The year is 2050. The Ceph have been pushed back from all western powers. The only known place that the Ceph are left in is the Ural Mts. Russia is not taking any action except isolating the Ceph form the rest of Russia. The U.S. Government is wondering why they haven't just pushed through and destroyed the Ceph. Even more confusing is why all CELL Agents have vanished from the Western Powers and moved to Russia. The government wants to find answers, so they turned to the best of the best: Nanosuits, and the people they picked for this mission;
You.
These are the starting guns. More will be available along the way.
Assault Rifles:
SCAR: Medium Damage, 40 round Mag, Medium Fire-rate High Accuracy, can have multiple under-barrel attachments.
SCARAB: Low Damage, 55 round Mag, High Fire-Rate, Medium Accuracy, can be silenced and given Laser Sight for increased Accuracy.
GRENDEL: High Damage,24 Round Mag, 3-round-burst, High Accuracy, can have multiple scopes and under-mounted shotgun.
SMG's:
FELINE: Medium-High Fire-rate, 60 round Mag, Medium accuracy, can be silenced
AY76: High Fire-rate, 30 round Mag, high Accuracy, can be Dual-wielded.
Shotguns:
MARSHALL: Pump-action, 10-round Tube Mag, 8-pellets, can be silenced.
JACKAL:Full-auto, 7 round Mag, 7 pellets, no attachments.
Handguns:
M12 NOVA: Low Damage, Medium Accuracy, 20 round Mag, can be silenced.
HAMMER: Medium damage, Medium Accuracy, 9 round Mag, can be silenced.
MAJESTIC:High Damage, High Accuracy, 6 round Mag, can have ACOG Scope.
LMG's:
MK. 60 MOD: High Damage, Low Accuracy, Medium Fire-rate, 100 round Mag, Long reload(-1 to rolls when you have to reload).
RAPK. 67 MOD: Low Damage, Medium Accuracy, High Fire-rate, 130 round Mag, Long reload(-1 to rolls when you have to reload).
The things about this is that you can chose between the Nanosuit 1, and Nanosuit 2. The thing is, you can also customize your Modes for the suit. For example, Nanosuit 2 with Armor, Strength, and Speed. You can also make up your own modes to use for them. Please be balanced with making modes.
Types of Nanosuits:
Nanosuit 1: 4 mode slots, 125 power, lacks Magnetic ammo-attracting device meaning so you will have to manual grab ammo.
Nanosuit 2: 3 Mode Slots, more armor(+1 to taking hits), 100 power, has Magnetic ammo-attracting device
Name:
Callsign:
Age:
Biography:(optional)
Nanosuit type:
Modes:
Primary weapon:
Handgun:
Nanosuit Color:
Note: You can carry more than 1 primary, but more than 2 makes -1 to dodge and movement, and you can only start with 1.