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Author Topic: Ice and brook 'floor tiles' bug?  (Read 388 times)

Captain Mayday

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Ice and brook 'floor tiles' bug?
« on: February 08, 2008, 08:30:00 am »

I'm not sure if this is a bug or not, but it looks like one and it wasn't in the list.

I have noticed that ice and brooks do exactly the same thing, so as I say 'ice floor', please apply to brooks as well.

When I channel around an ice floor, and cave it in, the result appears to be that the stone floor tiles below are replaced by the falling ice floor tiles.
Additionally, the ice floor tiles appear to be able to destruct after impact, following having replaced the tiles below them.

This means that I am seeing places where ice has fallen though and replaced a floor tile, but that tile cannot be walked on because although there is a wall below it, there is no 'floor' on top of that wall.

Admittedly, I haven't tested this completely, but it does seem to apply.

More importantly, if I send it all plummeting down to the bottom z level, it can smash out the floor there, leaving a yawning void, nostalgic of hollow earth theory. This hole is unfillable, but can be tiled over.

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Draco18s

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Re: Ice and brook 'floor tiles' bug?
« Reply #1 on: February 08, 2008, 02:50:00 pm »

quote:
Originally posted by Captain Mayday:
<STRONG>More importantly, if I send it all plummeting down to the bottom z level, it can smash out the floor there, leaving a yawning void, nostalgic of hollow earth theory. This hole is unfillable, but can be tiled over.</STRONG>

Awesome.

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apache1990

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Re: Ice and brook 'floor tiles' bug?
« Reply #2 on: February 08, 2008, 02:59:00 pm »

Sounds like a way to get rid of water from a waterfall system.