Tak'mir decides, after some thought, to evade rather than fight, and scutters off to a side tunnel. He holds his breath as three Giant moles, eight drunken gnome warriors, a somewhat sober gnome mage and a cumbersome admantium golem pass him by. Lucky for Tak'mir, this parade of foes does not notice him!
Breathing a sigh of relief, he reluctantly dips himself in the sewer water, making sure to keep a firm grip on the ledge-this will block out his scent, hopefully.
After a few tense moments, Tak'mir finds the correct brick! Within, hidden gears whirl and spin, and it opens silently. He slips in, and the wall closes after a few moments...
Soon, he finds himself on the familar path to home. The iron tunnel is a very tight squeeze, but at least it's safe.
*some time passes*
Eventually, he navigates his way back to tunnels he calls home. Not that it's much safer down here! The other Kobold tribes are pretty hostile, and there is always worse things...home isn't much further away-some miles North is his village.
Right now, Tak'mir is hiding alongside the edge of one of the main travel routes down here-all the underground races, like Dark Dwarves, Spider-Elves, Trolls all use it for their caravans. None of them like Kobolds, except when they're dead, or used as slaves or food. Travelling along the road would be the safest route, but he would be sure to run into someone-or something, since lots of big nasties prowl the trade routes for loot and food. Worst of all, the routes don't have many side tunnels or natural cover. It'd be tough to hide or run away if he did encounter anything.
The only other option is to travel through the DarkHollows-a maze of cramped caverns only the Kobold race can travel through. He'd be safe...except from other kobolds...and monsters...it would take longer though, but Tak'mir knows it like the back of his hand-at least, that's what he tells the Kobold lasses when he's bragging. No one really knows the DarkHollows-it's an evil place, if the Shamans are to be believed. Tak'mir isn't even sure what path he used to get through before-the Darkhollows seems to change over time, and the only Kobolds who actually live inside are totally insane, even by his races standards.
Tak'mirs stomach growls, and his throat feels parched, but he's not sure it's safe enough to stop and have a snack here along the roadside.
-----------------------------
-Get Back Home
-Bring Dinner
-Bring your loot back to Kweed'Rik'Tik for his "cut"
Healthy
pretty hungry
pretty thirsty
-Equipped-
Shortspear/1d3 Piercing damage (towercap wood shaft and carved stone spearhead, freshly blood stained)
Wooden Potlid Shield/+1 damage resistance
Tattered Bola/1d6 Blunt damage, thrown weapon
Glowing Mushroom/Weak Light Source, 1 day remaining
-Worn-
Old Rags
Rope Belt
-Food and Drink-
Hunk of Cheese
Chicken Sandwich (New Kobold thieves often train by raiding chicken coops, so you know the taste.)
Thermos, full: 3/3 (Coffee-this makes Kobolds even more hyperactive than normal)
-Stowed- (In your loot sack)
Thin Blanket
Clay Jar, full: 3/3 (Gnomeblight)
Small Wooden Box, food and drink^: 3/3
Green Glass Bottle, empty: 0/3
Bag of Nails
Gnomish Hammer (Too small and dainty for use as a weapon)
Duct tape (Magic tape made by the Gnomes that can stick anything to anything)
-Loot-
Fancy Red Purse: 124 Gnomish Coins (assorted)
Gnomish Clock (Who keeps time underground?)
Scroll Case (Locked)
Pair of Six-Sided Dwarven Dice (Your mom taught you how to count when you were young. Thanks mom!)
Fancy Knife (It's pure silver, engraved with a magnifcent emerald dragon, spewing ruby flames along its handle. Gnomes use it for cutting cheese. It's useless as a weapon.)
-How he might have died, but didn't-
Killed by a Gnomish Patrol