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Author Topic: The Walkers - a text based suggestion adventure  (Read 4860 times)

ashton1993

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The Walkers - a text based suggestion adventure
« on: June 19, 2011, 09:28:42 am »

For years the human kingdom of France prospered, lead by the walkers. Powerful magicians who manipulate clay to their bidding, imbuing it with magical energy they can create golems and charms amongst a host of other abilities. France's days were numbered however; in the year 1072 growing pressure from the orcs lead to the collapse of the human kingdom. In its last moments as an act of desperation a portal was created through the combined efforts of the surviving wizards, the king, his golem and 120 citizens made it through to new lands where the Franks could grow again, rebuilding what was taken from them.



This is a text based suggestion adventure, following the re-establishment of France and the Walkers, inspired by the on-going outpost adventure also on this forum which can be found here.

Here is information relevant to the game, the amount of constructions and abilities you have will grow a lot, these are only a few suggestions, I want the vast majority of this to be suggested. Another thing is a lot of the parameters such as peasants eating one unit of food per month are subject to change with things like rations so keep in mind most things here are just guidelines.

A year has 12 months with 20 days each, and whilst turns don’t have a specific length (turns will be more frequent during a battle for instance) under normal conditions one turn should be 20 days.
Tasks are measured in units of time and each time unit will take 1 citizen a month to complete, though training and buildings will reduce this.
Before each turn rolls are made witch give a result between 1 and 100 to determine how much luck was had on a particular task or other event.

Oh yeah and by the way - this is going to be awesome  :D :D :D


Spoiler: Resources (click to show/hide)

Spoiler: Basic Units (click to show/hide)

Spoiler: Special Units (click to show/hide)

Spoiler: Spells (click to show/hide)

Spoiler: Constructions (click to show/hide)
« Last Edit: June 21, 2011, 07:16:43 pm by ashton1993 »
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

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ashton1993

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Re: The Walkers - a text based suggestion adventure
« Reply #1 on: June 19, 2011, 09:29:06 am »

Changelog
Constructions now take more than one time unit each
Scrying Spell added
Each resource now has it’s own gathering/creation rate just so some things aren’t too easy/hard to get
Added Sawmill
Added Irrigation
Added Scrying Pool
Added Portal
Simplified Status Window
There’s now a random event roll (1-30 is a bad event 31-70 is no event and 71-100 is a good event)
Added Anvil
Irrigation systems can now only support 10 farms each
Good luck seems overused so I made it cost more
Added Create Rune
Added Meditate
Added Fishing
Added Fishing Boat
Added Fishing Pier
Added time units to spells
Made housing capacity clear on status update
There will now be three rolls for additional events
Every building now shows it's rough contents
Now the colony is mostly established buildings cost more to make
« Last Edit: June 21, 2011, 07:17:35 pm by ashton1993 »
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

ashton1993

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Re: The Walkers - a text based suggestion adventure
« Reply #2 on: June 19, 2011, 09:30:12 am »

1st March 1072

No rolls were made for this turn

As the fourth wagon crashes through the portal it overturns, spilling it’s load and ruining beyond repair, a mad frenzy of men run out, the king Navek and his magnificent golem amid the crowd, before anyone else can get through though the portal disappears, Navek cursed under his breath the other walkers must have been reached by the orcs. Pausing and drawing air for what seemed to be the first time in hours, he observed his surroundings, there trees around him which seemed to thin out to the south-east, setting camp up there would be a good idea, but for now his men and the horses were tired, he as well.

In the morning Navek moved his men they all dutifully pitched up their tents too tired to complain and lined the perimeter with stakes from the carcass of the wrecked wagon, Navek thinks: he’s now in charge of the outpost the best future for it would probably be to find nearby civilization, maybe become part of another country rather than refugees, he sighs. No one here really knows what to do either; he decides in the morning he’ll get the men to work. When he does what should he tell them to do?


Spoiler: Results (click to show/hide)

Spoiler: Status (click to show/hide)

Spoiler: Area Map (click to show/hide)

My suggestion would be to stabilize your food supply and start looking for resources, clay would be a great help.
« Last Edit: June 20, 2011, 03:45:16 pm by ashton1993 »
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Vent

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Re: The Walkers - a text based suggestion adventure
« Reply #3 on: June 19, 2011, 12:10:01 pm »

Send some scouts to explore the area, have your gatherers look for anything edible.

If the scouts find a good looking area for an outpost or another civilizations city, go there for now. If not, begin chopping trees and if possible use some of your food stock to plant a small field.
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squiggles5

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Re: The Walkers - a text based suggestion adventure
« Reply #4 on: June 19, 2011, 12:18:39 pm »

I say get the wizard to cast good luck, have the scout people scout for clay and then get the crafters to disassemble the wagons which gives you 50 wood in total and then with that you can build farms to the west on the plains and some proper buildings, then get the gatherers and the golem to go get wood, The soldiers should also scout but look out for threats rather than resources.
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ashton1993

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Re: The Walkers - a text based suggestion adventure
« Reply #5 on: June 19, 2011, 01:09:57 pm »

1st April 1072

Rolls
Walker (casting good luck) - 42
Scouting group 1 (looking for resources) - 100 (+4) 104
Scouting group 2 (looking for civilization) – 8 (+4) 12
Gatherers (foraging) - 59 (+4) 63
Golem (gathering wood) - 9 (+4) 13
Peasants (building farms) - 30 (+4) 34

First thing in the morning Navek barks orders out - life seems to be returning to the camp as people move with renewed vigour, all is good Navek thinks as he gathers clay to create a good luck charm. As the month progressed Navek was saw a mixture of results, the search for resources had been a huge success with deep clay pits found not far to the south, some of the area was better mapped out and the fields on the plain seem fertile too, building the farms had been slow progress however due to the slow supply of wood, in total 3 were built.
The scouts looking for civilization turned up nothing though, maybe we’re alone thought Navek, some of the foragers turned up some healthy looking mushroom, and a few berries, probably best to get something a bit more productive running though, what should be done next?


Spoiler: Results (click to show/hide)

Spoiler: Status (click to show/hide)

Spoiler: Area Map (click to show/hide)

Another suggestion would be to set up a permanent base, what do you think?
« Last Edit: June 20, 2011, 03:45:36 pm by ashton1993 »
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

ashton1993

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Re: The Walkers - a text based suggestion adventure
« Reply #6 on: June 19, 2011, 02:22:17 pm »

You know when you acidently post in a thread without any meaningful text? And then edit it to say something like this? No well there you go it happened  :o
« Last Edit: June 19, 2011, 02:24:24 pm by ashton1993 »
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

squiggles5

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Re: The Walkers - a text based suggestion adventure
« Reply #7 on: June 19, 2011, 02:44:48 pm »

You know when you acidently post in a thread without any meaningful text? And then edit it to say something like this? No well there you go it happened  :o
right... ::)

I say:
walker - good luck
golem - gather trees
soliders - help golem
peasants - train into gatherers (all of them)
crafters - make qaurry, farms and 2 wood houses in that order
you can use the wood from the wagons and then you'll have better stockpiles then the gatherers should get clay and the scouts can do whatever
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Angle

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Re: The Walkers - a text based suggestion adventure
« Reply #8 on: June 19, 2011, 04:05:59 pm »

whats the thing with the pickaxe and the shovel to the southwest? I'm assuming the thing to the south is the clay pit.

also I think we should change the peasants into scouts. maybe not all, but at least some.
« Last Edit: June 19, 2011, 04:14:41 pm by Angle »
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ashton1993

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Re: The Walkers - a text based suggestion adventure
« Reply #9 on: June 19, 2011, 04:16:13 pm »

It's meant to be a farm, I couldn't really find a good symbol for it, right so some peoples want scouts and some gatherers I might try and do half each, also scouts I'll say are a wee bit harder to train and yup the other bit is the clay pit
« Last Edit: June 19, 2011, 04:29:04 pm by ashton1993 »
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Angle

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Re: The Walkers - a text based suggestion adventure
« Reply #10 on: June 19, 2011, 04:20:10 pm »

I think we should train 10 of the peasants into scouts, the rest can be gatherers. We should also scout out the area to the south east of the main camp, especially where it's between the camp and the clay pit.
also, how big are these tiles? How much area do they cover?
« Last Edit: June 19, 2011, 04:27:50 pm by Angle »
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ashton1993

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Re: The Walkers - a text based suggestion adventure
« Reply #11 on: June 19, 2011, 05:30:53 pm »

1st May 1072

Walker (casting good luck) - 74
Golem & Soldiers (gathering wood) - 44 (+7) 51
Peasants (training into gatherers) - 14 (+7) 21
Peasants (training into scouts) - 91 (+7) 98
Crafters (building) - 39
Gatherers (mine clay) - 98
Scouts (fill in map) - 18

Gathering for wood went well, the golem lifted a few trees out of the ground for the soldiers to haul back, on the 4th of May though the camps first causality occurred, through terrible luck one of the training gatherers had dropped his sickle, and tripped over skewering himself, Navek couldn’t help but laugh when he heard, strange he thought though, his magic should have stopped something like this happening unsure of what to do Navek turns to mediation (Navek and the golem withdraw from society) none of the other gatherers completed their training thinking about the dead trainee
Despite having no stone, the crafters manage to build the quarry with a bit of extra wood, unfortunately they’re not sure how stable the building is, whilst functional it could collapse within a few months and 4 farms were built, but on the plus side each of the 5 scouts passed their training uncovering a tiny part of the surrounding area.

Spoiler: Results (click to show/hide)

Spoiler: Status (click to show/hide)

Spoiler: Area Map (click to show/hide)

Food production really needs stabilizing, there’s only 2 months supply left
And the amount of land the scouts really depends on how much they roll but there's only so far they can travel in a month remember.
« Last Edit: June 20, 2011, 03:46:04 pm by ashton1993 »
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

ashton1993

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Re: The Walkers - a text based suggestion adventure
« Reply #12 on: June 19, 2011, 06:01:09 pm »

OK, Navek and his Golem have withdrawn from society and are working on a new level 4 or level 3 spell, need suggestions for it, also if I roll high for this one they might level up... if I roll badly - lets just hope the spell doesn't backfire too badly during testing.
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Angle

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Re: The Walkers - a text based suggestion adventure
« Reply #13 on: June 19, 2011, 06:40:44 pm »

perhaps some kind of area scrying spell? or some kind of automated golem? or just a really good good luck spell?
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stabbymcstabstab

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Re: The Walkers - a text based suggestion adventure
« Reply #14 on: June 19, 2011, 06:43:00 pm »

or a conjure spell that would be useful
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