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Author Topic: Cheese Fortress  (Read 6966 times)

Cheveux

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Re: Cheese Fortress
« Reply #15 on: June 20, 2011, 09:56:50 am »

No matter what I do, my Cheese colossus get sliced in half by unskilled dwarf peasant scratching him...

Is it because of this?

[CREATURE:COLOSSUS_CHEESE]

   [BUNCH_OF_STUFF]

   [TISSUE:CHEESE]
      [TISSUE_NAME:cheese:cheese]
      [TISSUE_MATERIAL:INORGANIC:CHEESE_CUSTOM]
      [MUSCULAR]
      [FUNCTIONAL]
      [STRUCTURAL]
      [RELATIVE_THICKNESS:1]
      [CONNECTS]
      [TISSUE_SHAPE:LAYER]

        [MORE_STUFF]
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Trapezohedron

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Re: Cheese Fortress
« Reply #16 on: June 20, 2011, 10:18:55 am »

Nah, that's the tissue's name outside the game. Check the bronze colossus raws again, see if your cheesy colossus has a [TISSUE_LAYER:BY_CATEGORY:CHEESE:ALL] in it. If it isn't there, try adding that.
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Cheveux

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Re: Cheese Fortress
« Reply #17 on: June 20, 2011, 10:29:31 am »

Perfect!  Now I only have to mod his attacks to make them a bit more deadly. A Cheese colossus and a peasant have been dancing together for 87 pages of combat report now and both of them are entirely unhurt. I think I might change one of the colossus hand by a spike.
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Trapezohedron

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Re: Cheese Fortress
« Reply #18 on: June 20, 2011, 11:27:27 am »

I recommend you go find the ELEMENTMAN_IRON's raws and include a rotten cheese gas syndrome.
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Cheveux

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Re: Cheese Fortress
« Reply #19 on: June 20, 2011, 05:23:41 pm »

I just discovered why the peasant and the colossus are still fighting, all the attacks pass through the colossus and so does all of his attacks.

Should I replace [TISSUE_LAYER:BY_CATEGORY:CHEESE:ALL] by [TISSUE_LAYER:BY_CATEGORY:CHEESE_CUSTOM:ALL]?
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Trapezohedron

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Re: Cheese Fortress
« Reply #20 on: June 20, 2011, 08:02:32 pm »

No. I need a bit of the colossus' raws and your errorlog to pinpoint the errors like your peasant attacks passing through.
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Cheveux

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Re: Cheese Fortress
« Reply #21 on: June 21, 2011, 10:11:24 am »

Errorlog :
Code: [Select]
*** Error(s) found in the file "raw/objects/creature_standard.txt"
COLOSSUS_CHEESE:Tissue layer not added because no BP found: BY_CATEGORY:CHEESE:ALL
*** Error(s) finalizing the creature COLOSSUS_CHEESE
COLOSSUS_CHEESE:DEFAULT:upper body: No tissue thickness

These are the four first lines of the log, after that it's only a repetition of the no tissue thickness line for other body parts.


Here's the Bronze colossus raws :
Code: [Select]
[CREATURE:COLOSSUS_BRONZE]
[DESCRIPTION:A gigantic magic statue made of bronze and bent on mayhem.]
[NAME:bronze colossus:bronze colossuses:bronze colossus]
[CASTE_NAME:bronze colossus:bronze colossuses:bronze colossus]
[CREATURE_TILE:'C'][COLOR:6:0:0]
[MEGABEAST][DIFFICULTY:15] 11 or higher does not get assigned as adv mode quests
[ATTACK_TRIGGER:80:10000:100000]
[FANCIFUL]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[SPHERE:METALS]
[SPHERE:STRENGTH]
[SPHERE:WAR]
[CANNOT_UNDEAD]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[BIOME:ANY_LAND]
[EQUIPS]
[NOFEAR]
[PREFSTRING:height]
[NOBONES]
[BODY:HUMANOID:2EYES:2EARS:NOSE:HUMANOID_JOINTS:5FINGERS:5TOES]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[TISSUE:BRONZE]
[TISSUE_NAME:bronze:bronze]
[TISSUE_MATERIAL:INORGANIC:BRONZE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:BRONZE]
[BODY_SIZE:0:0:20000000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:BRONZE]
[ITEMCORPSE_QUALITY:5]
[DIURNAL]
[LAIR:SHRINE:100]
[SWIMS_LEARNED][SWIM_SPEED:2500]


EDIT : I replaced    [TISSUE_LAYER:BY_CATEGORY:CHEESE:ALL] by [TISSUE_LAYER:BY_CATEGORY:ALL:CHEESE] and I think it's fixed.
« Last Edit: June 21, 2011, 10:16:44 am by Cheveux »
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Trapezohedron

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Re: Cheese Fortress
« Reply #22 on: June 21, 2011, 11:38:33 am »

Checking tags, yep, your edit's working. Sorry for the mistake, I was using a portable device to post that.
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Cheveux

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Re: Cheese Fortress
« Reply #23 on: June 21, 2011, 06:59:56 pm »

I added a syndrome like you suggested, here it is :
Code: [Select]
[USE_MATERIAL_TEMPLATE:GAS:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen cheese colossus gas]
[STATE_NAME_ADJ:ALL_SOLID:frozen cheese colossus gas]
[STATE_NAME:LIQUID:condensed cheese colossus gas]
[STATE_NAME_ADJ:LIQUID:condensed cheese colossus gas]
[STATE_NAME:GAS:cheese colossus gas]
[STATE_NAME_ADJ:GAS:cheese colossus gas]
[STATE_COLOR:ALL:YELLOW]
[MELTING_POINT:9870]
[BOILING_POINT:9930]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:cheese colossus rancid gas]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INHALED]
[CE_COUGH_BLOOD:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:5:PEAK:100:END:1000]
[CE_FEVER:SEV:50:PROB:100:RESISTABLE:START:50:PEAK:500:END:1500]
[CE_NAUSEA:SEV:35:PROB:100:RESISTABLE:START:50:PEAK:100:END:300]
[CE_DROWSINESS:SEV:75:PROB:100:RESISTABLE:START:1000:PEAK:2000:END:4000]
[CE_DIZZINESS:SEV:75:PROB:100:RESISTABLE:START:1000:PEAK:2000:END:3000]
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Trapezohedron

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Re: Cheese Fortress
« Reply #24 on: June 21, 2011, 09:29:57 pm »

There was a tissue layer something in the iron man raws. Find that and add it to your colossus raws. The keyword you're looking for is the word 'UNDER' in the creature_subterranean raws. Ctrl + F for it.
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Cheveux

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Re: Cheese Fortress
« Reply #25 on: June 23, 2011, 07:58:54 pm »

Everything has gone to shit and I don't know why. I only added a new creature, a milk worm, and a reaction to brew cheese.

If anyone want to try to figure out why, here's a save with the raws in it : http://dffd.wimbli.com/file.php?id=4557

There is plenty of milk and cheese in the embark.
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Trapezohedron

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Re: Cheese Fortress
« Reply #26 on: June 23, 2011, 10:17:07 pm »

First, cheese objects, next cheese creatures. Now, brewable cheese?

*confused*
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Cheveux

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Re: Cheese Fortress
« Reply #27 on: June 23, 2011, 10:22:48 pm »

It was that or adding a cheese seed that would grow cheese plants.
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Trapezohedron

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Re: Cheese Fortress
« Reply #28 on: June 23, 2011, 10:24:22 pm »

So, cheese every single thing?

*mouth agape*
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Trapezohedron

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Re: Cheese Fortress
« Reply #29 on: June 24, 2011, 03:16:07 am »

Anyway, what exactly is the problem of the save?
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