Tak'mir grovels and flatters like a champ, so throughly debasing himself that even Dwar'eet'ik is dumbfounded-he can't be bothered to kill you now without looking a weak leader to his followers.
"Said like, no warrior you! Chief feeling kind today, only take 50% cut like usual."The chief digs through your loot, pocketing whatever looks shiny...
Lost Gnomish Clock
Lost Fancy Red Purse
Lost Silver Ring
Lost Fancy Knife "This all junk, but okay for now. Get better next time. Now, gone with you!"Tak'mir walks out of the den, making sure to bow
extra low. He promises to himself that Dwar'eet'ik will get whats coming to him, sooner or later..
Right now, Tak'mirs just glad to be out of there, really. The only thing of value he has left is the earring, which he hid in the scroll case beforehand. The other things might be worth more money to Kobolds that need them. He's figures he should barter some stuff away, and he'll have enough money to afford dinner tonight...
He knows there's an old shaman who lives by himself just outside of town-he doesn't usually deal in money, but accepts oddities for magical help. He might even be able to translate this Gnomish writing. Assuming he can find the crazy old Kobold, since he tends to wander around.
Tak'mir has a few fences he can try to sell stuff at...Gork'Ghuk is one-he owns the town markets, claw over fist. He usually gives fair prices, and views Tak as his surrogate son, sort of-as long as he keeps supplying the merchandise.
There's also Aak'rak'tar, a young friend of Tak'mir whose trying to open his own businesses-in direct competition to Gork'Ghuk. He's dreading to have to pick a side for that battle.
Of course, after pawning off his stuff, Tak'mir could just relax and have some fun before going home. Maybe Tizzi is working tonight...
Anyway, tomorrow he'll check the job board, or maybe the Thief Guild will have another mark for him. He's heard they were planning a big job on a Elven town. Really dangerous, and right up his alley.
Noticing his glowing mushroom is finally losing its luster, Tak'mir pops it into his mouth and eats it. Crunchy!
-----------------------------
Scenic Rot Fang village was built on the ruins of an old Dwarf outpost overlooking a chasm. There's almost two hundred Kobolds families packed in this small area, living in relative safety, though many of them are poor. Scattered among the tents and shacks, the crumbling stones of the Dwaven buildings still stand to house the most wealthy of merchants and warriors.
Dwar'eet'iks den-A crumbling former Dwarf bar, the chief tends to hang out here with the rest of his most loyal warriors and a few village concubines. Off limits to most everyone else. It's a stone building, with two floors-Dwar''eet'ik keeps the entire top floor to himself, and the bottom has tables, chairs, and a single working beer tap.
The Ring-Dwar'eet'iks new fighting pit, made out of whats left of the bars cistern. The only way out is with a rope-the walls are impossible to climb without tools. If the hunters catch anything nasty enough, they throw it down here, and if the cheif catches anyone who disrespects him, they go down too. He's had several executions this year, most of them to a fungus squid which only just recently got sick and died after eating a concubine that gave it stomach cramps. Tak'mir doesn't know what's in it now.
The Last Drop-Owned the limping fighter Zzas, and located on the edge of the village, overlooking a massive chasm, this place is Tak'mirs favorite hang out spot. In fact, most every Kobold found this place after the chief kicked everyone out of the Den. It serves good food and cold drinks-courtesy of a local Kobold Cryomancer-and has a nice atmosphere. He has a crush on the waitress there...not that she knows that.
The High Mark-Spotted in center square, this is Gork'chuks shop, and no one sells so much as a hatpin around here without him noticing. Tak'mir can sell things here, usually for higher prices if it's rare or valuable. Arak claims he doesn't mind if Tak'mir is selling to Gork'chuk.
The Deposit-Right next door to the High Mark, this open air market is where Tak'mir can buy all sorts of good food, cheap too, even if prices have begun to skyrocket due to Dwar'eet'iks bi-weekly binges taking up all the stocks.
House of Bashing, Beheading and Bisecting-Tak'mir doesn't go here often, as it's the towns biggest smithy, and he usually prefer to buy his weapons from fences or the guild. Still, there's alot of shiny stuff here...as if he'll ever be able to afford it. Roz'rim the Smith is the owner, and won't buy from him directly, unless he finds something *really* good-he has to go through a fence for that.
Greenhide Armorers-Same as above, the armor sold here is of the best quality his tribe can buy, but most of is way out of his price range. They won't buy anything from him but animal parts and skin-which they pay top coin for, the rarer the better.
The Low Row-Tucked away in the poor district that Tak'mir lives in, the Low Row is a shop that Arak'rak'tar, Tak'mirs friend, founded in direct competition to Gork'chuks. Tak'mir can also sell things here, but Arak doesn't have the money to throw around on trinkets, preferring to deal in necessities like food, medicine, and simple goods, which he sells back to needy kobold families at lower prices-he's highly respected among the tribe for this.
Gork'chuk has strongly hinted that he won't look too kindly on anyone who sells to Arak'rak'tar, especially including Tak'mir.
Thief Guild-A hidden place known only to the cities thieves, not even the chief knows about it. Tak'mir can always find work here, as well as relaxation and training in the shadowy arts, not to mention special equipment.
Ring of Stone-Most of the warriors of the Tribe hang out here, practicing with weapons and staying alert. Most of more honorable fighters of the clan are here, those who arn't interested in hanging out in the Den-Kobold weapon instructors are keen to teach anyone who shows promise some basic self defense moves for a bit of coin. Tak'mir enjoys a nice rumble now and again to keep his senses sharp.
Triscksy Master-A shop run by a Dwarf of all things! He's been deemed insane by the kobolds, but they tolerate him because he can decipher languages and identitfy strange artifacts. He sells all sorts of junk he claims is "magical", and some of it sure is...just not good magic.
-Get Back Home Job Done
-Bring Dinner
-Bring your loot back to Kweed'Rik'Tik for his "cut" Job Done
A makeshift Camoflage Cloak/A simple design-slap some leaves and rocks on a sheet of cloth and wear it like a cloak. It falls apart real quick though. Gives +1 to sneaking in whatever enviroment you made it from, falls apart after one use
(Needs:Sheet of Cloth)
-Equipped-
Shortspear/1d3 Piercing damage (towercap wood shaft and carved stone spearhead, freshly blood stained)
Wooden Potlid Shield/+1 damage resistance
Makeshift Camoflage Cloak (Cave)/Fallen Apart
-Worn-
Old Rags
Rope Belt
-Food and Drink- (full)
Hunk of Cheese
Chicken Sandwich (New Kobold thieves often train by raiding chicken coops, so you know the taste.)
Thermos, full: 3/3 (cold water. bleh!)
Grey Bread (He's never seen bread like this before. Tak'mir isn't sure if it's safe to eat.)
-Stowed- (In your loot sack)
Clay Jar, full: 3/3 (Gnomeblight)
Small Wooden Box, food and drink^: 4/3
Green Glass Bottle, empty: 0/3
Small Clear Bottle, full 1/1 (Goblin "Healing" Potion-Goblin alchemy is an inexact art...it works, but it also does something bad.)
Bag of Nails
Gnomish Hammer (Too small and dainty for use as a weapon)
Duct tape (Magic tape made by the Gnomes that can stick anything to anything)
Broken Spider-Elf Greave (Designed to fit on the one of the legs of an armored Spider-Elf male. It's broken almost in two, but the metal might be useful melted down.)
Strange Blueprint (Looks like plans to make a mechanical bird out of wood and cloth. Insanity!)
-Loot-
Pair of Six-Sided Dwarven Dice (Your mom taught you how to count when you were young. Thanks mom!)
Pretty Earring (Made of Adamantine, and shaped like an eight legged spider, with tiny gems for eyes and pincers. One of the Kobold ladies would love this as a gift!)
Bottle of Ink (The scribe might like this...)
Scroll Case (Lots of useless scrolls written in the old Gnomish language. It had something to do with the Gnomes past, which explains why they were so angry at you for stealing it.)
-How he might have died, but didn't-
Killed by a Gnomish Patrol
[Blacktooth Tribe]
Zgoxab-Captain of the Blacktooth Tribe. Has a grudging respect for Tak'mirs combat skill.
[Rot Fang Tribe]
Puckchok-The old Kobold who watches the gates of the Rot Fang tribes home, night and day. He's afraid of the chief.
Gwik-Dwar'eet'iks muscle. Strong and dumb. Identical twin of Dwik.
Dwik-Dwar'eet'iks muscle. Dumb and strong. Identical twin of Gwik.
Dwar'eet'ik-the current Cheif. He's not too smart, but really strong and has a brutal cunning nature.
Zzas-Owner of "The Last Drop", a place Tak'mir likes to hang out. He was reputed to have been quite fighter in his time, but a crippling injury to his leg has ended his career as a warrior, and left him with a bitter limp to prove it.
Tizzi-A pretty waitress at the Last Drop. Tak'mir likes her, but hasn't had the courage to admit it yet...
Gork'Ghuk-Tak'mirs oldest and most trusted fence. He likes the old kobold, and usually gets a fair price from him.
Aak'rak'tar-A young friend of Tak'mir, he's got a quick wit. He's opened up a shop to compete with Gork'Ghuk...
Oldey-He doesnt even have a name, they just call him "Oldey"-a withered Kobold shaman that hangs outside the vllage proper. He accepts strange reageants and curious items, in return for magic potions, pills and blessings of the old, forgotten magic. He's also insane though, so he's equally as likely to curse you, or polymorph you into a vermin for laughs.
Rozrim-Village weaponsmith, pretty good too. He's a bit of an elitist, and doesn't like to deal directly with "riffraff" like Tak'mir, but he'll gladly accept Tak'mirs equipment sold to him through Gork'Ghuk.
Rot Fang Tribe {##########}Allied
-The Kobold Tribe you call your own. It's one of the strongest Kobold tribes in the region, but enjoys poor relations with almost everyone else at the moment, mostly because of Dwar'eet'ik, the current chief. His thuggish rule has led to much strife...Rot Fang warriors are known for their skill in subterfuge, and skill with throwing weapons. Tak'mir is not very popular with the new chief.-
Blacktooth Tribe {##########} Friendly
-A small, yet ferocious, tribe of Goblins that dwell on the fringe, living a sem-nomadic lifestyle. They hire themselves out as mercenaries to anyone who will pay them, and supplement their income by robbing settlements and caravan routes. They tend to wield little armor, preferring a more mobile combat style using scimitars. Tak'mir helped them out during a tough battle over a caravans spoils.-
Rockbelly Trolls {##########} Hated
-A loose confederation of Troll warriors that have laid claim to large tracts of the local caves, if they have the resources to patrol them or not. It's mostly just an excuse they use to bash, cook and eat anyone they catch on their "property". They are known to carry long grudges, but are also very loyal to those they decide are friends. Rockbelly Troll Warriors only real weapons are the club, or thrown boulder. Like most races, they will willingly hire themselves out as mercenaries, but they don't take gold-only food, and lots of it. Thanks to drunken Goblin boasting, everyone knows Tak'mir recently helped kill one of them during a skirmish over a caravan.
Spider-Elf Empire {##########} Despised
-Empire is the proper term. Most underdwelling races are only loosely organized, but the Spider-Elves have gathered in the thousands to construct cities rivaling even the Dwarves and their hated aboveground bretheren. They've trained armies of highly skilled and well equipped warriors and spell casters, and as of now, they are attacking and consuming the whole of the underworld, one cave at a time...Tak'mir is nothing to them, not even fit for slavery.-
Western Gnome Counties {##########} Despised
-The Gnomes that make their living above the Blackcough caverns don't really have any unity, except in mutual defense. They are premium targets for Kobold thieves-a piece of Gnomish technology is usually useless, but are prized as collectors items and intellectual curiosities by Shamans, Tribal Chiefs and Merchants. They are a surprisingly well armed people, fielding battle wizards, primitive musketeers and adamant war golems against their many enemies. Tak'mir has multiple death bounties on his head from them.
OOC: The game will be more freeform from now on-check out the new locations and information for quest hooks.