OOC: Stabby was *this* close to jumping in the water!
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Your natural desire to hoard shinies is conflicted by your common sense. There's no way a valuable treasure would just randomly be in a lake a few feet from a major trade route unlooted.
Sure enough, as look closer, you make out bones...armor...and one big eye, submerged in the mud. Yup, it's a giant cave dwelling lurefish-an ambush predator. If Tak'mir had jumped in the water to get the "treasure"....well, you can imagine what would have happened.
Staying a good distance from the water, you sit under a giant mushroom cap, take out a nail, and begin working on the lock to the scroll case. Now, Gnomish locks are always works of art-functional, and beautiful, with every piece made by Mastercraftsgnomes who might dedicate years of work to even a single lock and key set.
With a few minutes of work, and you've effectively mangled the finely built locking mechanism, and you finish it off by bashing it with a rock a few times. Gnomish locks are also amusingly easy to destroy with brute force.
The scrolls seem...boring. It's written not in common, a lanugage you have passing knowledge of, but ancient Gnomish. No one speaks this anymore! At least there is pictures-one scroll depicts Gnomes flying in metal discs without wings, and another of Gnomes looking down on a blue, white and green sphere from above it, over a black background with white spots-there are oceans and continents on the sphere, like a map.
You wonder if this was meant to depict the planet itself? Fools. Every kobold knows the world is shaped like a triangle, with the forces of pure evil, indifference, and chaos each occupying and balancing one end, to keep the whole thing from flying into the abyss. Kobolds are of course, in the center.
Now, what to do? You could risk a drink-GCDLF's are pretty slow, that's why they go to the trouble of hiding and waiting for their meals to come to them.
Your sure you saw some plump helmets growing around as well-they're the only fungus you know by heart is edible.
Home will always be waiting for you, when your ready.
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-Get Back Home
-Bring Dinner
-Bring your loot back to Kweed'Rik'Tik for his "cut"
Healthy
pretty hungry
pretty thirsty
-Equipped-
Shortspear/1d3 Piercing damage (towercap wood shaft and carved stone spearhead, freshly blood stained)
Wooden Potlid Shield/+1 damage resistance
Tattered Bola/1d6 Blunt damage, thrown weapon
Glowing Mushroom/Weak Light Source, 1 day remaining
-Worn-
Old Rags
Rope Belt
-Food and Drink-
Hunk of Cheese
Chicken Sandwich (New Kobold thieves often train by raiding chicken coops, so you know the taste.)
Thermos, full: 3/3 (Coffee-this makes Kobolds even more hyperactive than normal)
-Stowed- (In your loot sack)
Thin Blanket
Clay Jar, full: 3/3 (Gnomeblight)
Small Wooden Box, food and drink^: 3/3
Green Glass Bottle, empty: 0/3
Bag of Nails
Gnomish Hammer (Too small and dainty for use as a weapon)
Duct tape (Magic tape made by the Gnomes that can stick anything to anything)
-Loot-
Fancy Red Purse: 124 Gnomish Coins (assorted)
Gnomish Clock (Who keeps time underground?)
Scroll Case (Lots of useless scrolls written in the old Gnomish language. It had something to do with the Gnomes past, which explains why they were so angry at you for stealing it.)
Pair of Six-Sided Dwarven Dice (Your mom taught you how to count when you were young. Thanks mom!)
Fancy Knife (It's pure silver, engraved with a magnifcent emerald dragon, spewing ruby flames along its handle. Gnomes use it for cutting cheese. It's useless as a weapon.)
-How he might have died, but didn't-
Killed by a Gnomish Patrol