 pm »

Kog Haltpast
Human
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Short and fat, Kog has long black hair, long sideburns, and a short beard. His skin is pale, and he has bright blue eyes. He is nearsighted, and doesn't take much comfort in the company of others. He looks to be in his mid-fourties.
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Strength - 7
Agility - 5
Dexterity - 5
Toughness - 6
Endurance - 9
Perception - 4
Charisma - 4
Intelligence - 5
Wisdom - 5
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SeriousConcentrate

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #144 on: September 01, 2011, 03:59:57 pm »

Repost FTW.

Isaac LeVahnt
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A gaunt-faced, lean man, LeVahnt has the look of a melancholy skeleton that someone went ahead and decided to throw some skin on. His narrow left eye (his right one was lost in a particularly vicious but ultimately repelled pirate raid some thirteen years ago) is cold and calculating, and he generally wears an expression of faint disapproval. A smile from him is a rare thing and seems to be a sign of great favor. His hair, oddly enough, is somewhat shaggy and thick, and hangs low enough for his bangs to cover his right eye most of the time.
-----
Attributes:
Strength - 6
Agility - 5
Dexterity - 5
Toughness - 7
Endurance - 7
Perception - 4
Charisma - 4
Intelligence - 6
Wisdom - 5
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EOTistatron

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #145 on: September 01, 2011, 05:22:43 pm »

Well I was going to voice my support of the bland human template (there's a reason it's cliche; it works), but given how many people are making human characters, it looks like they don't need my help. The extra bonuses the Mii-Ari types get might even be compensated for by the humans' ability to have a couple higher starting stats, allowing them to get advantages from those earlier. Not sure real sure about that. Maybe some small starting item? It seems like that could be abused pretty easily.

Also: for the Immari, you have END listed twice, once as 5 and once as 6. I'm assuming it's supposed to be 5, since that'd put the total stats at 49 like the others, but my math might be wrong.

Oh, that's the other thing I was going to ask: I'm not sure if I'm clear on the difference between endurance and toughness.  Toughness would primarily affect the amount and sort of damage you take whenever there's a hit, and would have a greater effect on max HP (is there even a discrete health stat?). Endurance would be used for (unsurprisingly) endurance checks, poison or death saves, have a lesser effect on max HP, and maybe something about unconscious vs dead. Is that roughly what these are like?
« Last Edit: September 01, 2011, 05:35:36 pm by EOTistatron »
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Sean Mirrsen

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #146 on: September 01, 2011, 11:58:53 pm »

No, there's no discrete HP stat. I mean, I guess I could use one, but I really prefer the descriptive states to numbers. Toughness more or less acts like natural armor. You roll TOU with armor bonuses against physical attacks, or clean TOU against stuff like massive impact trauma (fall damage). It's a measure of how well you soak damage, not how much of it you can soak - since with descriptive states, the same strength attack to two different areas will have a different lethality. Endurance, on the other hand, is the ability of the body to remain functioning, so yes - checks against poison, fatigue checks, how much blood loss it takes to take you out, those sort of things. To those ends (heh), the END of Immari should be 6. (thanks for catching the duplicate) For the symbiotes, a more muscular build and a larger frame generally mean greater reserves in case of emergencies. It does put them a little above others in terms of raw stats, but it will be offset by the size penalties. I considered making Ellari similarly weaker (having 4 END), but I wasn't sure... I guess it makes sense from a game balance point.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

EOTistatron

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #147 on: September 02, 2011, 02:26:24 pm »

Ok, that makes sense. Thanks. And definitely keep with the descriptive damage model if you prefer it - I rather like looser structure we've seen thus far anyway - I was just curious.
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Jay Kayell

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #148 on: September 03, 2011, 06:19:32 am »

Jay Kayell
Human
-----------------------
A tall man with blond hair and blue eyes. The chest-length beard covering most of his face is organized into two braids.
-----------------------
Toughness: 9 (+4)
Strength: 7 (+2)
Wisdom: 4 (-1)
Charisma: 4 (-1)
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Acanthus117

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Re: RTD - Multiworld Madness II. Not starting yet.
« Reply #149 on: September 05, 2011, 05:05:29 am »

I'll add one point to STR and one to INT.
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